øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=765e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexda95-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexda95-2.html.zx—âg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬ÉOKtext/htmlISO-8859-1gzip@øÕÉÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:42 GMT0ó°° ®0®P®€§²ð®–âg^ÝÉ Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

766
Game Modification Station / Re: FF2US - Weapon-Item Magic Restoration Patch
« on: December 13, 2008, 11:45:36 AM »
That equipment is what I was talking about.

767
Game Modification Station / Re: FF2US - Weapon-Item Magic Restoration Patch
« on: December 13, 2008, 11:38:11 AM »
Oh yeah, I copied the improved bows over too. I'd be interested in your patch, but I think one to enable the magic that never made it in would be cool too, just to see how useful it would've been.

768
Game Modification Station / Re: FF2US - Weapon-Item Magic Restoration Patch
« on: December 13, 2008, 11:20:29 AM »
I briefly considered it, but that project ended up turning into FF2*is*ET. Originally it restored the lost weapon magic (including the ones that never even made it into FF4) and ported the swords from ET, plus the improved axes, I think.

769
Game Modification Station / Re: FF4: Bows and arrows hard-coded?
« on: December 13, 2008, 10:51:56 AM »
I've never bothered tracking this down, I just worked within the original limits, so I wouldn't know where to look for it. Hacking the animation won't do anything, you could make a bow look like a sword, but it would still act like a bow when equipped (I played around with this kind of thing a lot).

770
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: December 12, 2008, 08:52:28 PM »
Ok, maybe I'm going about reading the whole damn guide the wrong way... I might as well ask relevent questions so I'll get better responses..

1) Are my basic explainations for how things work clear? Are the examples good enough to  grasp to figure out how things work?

Everything's clear enough for me. It'll be really useful for when I get back to work on my hack.

2) If you're read the spell guide, I have a Notes section on stuff.. do you find that interesting/useful or is it just white noise/useless?

I almost always find this kind of stuff interesting.

3) Are there things I can do to improve upon what's already posted? If so, please explain in detail. These can be additions, how it is currently structured, placement of certain details...

I don't really have any ideas.

771
Final Fantasy IV Research & Development / Re: Random Lesser Known Facts
« on: December 12, 2008, 08:40:13 PM »
This may have been mentioned elsewhere, but I just thought about it while reading your algo FAQ. Spells cast with the Twin command won't trigger Baigan's Reflect counter in the SNES version, they will in the GBA version. I really used to abuse that one back in the day.

772
The counter thing is easy enough to check for. Cast Thunder on a group of dark grenades in the SNES version, IIRC it won't cause them to use chain reaction. It will in the GBA version. I've always been under the assumption that it was multi-target spell that wouldn't set it off, but maybe that many enemies just can't counter at once?

773
This is the kind of behavior that observation is useless for, it's too broken to make any sense. If I had to take a guess, I'd say that only one monster can counter at a time in the SNES version, and the death check (for the red dragon) takes place before the counter check.

774
Gaming Discussion / Re: FF4... Heh
« on: December 11, 2008, 07:22:46 PM »
I wasn't interested enough to bother sitting through the whole battle again (I forgot to make a savestate). :tongue:

775
Gaming Discussion / Re: Rockman 5 Endless
« on: December 11, 2008, 12:57:00 PM »
* Lenophis started to use Rush Marine there, which should be just as good

That wastes a ton of energy compared to this though, and you still have a high risk of dying from damage alone.

Well, I have a theory as to why the next update took 11 days.  I fear the lasers have indeed found their way into this one. :eek:

Hey, that wasn't there earlier. I probably won't get a chance to update the page until later today, but this is version 081211.

 :edit:

Had some extra time, archive updated.

 :edit:



Not lasers, a Yellow Devil!

 :edit:

Which you can skip by walking off the right side of the "DANGER" screen. :happy:

776
The new tile grid is good. I'm still having a problem with the tiles not showing when using it locally with Firefox, but it's working fine with IE7 now. Is anyone else having this problem? Maybe it's something on my end.

 :edit:

Yep, it was on my end, working fine with Firefox now too. :happy:

With this and your event editor, I think I'm going to need to expand the scope of my hack when I get back to it. I already have two things in mind, one sane, one less so. I'll probably go with the saner one.

777
Gaming Discussion / Re: Rockman 5 Endless
« on: December 11, 2008, 07:56:17 AM »
Its reign of terror has come to an end! Now, why didn't one of us think of that...? :bah:

778
That tile guide looks fine, I think the only thing that could improve it farther would be a grid separating the tiles.

779
I was using Firefox, it behaves the same way in IE though.

Blank files:




780
Gaming Discussion / Re: Rockman 5 Endless
« on: December 10, 2008, 05:32:58 AM »
I couldn't figure out what it was, though I just played it for a few minutes. I wonder what's going on with this hack, maybe ask kuja if he's heard anything from the creator, seems odd that progress just stalled all of a sudden.