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Author Topic: Orchestra's a bit loud, yes?  (Read 2138 times)

TheNattak

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Orchestra's a bit loud, yes?
« on: May 06, 2013, 10:41:11 PM »
I'm unable to fix this bug from Masterzed's Glitches & Bugs guide and have basically thrown in the towel.
Not surprisingly, I noticed you guys managed to fix it in the Pandora's Box demo. I've been trying to fix it with various entrance event related tactics with bits for the different songs that play and have come close I think but one of the songs usually resets itself upon exiting the sub-screen or moving between rooms, is my main problem. Can anybody please give me a hint or advice or even downright tell me what needs to be done to fix it so I can carry on with my life? Also, why it's happening in the first place, as it seems like it should always cut the volume down from just looking at the code how it is. I'd really appreciate it and credit the help.

Thanks.

Lenophis

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Re: Orchestra's a bit loud, yes?
« Reply #1 on: May 07, 2013, 01:37:04 AM »
As I recall, I spent about a week wrapping my head around why it was buggy. If memory serves, using just the command to play a song at a specific volume from a map load doesn't work because the song actually starts twice. No, I don't know why. Think I had to nix the entrance trigger and put an event trigger in its place to get it to play the song.

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TheNattak

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Re: Orchestra's a bit loud, yes?
« Reply #2 on: May 09, 2013, 11:34:26 AM »
Say, that is a very creative solution! OK, so here's where I am at now. I put an event square trigger with the $81 subcommand with a transition time of 0 right on the spot that you enter from the world map so that it triggers right when the map loads, but there is a still a very slight millisecond of the song playing full volume before it triggers - it's very close to working but it is just too noticeable to leave.

So I thought that maybe you changed what song the map loads in LE to either current or silent, so that it does not play the song full volume at all, but current makes it play the Overworld music longer while the map loads and it fades a bit, and even lags and I don't have a 'silence' song anymore, so I hope that isn't the answer; but I would guess that the brief instance of the song playing at full volume is in fact due to the map being set to play the song...? Might you have happened to change that, or could I be missing something else?

Also, there seems to be no noticeable beneficial change if I remove the entrance event for the room and I think it would still be needed for coming through the other doors, right? Unless you also added event triggers at the other 3 doors, but I doubt you did that as event trigger squares ain't easy to come by nowadays =D

Thank you!
« Last Edit: May 09, 2013, 11:53:42 AM by TheNattak »

TheNattak

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Re: Orchestra's a bit loud, yes?
« Reply #3 on: May 23, 2013, 03:05:55 PM »
Hey Leno, any chance for a followup answer or idea on this last post I did? I'm still stuck there, with the slight millisecond of the song playing full volume before it triggers. I'm wondering if I'm not doing your suggested fix right.

Lenophis

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Re: Orchestra's a bit loud, yes?
« Reply #4 on: May 23, 2013, 03:52:20 PM »
To be honest, I don't remember if it played at full blast for that first tenth of a second or not. Don't have any saves nearby to test, either.

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Pinkpuff

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Re: Orchestra's a bit loud, yes?
« Reply #5 on: May 23, 2013, 05:58:03 PM »
Hack the song itself to have a brief second of silence at the beginning perhaps?
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TheNattak

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Re: Orchestra's a bit loud, yes?
« Reply #6 on: May 23, 2013, 06:50:45 PM »
To be honest, I don't remember if it played at full blast for that first tenth of a second or not. Don't have any saves nearby to test, either.

Ah ok no prob. Yours does work flawlessly though, I tested it before and noticed it was perfect. (as if there was any doubt haha) ;)

Hack the song itself to have a brief second of silence at the beginning perhaps?

Hm, this is a good and unique solution and I could do it simply enough, add in like 16th rests to the tracks.
I just would really like to get it done without anything else taking any kind of hit in the process, like Leno did lol - but that wouldn't be too much of one I suppose! I'm just not a fan of any kind of pause before the song starts, but a 16th rest wouldn't even feel like one really. Thanks for the idea, I appreciate it.
« Last Edit: May 23, 2013, 07:09:21 PM by TheNattak »

Lenophis

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Re: Orchestra's a bit loud, yes?
« Reply #7 on: May 23, 2013, 07:30:27 PM »
Yours does work flawlessly though, I tested it before and noticed it was perfect.
Huh. Having looked at the events of both the original and PB's, we add an F6 command. The original is F6 81 10 60. We use F6 10 3D 60 F6 81 10 60. We also add a check for the "don't change song" bit or whatever you want to call it (bit 1CC).

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TheNattak

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Re: Orchestra's a bit loud, yes?
« Reply #8 on: May 23, 2013, 10:21:24 PM »
Yours does work flawlessly though, I tested it before and noticed it was perfect.
Huh. Having looked at the events of both the original and PB's, we add an F6 command. The original is F6 81 10 60. We use F6 10 3D 60 F6 81 10 60. We also add a check for the "don't change song" bit or whatever you want to call it (bit 1CC).

Beautiful, that did it!
Thank you very much, and nice job with the fix.