Final Fantasy IV Research & Development / General Data thread.
« on: December 18, 2007, 03:50:48 PM »================================================
FF2us data - Offsets with 200 byte header:
63A - Town map tile formation pointer
14D6 - Character starting stats pointer []
14E7 - " "
14F8 - " "
18C3 - Town trigger data pointer
1B53 - Town trigger pointer to pointers
1B81 - Town trigger data pointer
1C34 - Town trigger pointer to pointers
1C42 - Town trigger data pointer
1D7E - World trigger pointer to pointers
1D8C - World trigger data pointer
616C - Event pointer to pointers
6189 - Event data pointer []
61B3 - Event data pointer []
61BB - Event data pointer []
61C2 - Event data pointer []
61E3 - Event data pointer []
61EC - Event data pointer []
61F5 - Event data pointer []
61FE - Event data pointer []
64D6 - Event data pointer []
6823 - " "
7CEC - World map row pointer to pointers
7CFA - World map row data pointer
7E4E - Town map pointer to pointers
10F53 - Enemy size/graphic/palette pointer to pointers []
12307 - Spell name pointer []
12532 - Abnormal status text pointer []
12720 - " "
12758 - Enemy attack name pointer[]
12774 - Spell name pointer []
14DAF - Enemy attack name pointer []
14DDA - Spell name pointer []
14E04 - Battle message pointer []
14B07 - Battle dialogue pointer
191ED - Monster data/stats pointer
1920A - Monster data length (A9 20 default--32 bytes)
194AF - Enemy AI pointer group #1
19608 - " "
194C1 - Enemy AI pointer group #2
1961A - " "
4F967 - World map tile formation pointer?
AACB8 - World map tile formation pointer?
AB498 - World map tile palette pointer to pointers
*Note: this post will be updated with anything I find.
We have EVEN MORE themes now, but some old ones are gone...

