øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=2230.msg26815e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexdc6a-3.htmllayedslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=2230.45e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexdc6a-3.html.zx¶*h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0PdUOKtext/htmlISO-8859-1gzip@øÕUÿÿÿÿÿÿÿÿÑHWed, 11 Mar 2020 00:19:27 GMT0ó°° ®0®P®€§²ð®¶*h^ÿÿÿÿÿÿÿÿA'U C. V. Bug-Fix Comp and C. V. Script Fix (for SNES NA 1.0 version)

Author Topic: C. V. Bug-Fix Comp and C. V. Script Fix (for SNES NA 1.0 version)  (Read 15921 times)

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #45 on: December 24, 2016, 03:12:43 PM »
Hoi. :3 Santa Temmie here!


Added:

Anonymous Attack (Leet Sketcher)
Loud Music (Leet Sketcher)
Overhead (Leet Sketcher)
Throwback (Leet Sketcher)

Updated:

Chain of Command (Leet Sketcher) (this version doesn't use free space)


I think that's all.

Should I add Madsiur's "Opened Eyes"? I for one like it and lean toward it being a bug-fix.
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

magitek

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #46 on: December 25, 2016, 04:19:51 PM »
I like it too, and my vote goes towards the "eyes closed until she meets Maduin" version.
Don't feed the trolls. Use proper grammar, spelling, and punctuation. Eat your vegetables.

Imzogelmo

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #47 on: December 25, 2016, 04:43:31 PM »
I like it too, and I think you should add it. I'm almost ready to play this again, and this compilation seems like the best way to go with that. :)
5/31/16 - I have an assembly of the battle portion of C2, relocated to the F0 bank, which has both vanilla and patch code in my dropbox. I'll be updating it with additional patches as I have time. I will *not* be releasing it publicly, but ask me for the link and I'll share.

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #48 on: January 04, 2017, 09:45:56 AM »
Hoi. :3

Note: The script-fix patches haven't been updated, but I did repack them so the readme is inside the zip with the patch.

Added:

Bland Entrance (Leet Sketcher)
False Knight (Leet Sketcher)
Opened Eyes Terra (Alt) (Madsiur)

Updated:

Imp Skimp (Leet Sketcher) ("Previous version was also broken; battles still wouldn't start. This has now been fixed for real.")

M-hm! =>
« Last Edit: January 04, 2017, 09:57:47 AM by C. V. Reynolds »
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

darkmage

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #49 on: January 13, 2017, 12:32:39 PM »
So, CV Reynolds - I see your Schwartz is better than mine.  :sad:

I was never able to get the whole project working right. And it looks like you have. So, I tip my hat to you sir. I'm fine with you using whatever you need from my Phantom Train fix, so no worries.

Here are the files for my translation, including the Opera timing fixes that I had hashed out. If you, or anyone else, can use them - great! I did have to expand the ROM using FF6usME, for what that's worth.

I'm just glad to see a mega-fix out there in the wild for people to use. Thanks for picking up where I left off and running with it!

« Last Edit: January 13, 2017, 12:43:15 PM by darkmage »

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #50 on: January 27, 2017, 02:27:13 PM »
Hoi. :3 Building a website isn't easy.

Updated:

Frozen Terra Fix (Madsiur) (latest version with bug-fixes)

Darkmage, your kind words make me feel good and I thank you. But definitely don't belittle your efforts. I really do appreciate the work of others in my communities and those who came before me. I'm actually still not used to me or my work getting respect. It always bewilders me, but in a good way. I always remind, regardless, that very few of the patches included in the compilation were made by me! I'll keep doing what I do as long as people find what I do to be useful.

And eh... I found the ring in a Cracker Jack box. It's bupkis. :3
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #51 on: February 03, 2017, 11:55:24 PM »
Hoi. :3 I'm back from the hospital and the Aleve has dulled the pain. One day I'll write about all my experiences in my novels.

Updated: Ultimate Damage (Leet Sketcher) (new version with better rounding)

Stay DETERMINED, friends.
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

squiffy

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #52 on: February 04, 2017, 07:38:44 AM »
Hi C. V., thanks for putting this together. It's really awesome and I'm playing through it now. I'm playing on real hardware via sd2snes and was wondering if you've tested against it?
I'm getting a very odd bug with Cyan when Doma's water is poisoned. As you're looking for survivors, speaking to this guy: https://youtu.be/cbO1RZZf-Lo?list=PLa38YJsyG7Og0-EjkTaq4cWwmZr8oJJFS&t=277 will glitch out and put you in a battle with 4 Terras and an invisible enemy :D After getting annihilated the game softlocks.
I haven't confirmed if this happens on emulator, but can provide a save around this point.

EDIT -- With an unpatched version, talking to the guy works as normal.
« Last Edit: February 04, 2017, 07:48:32 AM by squiffy »

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #53 on: February 04, 2017, 08:05:59 AM »
Hoi, squiffy.

Sad to say I've not tested the patch. I'm definitely sad to see this happen because it's going to be really hard to find out which individual bugfix patch is causing this problem. Darn.

But you can help! Could if, if you'd please, provide your save file for me to test with? It should be the save point closest to the point where the problem occurs. If you can, it would help a lot. I'd test every fix in the compilation till I found the answer.
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

squiffy

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #54 on: February 04, 2017, 08:20:38 AM »
Hoi, squiffy.

Sad to say I've not tested the patch. I'm definitely sad to see this happen because it's going to be really hard to find out which individual bugfix patch is causing this problem. Darn.

But you can help! Could if, if you'd please, provide your save file for me to test with? It should be the save point closest to the point where the problem occurs. If you can, it would help a lot. I'd test every fix in the compilation till I found the answer.

I'd be happy to help! The save is attached. Hopefully I'm not breaking any rules by attaching it.
Unfortunately there are a few cutscenes to wade through before reaching Cyan. But I guess with an emulator you could make a save state right before the dialog.
I think since this bug doesn't occur with an unpatched version, an option is to just switch to vanilla and progress past this point (saves seem to be compatible).
Let me know if you need any more details and thanks for your help!

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #55 on: February 04, 2017, 12:26:49 PM »
Squiffy, thank you very much! Very helpful.

It didn't take all that long to find using deduction and squiffy's save file. I've confirmed the problem patch is "Stuck in a Pose (SilentEnigma)". Guess I need to remove it. Someone should tell SilentEnigma, too.
« Last Edit: February 04, 2017, 12:49:22 PM by C. V. Reynolds »
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #56 on: February 04, 2017, 12:48:39 PM »
Hoi. :3

REMOVED:

Stuck in a Pose (SilentEnigma)

Unfortunately the above patch was badly bugged. :(

Thanks to squiffy for helping big time with this.

Please let me know if you find any problems in the compilation in the future. Happy patching.
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.

13375K31C43R

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #57 on: February 04, 2017, 01:20:35 PM »
Specifically, the battle that gets started is the final battle, confirmed by the fact that there are three invisible enemies and Dancing Mad is heard, plus their movesets (Shock Wave, R. Polarity etc) confirm this. However, your party is four Terras on an open plain.

Also, what triggers the battle isn't talking to him, it's pressing the D-pad in his direction when you're already next to him.
« Last Edit: February 04, 2017, 02:16:06 PM by 13375K31C43R »
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Tenkarider

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #58 on: February 04, 2017, 02:07:57 PM »
wow, walking toward him? even this one is due to "stuck in a pose" patch?

squiffy

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #59 on: February 04, 2017, 02:39:51 PM »
Squiffy, thank you very much! Very helpful.

It didn't take all that long to find using deduction and squiffy's save file. I've confirmed the problem patch is "Stuck in a Pose (SilentEnigma)". Guess I need to remove it. Someone should tell SilentEnigma, too.

That's great, thanks very much for looking into this! I'll continue playing and let you know if there are any other glitches.