øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=930e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexdcf9.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexdcf9.html.zx›âg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬% OKtext/htmlISO-8859-1gzip0|Ö% ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:46 GMT0ó°° ®0®P®€§²ð®šâg^ÿÿÿÿÿÿÿÿ�!%  Show Posts - Dragonsbrethren

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dragonsbrethren

931
Gaming Discussion / Rockman 5 Endless
« on: October 11, 2008, 04:46:25 PM »
Note to First-Time Readers: An archive of previous versions of this hack is available here. You will need to pay attention to which version the movies in this thread were recorded with as the hack is updated frequently.



Rockman 5 Endless (NES)



51 screens, I guess that's not bad for a first run, and I died from running out of energy rather than something stupid. I must thank kuja killer for bringing this awesome hack to my attention.

:edit:



70, after a few very bad attempts.

 :edit:



I hate this screen. :angry:

932
Final Fantasy IV Research & Development / Re: FF4A Bug List
« on: October 05, 2008, 09:13:14 AM »
Yeah, I noticed that shortly after getting the game.

933
General Discussion / Re: Gamefaqs + eternal stupidity
« on: October 03, 2008, 05:03:47 PM »
Shadow The Hedgehog IS awful. I've played it. It's suck combined with suck multiplied by suck and squared by suck.

Shouldn't that last one be "to the power of suck?" s + (s  * s)s?

http://www.gamefaqs.com/features/top10/1699.html

Number 1.

I'm afraid I need clarification for this one.

934
Gaming Discussion / New DS
« on: October 02, 2008, 05:07:16 AM »
This is pretty cool and I'm not all that interested at the same time:

http://kotaku.com/5057870/nintendo-announce-new-ds-the-nintendo-dsi
http://kotaku.com/5057883/lets-compare-the-ds-lite-and-the-dsi

Shame things like downloading and storing games didn't make it into the first DS revision, but if it that would've cost the GBA slot I'm really glad it didn't. Overall though it doesn't feel like much of an upgrade, certainly not like the Lite was over the original DS, and looking at the battery life alone I'd rather own a Lite. The only thing that would make me want one of these is if the downloadable games turn out to be really good. Even then, while this thing was still a rumor it was mentioned it would be possible to retrofit an original DS or Lite with a GBA slot adapter to get the same functionality, if that happens the only thing this has going for it are the larger screens.

935
General Discussion / Re: Gamefaqs + eternal stupidity
« on: October 02, 2008, 04:31:06 AM »
Number 7 was awful from what I hear, I didn't like number 6, and how is number 8 a spinoff?

936
Final Fantasy IV Research & Development / Re: "Sing" Command
« on: September 30, 2008, 03:50:21 PM »
Yeah, I've seen Protect fail before too.

937
Final Fantasy IV Research & Development / Re: HP Damage Algo
« on: September 29, 2008, 11:07:23 AM »
I'm going to have to do a few more tests but it seems to be consistent with what I'm seeing in Easy Type as well.

938
Final Fantasy IV Research & Development / Re: Random Lesser Known Facts
« on: September 29, 2008, 10:53:51 AM »
If you're paralyzed and try to run from battle the "Can't run!" message will flash until paralysis wears off. Only tested with one character and a dead party but it probably applies when the entire party is paralyzed too.

939
General Discussion / Re: Gamefaqs + eternal stupidity
« on: September 29, 2008, 03:16:11 AM »
* Dragonsbrethren sees the lack of GoldenEye.

Agreed.

940
Final Fantasy IV Research & Development / Re: HP Damage Algo
« on: September 27, 2008, 09:36:20 PM »
It's showing now, even without a refresh.

941
Gaming Discussion / Re: Movies of playthrus
« on: September 27, 2008, 09:35:22 PM »
Mega Man III (NES) - Part 1
Mega Man III (NES) - Part 2

Here's the movie I said I'd make a few days ago. Recorded with Nestopia 1.40.

[spoiler=Analysis]Top Man
Nothing special, my timing was off a bit in the beginning.

Shadow Man
I considered dying against him purposely the first time because my energy was so low, but decided to give him a shot and (barely) pulled it off.

Spark Man
First death is here, jumped a bit too high. Otherwise nothing special.

Magnet Man
Yeah, that spot with the blocks was painful, it was like the first day I got the game all over again...

Hard Man
Nothing special.

Snake Man
I really didn't want to use an energy tank here but I had him pretty low and didn't feel like doing the whole thing over just because I was having a hard time evading him.

Gemini Man
Laugh as I slide off a block backwards to my death. I haven't had this much trouble with the water area in a long time, I usually bounce right over with little effort like the last attempt.

Needle Man
Purposely died the first time fighting him, but really didn't need to since I didn't take a single hit on the second attempt.

Spark Man Mk.II
Nothing special.

Gemini Man Mk.II
I could've sworn Flash Man took more damage from Shadow Blades than the Needle Cannon. Oh well.

Shadow Man Mk.II
This is the first time I've tried the Top Spin against Heat Man, it doesn't seem all that useful, but its damage is kind of random...

Needle Man Mk.II
Nothing special.

Break Man
You know, I think "Break Man" is less intended to be his name here and more a lame joke. Intermission Man would have made more sense if that's the case, but there's no way that would fit on the stage select screen.

Wily 1
Nothing special.

Wily 2
Did pretty good against the Yellow Devil. I have trouble with it sometimes.

Wily 3
Died against the clones the first time. It's funny how it stayed in the middle slot the entire time on my second attempt.

Wily 4
Damn Top Spin ran out against Shadow Man and I died trying to finish him off with the buster. Other than that nothing special.

Wily 5
My strategy against Wily kind of feels like cheating...

Wily 6
Nothing special, except for the Rush Jet hijinx towards the end...[/spoiler]

942
Final Fantasy IV Research & Development / Re: HP Damage Algo
« on: September 27, 2008, 09:22:24 PM »
You Cecil min shot for Blaze is missing.

943
Final Fantasy IV Research & Development / Re: Random Lesser Known Facts
« on: September 26, 2008, 07:49:30 PM »
If you press up while at the top of the throw command's item list you can use your weapons' magic just like the normal item menu. :eek:

You cannot reequip this way though, as soon as you select the weapon it switches to targeting mode.

 :edit:

This does not apply to the GBA version, you can't press up to get to your equipment.

944
Yeah, I already did my own test a few minutes ago:

Quote from: Dragonsbrethren
Yeah, I'm going to have to admit defeat for the SNES versions. I just loaded up an Easy Type save with the party averaging level 50 and Kain is coming down just after Cecil's second command input but before his actual attack. I had the Avenger on him for my past few SNES playthroughs so I forgot how much faster jump was in these versions--what I said still applies to the GBA version though.

Actually, I lied, that party averages level 49, Cecil and Kain are both level 50 though.

945
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: September 26, 2008, 09:43:09 AM »
I agree with DS, it's a good format and it's very clear. I still didn't read the FF5 and FF6 docs (Should be less hectic around here after today though, so hopefully I'll get around to it soon) but I like this as it is now.