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Author Topic: FF3/6 - Imp+Magitek  (Read 2814 times)

Deathlike2

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FF3/6 - Imp+Magitek
« on: August 29, 2008, 03:40:44 PM »
I'm not sure if this has gone unnoticed, but this is well worth looking at a bit more..

By default, Imp prevents the use of Magitek.. which is meh. However, you can screw around with that when Umaro is around.

Umaro automatically selects an offensive M-Tek command by default.. which sounds right until Imp is applied.

What then happens is that Umaro operates "normally"... with his normal skill set, instead of attempting to select another M-Tek command.

This also allows you to have Gogo Mimic a physical attack that Umaro does..

Fun stuff.

Also note that with only the use of hacks, the M-Tek status is removed after the end of the battle when M-Tek status protection is available...

 :edit:

Here are some movies to go with what I'm saying:

This uses the FF3USHT 1.3g beta hack.
http://rapidshare.com/files/141147815/FF3Hack3.7z.html

This uses the Enternal Crystals hack (I didn't include the patch this time, just go get it yourself from RHDN).
http://rapidshare.com/files/141147916/FF3Hack4.7z.html

The second movie is better since you see all of Umaro's standard commands in action. The fact that both use hacks is irrelevent since I'm pretty sure you can reproduce this on the original. I do wonder though if this behavior is fixed in FF6A...
« Last Edit: August 29, 2008, 04:18:37 PM by Deathlike2 »
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Deathlike2

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Re: FF3/6 - Imp+Magitek
« Reply #1 on: September 02, 2008, 04:07:32 PM »
Noone finds this interesting?  :sad:
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Odbarc

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Re: FF3/6 - Imp+Magitek
« Reply #2 on: September 02, 2008, 04:37:21 PM »
It was interesting. I just didn't think of anything to write.

How often do people use both Umaro and bring him into the dream sequence with Cyan that gives you the rare opportunity to even have a chance at discovering this type of thing? ;)

Better question; how did you figure this out? :D

I only know Terra has all the MagiTek spells from earlier in the game if she's in the dream sequence. It's nothing major and it's not likely you'd ever need these few extra spells for the area.

Deathlike2

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Re: FF3/6 - Imp+Magitek
« Reply #3 on: September 02, 2008, 05:37:48 PM »
How often do people use both Umaro and bring him into the dream sequence with Cyan that gives you the rare opportunity to even have a chance at discovering this type of thing? ;)

Not many, I only did it to satisfy my interest.

Quote
Better question; how did you figure this out? :D

I was curious.. it's not as if Imp status was tested against M-Tek status.

Quote
I only know Terra has all the MagiTek spells from earlier in the game if she's in the dream sequence. It's nothing major and it's not likely you'd ever need these few extra spells for the area.

If M-Tek had a greater role in some area, it would've been nice. At least Gogo's Mimic won't be wasted.
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Deathlike2

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Re: FF3/6 - Imp+Magitek
« Reply #4 on: September 02, 2008, 06:15:01 PM »
Here's an interesting addendum...

Berserk normally causes the user in the Magitek Armor to randomly select an attack (think Umaro).

However, it is completely ignored while under Imp status. So, this is the only other legitimate time where regular attacks can be made with the M-Tek armor...
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Odbarc

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Re: FF3/6 - Imp+Magitek
« Reply #5 on: September 03, 2008, 08:26:46 AM »
What about Gau with imp berserk?

Deathlike2

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Re: FF3/6 - Imp+Magitek
« Reply #6 on: September 03, 2008, 09:06:09 AM »
What about Gau with imp berserk?

It's the same as everyone else... he fights mindlessly.
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