øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=933.msg9538e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexdd1a.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=6;area=showposts;start=1350e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexdd1a.html.zx h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P.ì<OKtext/htmlISO-8859-1gzip8:Öì<ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 08:40:20 GMT0ó°° ®0®P®€§²ð® h^ÿÿÿÿÿÿÿÿ(ì< New FF4 Hack Announcement

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bond697

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Re: New FF4 Hack Announcement
« Reply #30 on: January 31, 2009, 01:49:18 PM »
in .38, i've just gotten into the watery passage and picked up tellah.  would i be missing anything if i just move my state over to .44 and continue?
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #31 on: January 31, 2009, 02:01:14 PM »
It should be fine.. I am not making any new starting changes (although, I'm still iffy to add the Antidote spell to Cecil, but that's nothing in the grand scheme of things).
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #32 on: February 01, 2009, 02:27:43 PM »
I should have something after the Super Bowl...

The number of changes starting on Mt. Hobs to the Fabul battle will be a "fun nightmare". You'll know the meaning of heal fast and heal often.

I do have plans to address the lame "Cecil covers everyone" trick... it's not going to work... and it doesn't involve removing the Cover command.

 :edit:

I'll have to test the changes myself...
« Last Edit: February 01, 2009, 10:28:41 PM by Deathlike2 »
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #33 on: February 02, 2009, 06:03:13 PM »
In honor of the Super Bowl total score... this should be a whopper of changes (well, not really, but relatively speaking).

I have managed to make the Battle at Fabul... pretty damn long...

Changes have been made up to that point... there's no need to start all over.

I'm very proud of the changes... and they will very likely freak someone out.. or piss them off. Whatever...  :tongue:

Some HP fixing was done to the monsters in the Antlion's Cave though...
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #34 on: February 05, 2009, 06:20:12 PM »
I'm very happy with the changes to the monsters on Mt. Ordeals.. and sebsequently the monsters on Mt. Hobs (lots of readjusting going on).

I'd never thought that this would go so well.
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #35 on: February 06, 2009, 02:07:51 PM »
This update speaks for itself. Everything prior to becoming a Paladin has been updated.. and finally worth speaking about.

I will put up an obligatory pic soon.

 :edit:

« Last Edit: February 06, 2009, 03:23:47 PM by Deathlike2 »
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Tristal

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Re: New FF4 Hack Announcement
« Reply #36 on: February 11, 2009, 12:11:32 AM »
Loving this hack so far.

One bug I've noticed is with the Rydia Chained Attack; if Kain is in the air and Cecil is dead, Cecil will still take minor damage from it (and his dead body will shake when he gets hit, which looks pretty cool)

Also, Rydia's Antdt shows up as 'suna' in the spell list.
« Last Edit: February 11, 2009, 12:23:10 AM by Tristal »

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #37 on: February 11, 2009, 08:15:00 AM »
One bug I've noticed is with the Rydia Chained Attack; if Kain is in the air and Cecil is dead, Cecil will still take minor damage from it (and his dead body will shake when he gets hit, which looks pretty cool)

It's not a chained attack from Rydia.. it's actually a chained attack by Titan. It only looks visually that Rydia is attacking, but that's not the actual case because of how character battles are designed. I've said that earlier in this thread.

Additionally, it seems like a symptom of Kain's Jump attack with everyone else being dead... which has been documented as a bug that has existed in all of the SNES/SFC versions of this game.

Quote
Also, Rydia's Antdt shows up as 'suna' in the spell list.

I've also already mention that in this thread. The spell list past the Ninja spells are parsed incorrectly, as they were never originally intended for a normal spell list. Please read all the previous "buggy" behavior or non-bugs (which I don't have control over) that I've previously listed in this thread.
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Tristal

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Re: New FF4 Hack Announcement
« Reply #38 on: February 11, 2009, 11:02:11 PM »
Are any of the 'clones' in the game yet?  Been grinding to try and find one to test it out, but haven't succeeded yet.  If it's 1/64 in a certain spot, that wouldn't be surprising.

When Antlion does his double attack, he only seems to drain the greater of the attacks, if they're split.  Don't know if that's intended behavior.

Octomamm took me about a half hour to kill, btw.
« Last Edit: February 11, 2009, 11:15:48 PM by Tristal »

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #39 on: February 12, 2009, 09:16:25 AM »
Are any of the 'clones' in the game yet?  Been grinding to try and find one to test it out, but haven't succeeded yet.  If it's 1/64 in a certain spot, that wouldn't be surprising.

You'll find them starting at Mysidia... they will appear in rarer formations but will be more common than you think because it's not like the GBA port's screwed up RNG.

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When Antlion does his double attack, he only seems to drain the greater of the attacks, if they're split.  Don't know if that's intended behavior.

I can't say I wanted it that way, but that's how the engine works (I might miss a few bits of behavior, but more often than not, it's intended). The double hit nearing its death was to show more aggressiveness, and not necessarily to keep the Antlion healthy.

Your observation isn't quite correct. The healing obtained is equal to the value of the second attack.. not the damage of the harder hit.

Quote
Octomamm took me about a half hour to kill, btw.

It was a lot of fun making that boss not look like a complete wuss vs Cecil's attacks.
« Last Edit: February 12, 2009, 09:37:20 AM by Deathlike2 »
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Re: New FF4 Hack Announcement
« Reply #40 on: February 12, 2009, 12:24:58 PM »
I did notice that in one of the double attacks he hit Cecil first for 17, then missed Rydia, and still gained 17.  So it's not necessarily just the second of the attacks.  (Also, if he hits the same character twice, he will drain all the damage.)

Antlion was a LOT easier after grinding.  Mombomb only took me two tries as well.

I'm currently grinding before the Fabul fights... that first set of enemies does so much damage ;_;  (I assume they have weapon elemental that Cecil's armor is weak to?  Cecil was taking about 180 while Yang was still in the 70s)

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #41 on: February 12, 2009, 12:58:05 PM »
I did notice that in one of the double attacks he hit Cecil first for 17, then missed Rydia, and still gained 17.  So it's not necessarily just the second of the attacks.  (Also, if he hits the same character twice, he will drain all the damage.)

Well, the monster has to actually deal the damage to get the healing... I should've been specific that it assumes that both attacks connect.

A side note to that is if you grind a lot with the Red Dragons late game. Occasionally, you will see both successful hits to the same character results in 1 damage. It is possible by design since the requirement for damage is one successful hit, even if the damage dealt is "effectively 0".

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Antlion was a LOT easier after grinding.  Mombomb only took me two tries as well.

I always spent time grinding for Edward's sake... because he's actually more useful a fighter than most give him credit for.

Quote
I'm currently grinding before the Fabul fights... that first set of enemies does so much damage ;_;  (I assume they have weapon elemental that Cecil's armor is weak to?  Cecil was taking about 180 while Yang was still in the 70s)

Yes, that's pretty much it. I wanted to grind home the fact that being a DK sucks. There really shouldn't be too much grinding needed for the Fabul fights.. it just requires you previously grinding and getting nice free item drops... or if you are willing to bite the bullet, BUY items... quite a novel concept!

The fights themselves are not as hard if you use Edward correctly... it is just time consuming though.
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Tristal

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Re: New FF4 Hack Announcement
« Reply #42 on: February 12, 2009, 02:51:52 PM »
I did notice that in one of the double attacks he hit Cecil first for 17, then missed Rydia, and still gained 17.  So it's not necessarily just the second of the attacks.  (Also, if he hits the same character twice, he will drain all the damage.)

Well, the monster has to actually deal the damage to get the healing... I should've been specific that it assumes that both attacks connect.

A side note to that is if you grind a lot with the Red Dragons late game. Occasionally, you will see both successful hits to the same character results in 1 damage. It is possible by design since the requirement for damage is one successful hit, even if the damage dealt is "effectively 0".

Quote
Antlion was a LOT easier after grinding.  Mombomb only took me two tries as well.

I always spent time grinding for Edward's sake... because he's actually more useful a fighter than most give him credit for.

Quote
I'm currently grinding before the Fabul fights... that first set of enemies does so much damage ;_;  (I assume they have weapon elemental that Cecil's armor is weak to?  Cecil was taking about 180 while Yang was still in the 70s)

Yes, that's pretty much it. I wanted to grind home the fact that being a DK sucks. There really shouldn't be too much grinding needed for the Fabul fights.. it just requires you previously grinding and getting nice free item drops... or if you are willing to bite the bullet, BUY items... quite a novel concept!

The fights themselves are not as hard if you use Edward correctly... it is just time consuming though.
Honestly wonder if unequipping all of Cecil's armor will make him take less damage...  :hmm:

Grinded a lot in Octomamm's lair and Mt. Hobs, didn't get a lot of useful equipment other than Thunder Rod, Silver Rings and a Power Ring.  I'll keep trying.

Edward's been garbage for the whole game so far, relegated to potion bitch (along with Rosa).  Switching to Bow&Arrow didn't change this for me, and he can't Charm the first group of Fabul enemies.  If he can sleep the General, that'd get me somewhere.

Looking forward to the clone in Mysidia continent.

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #43 on: February 12, 2009, 04:39:47 PM »
Honestly wonder if unequipping all of Cecil's armor will make him take less damage...  :hmm:

Remember this... DK Cecil has always had a small number of equipment, separate from everyone else.

Quote
Grinded a lot in Octomamm's lair and Mt. Hobs, didn't get a lot of useful equipment other than Thunder Rod, Silver Rings and a Power Ring.  I'll keep trying.

Kill more "Zombies".

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Edward's been garbage for the whole game so far, relegated to potion bitch (along with Rosa).  Switching to Bow&Arrow didn't change this for me, and he can't Charm the first group of Fabul enemies.  If he can sleep the General, that'd get me somewhere.

Looking forward to the clone in Mysidia continent.

You need to try Sing... that's what you're missing. The status resistance of the General hasn't actually changed from the original.
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Tristal

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Re: New FF4 Hack Announcement
« Reply #44 on: February 12, 2009, 05:08:31 PM »
I'll correct myself, he 'can' Charm the General, but he's still going to Recover the team.  Regardless, I figured out how to get past him.  I got about 5 fights in before I ran out of Hipotions, so I'm back to grinding.  Yang absolutely mauls Skeletons.

I was 0/4 on Sing, all of them Song of Silence fails, so I had given up on it.

I'll check the Zombies out, Yang should cut them up pretty good.  Thanks for the hints.