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Library of the Ancients => Final Fantasy IV Research & Development => Topic started by: Deathlike2 on March 03, 2008, 02:05:09 AM

Title: Ignoring Split Damage...
Post by: Deathlike2 on March 03, 2008, 02:05:09 AM
Spells that only target all allies or all enemies are the types that avoid split damage altogether.

Man.. this realization stuff sucks when you can't sleep.
Title: Re: Ignoring Split Damage...
Post by: Lenophis on March 03, 2008, 02:06:50 AM
How many spells is that? I only think of a couple, Quake, Meteo, and all of the summons. Any others?
Title: Re: Ignoring Split Damage...
Post by: Deathlike2 on March 03, 2008, 02:19:05 AM
How many spells is that? I only think of a couple, Quake, Meteo, and all of the summons. Any others?

Ninja attack spells, Comet (Flare is not since targeting is forced by the Twin command), and a number of enemy attack spells.

Even the Cure/Healing Staff magic is part of this as well.

The enemy spells include:
ColdMist (Mist Dragon's monster attack)
Explode (Mombomb attack)
Poison (Dr. Lugae's attack, as useless as that is)
Big Bang (it explains a lot)
Pollen (plant enemies use this)
Fission (Last Arm's suicide attack)
Heal (Golbez uses this "hidden attack" to simulate Rydia healing the party)
All the HP based attacks (those that use the enemy's current HP or the target's max HP)
Quake (enemy's version)
Emission (Red Giant's attack, FF2US name)
Heat Ray (Red Dragon's attack)
Odin (Odin summon monster battle attack)
MegaNuke (Bahamut's attack)