øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=14;area=showposts;start=90e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexddb1.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=14e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexddb1.html.zxǼg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P.É*OKtext/htmlISO-8859-1gzip8:ÖÉ*ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 16:30:23 GMT0ó°° ®0®P®€§²ð®Ǽg^ÿÿÿÿÿÿÿÿj2É* Show Posts - Pinkpuff

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Messages - Pinkpuff

91
Other than the spell index, mp cost, and delay, I have everything set to their default FF4 values and it still works very seldomly.

92
According to Deathlike2's research from back in the day, sleep's chance of working is affected by Agi (and possibly level as well, I'm not clear on that part). I tried changing it from "add immobilizing status" to "add status to living creatures" and while that got the spell to hit, it came at the much too high cost of freezing the game. For now I will simply change it to Stun, which seems to work a little better. If someone is able to help me find a fix for the sleep routine before I upload it to RHDN again, I will change it back to sleep but otherwise this will have to suffice.

The assassin knife kind of steals Deathbringer's thunder if I make it readily obtainable. The original game had tons of items that you could only get via rare drops, and that had a certain fun element to it as well.

93
So Sleep seems to just not work for some reason. I gave it a hit rate of 80, and tried it against some monsters that have 0 magic defense and are not sleep-resistant and are not bosses (e.g. ToadLady) but it consistently seems to fail. Any ideas why this might be and/or suggestions as to things to try to fix it?

 :edit: I updated the patch to its current state in case that helps (it might mess up your spell progression if you had a save from the older one).

 :edit: 2: After some quick research which I probably should have done first, it appears that Sleep's effectiveness Agi-based? Can anyone confirm this, and if it is indeed so, is there an easy way to remove the Agi factor?

94
To be honest I'm not sure Curse is a good idea. It is a powerful status, I mean Really powerful, it's part of the reason in Combat Boost that utilizing the power of Curse also turns the user into a Zombie, that's how far I went to balance it.

I can't speak to Combat Boost, but certainly an enemy is still better off cursed than... dead. So it stands to reason that Curse should come before Death. It also stands to reason that Death should come before Deathbringer. I'll make bosses immune to it though, and maybe it can have a decent MP cost and casting time.

But... I do have an idea, that it should be unique to Dark Knight Cecil and should be his reward from defeating Odin because as it stands there is no reward for the Dark Knight (at least the last time I went through) just more encouragement from Odin to become a Paladin, this would balance it out, I feel.

The entire first 2/3 or more of the game has nothing but stuff for the Dark Knight. I see nothing wrong with having a relative dry spell for DK during the "World of Ruin". Plus, Deathbringer more than makes up for all that stuff.

Drain being earlier works out very well, considering that yes the Blood Sword overtakes Drain for the Dark Knight.

That was the main motivation. I've totally redone the DK spell progression:

L12: Mute
L18: Charm
L24: Drain
L30: Sleep (better sleep; splittable, works more often)
L36: Bio
L42: Curse (long-ish casting time, 24 MP, splittable, misses bosses)
L48: Death
L54: Berserk (seems a little too high to me but don't know where else to put it due to pigeonholing)
L60: Dispel
L66: Petrify (Splittable, works on undeads and other KO-immune things)

Drain at Level 24 works so well for Cecil, making him an actually viable force in the back row if need be, the only issue, as I'm learning with Edge, is that his MP pool is too low to make great use of it for casual battles.

I'm ok with that. Not sure if you noticed but normal Ethers are cheaper now.

I did notice that you still have Air elemental as "weak against Arrows" with Scan. You may want to change that to be more inclusive.

Fixed.

Were the power of Hi-Potions and X-Potions increased? I noticed that Hi Potions looked to be healing for more than 480 and an X-Potion I used on Cid healed him 1900!

They were not touched. I wouldn't even know where to go to change those numbers.

One thing I have noticed though is that the Battle Axe sort of pales in comparison to what the Hammers have to offer, and for some reason in the Dwarf Castle there's a Throwing Axe there which is completely outclassed by the time you get any Axe wielder back into the party. Maybe you should keep the Battle Axe in Mist Cave and put the Throwing Axe in Mythril?

The axes have been pumped up (probably subsequent to the patch you have). The Throwing Axe's 75 attack now competes with the Blizzard Spear's 77; the spear has the advantage of air element and Lance compatibility while the axe has long range. The other issue with the Battle Axe in particular is that the Mythril shield just isn't that great but it's all you get for Cid for some time. My solution to this is to change the Flame and Ice shields to something more interesting, as they're currently just shield versions of the Flame and Ice mails. So what used to be the Flame shield is now the Gold shield, which protects against Petrify and Calcify and is in the Mist cave in place of the lame Mythril shield you could have just bought at Baron or kept from Cecil finding it in the... Watery Pass. Those should allow it to compete with the hammer options a little better IMO. Oh yeah and what used to be the Ice shield is now the Opal shield. Resists Bolt and Mage attacks (e.g. dark trees, fiends). That one doesn't help Cid in particular, but the Gold shield should be great.

Ah, the way to the empty bar is now closed... interesting... Or was that what was used for the Mist Cave copy?

Nope, it was taken out since it served no purpose. The Baron black magic class became Misty Cave Revisited.

And a fourth! Looks like Tellah's going to have a bit of HP when he comes back!

Ha! Cute. He'll be a very healthy old man. But still... the twin power and surviviability... such synergy...

Oh, I see the Angel Wings for 5000 GP a piece at the store, a very fair price for such an item I find.

Thanks!

Well, Palom and Porom are equipped so time to loot the towns and try to take on the Fiends in the opposite order (asking for trouble)

Ideally, this should be difficult but not completely unreasonable.

Making my way through the Feymarch and I obtained two AngelWings in total, enough to handle at least one of the floors. I find the Feymarch enemies now to be much more reasonable, or maybe that's due to not being at 1 HP for every fight? It's difficult to say, but I think this place is much better balanced now.

Glad to hear it!

Geez, I just got done fighting 2 Warriors and 4 Fiends... that battle cannot be taken lightly, any attack that you do to the Fiends results in Charm and while I would normally complain about the expense taken you get a whopping 9600 Exp for winning this cruel encounter so I have no room to talk, haha!

Opal shield (coming soon) might help with the Fiends a little, as will Better Sleep. Also, to avoid confusion, I'm renaming them Devils.

Haha, I like the new line about the Rainbow Chocobo, that did admittedly catch me off guard when I saw it the first time. I'm not sure how long that line has been there though.

It's quite new. I couldn't find a sensible palette such that everything on that floor looks correct so I settled for a rainbow chocobo.

From the changes you've made to the Aegis Shield it is a really tempting purchase now... yeah, why not pick one up?

It now seems like it's tailor made for protecting against Ciriatto, more or less.

Well, I have to be headed out and will come back in 2 days to try and take on Ciriatto at fairly low levels, this should be interesting.

I can't wait ^_^

95
Currently I have it at 42 for DK and 50 for Palom

96
Maybe I'll replace Osmose. That's a hard spell to balance and doesn't really need to exist. I'll re-jigger the spell learning lists accordingly. Charm will be learned earlier by both Cecil and Palom so as to conflict less with the Chaos Blade and the Fairy rod. Sleep will be made better; it will work more and be splittable, but will be learned later. Osmose will be replaced by Curse, which will also be splittable and will work on bosses.

97
The twins can't be cured except in the ending. The line references that but in a way that teases the player.

The cleaver is obtainable. It can be thrown for 9999.

Would a magic defense debuff do anything? Who would get it?

Curse would be an interesting black spell but it would have to replace an existing one and I can't think of any good candidates.

98
Edit: Tried Mt Ordeals with the new patch and the rapid-fire Bios were quite a surprise! Good thing the Aegis shld now resists dark or Cecil would have to be in the upper 50s to survive the trip to the top. Are you going to use Cry for anything? I noticed that it's the only ability that isn't used at all

Firebombs are the key to the Mt. Ordeals trials. ^_^

I was toying with Cry at one point, but never did anything with it after. Why, did you have any ideas regarding it?

Anyway, patch updated again (should be compatible with your saves):
http://timecave.net/ff4kster/crisis/crisis.ips

Agart is now hintsville. You should definitely talk to the well guy now  :celosa:
As well as everyone in the Inn. Also you should check out the new Agart item shop. Hi-Potions!

99
I used the DoNotUse item just to see if it would crash or it's usable. Edge gave me a "Time Egg" but I got the DoNotUse item. The message before Zemus said Time Egg Shattered(I think).

Right. I took that out soon afterwards. It occurred to me that I was checking whether the player received the Time-Egg, not whether they still have it. And as far as I know, there is no way to check for that, so I just have the final battle silently remove the item from your inventory at the beginning.

Late game, Dash's 1 HP isn't too bad because you have much better healing and Arise is available at one point or another(L20~,L53,L66) if he dies afterwards.

Good point. I will leave it alone.

If Blind is increased to at least 21 it will be similar to Dagger=Dreamer(3 atk difference). Once you get the Fairy Harp, the extra defense doesn't matter vs random encounters(Scarmiglione tells Edward to grab a ring)

Fixed. I also made the Murakumo Bolt instead of Air now that the Air knife is something you're likely to already have when you get it, so it'll be less redundant.

I did notice the defunct hints to the Magma Key are still all over the Agart Inn though.

Good catch! I'll get right on it. Agart will be hint city.

Well, I'm doing something different with Edge this time, I'm having him as a Mage rather than a Fighter. rioritizing speed and Throw over his great attack. It should be an interesting experiment.

And made it through Eblan. I'll pick up from here later on.

I'm eager to hear how it goes. Eblan gives you a pretty interesting decision in this game. Rydia goes in back of course, but who else? It's up to you! Everyone now has something they can do from the back to varying degrees of effectiveness. Stock up on Phoenix downs and Potions and have Cid turbo Dash everything? Spam Dark Wave and black effects with DK? Kick and Chakra-tank with Yang? Edge still has the most options with Black attacks, Throw, and Steal, but at least other builds are reasonable now. Oh, on that note, I've also swapped Cecil's Drain and Berserk, so he now learns Drain at 24 and Berserk at 30. This is so Drain won't have to compete as much with the Blood Sword.

100
Edit:Decided to take a break from a full party run and try out a solo run. Got rid of everybody(nice item from Edge but, it's labeled DoNotUse as an item and it casts Ramuh and seemingly vanishes)

You got an item called "Do Not Use" and you used it?? Remind me not to take you anywhere with fire alarms ^_^

Anyway, the item you should have gotten is called "TIme-Egg". The patch has been corrected.

and decided to level grind because I knew anything below 50 is suicide. I tried it at 60 but, Golbez's Darkholy dealt 5500 dmg so I had to level up to 70 in order to not be one-shot. At 70 I barely made it, thank god for the Blood Sword + Berserk and then I proceeded down to Zeromus.

I just made the Aegis shield resist Dark, so that should help with this.

I stopped by the Deathbringer and Ribbons(after I fought I realized it didn't need the ribbons or deathbringer) and fled every encounter. The message before fighting Zemus was nice

What message? Do you mean the one before the Golbez fight? I don't remember putting in a special message for Zemus.

and Zeromus was a long fight because Blood only does so much damage and Black Hole removes Berserk reducing Cecil's damage. I did kill him but, it took 15-20 minutes( Kain's ending is bugged, there are 2 Kains one acting normally and one just standing in front of Bahamut).

The Kain bug should be fixed now.

Paladin Cecil probably can finish the game at an earlier level because he has Holy resistance though many Elixirs will be required.

He also gets Cure 4.

Have you tried to make the new Mist Cave share the same NPC Index? If such is done Chests *might* be affected.

It does have the same NPC index. Didn't affect it.

As of yet, I haven't used it. There's not been an immediate pressing need so to speak, not to mention since he has such high HP to use it without a Hi-Potion on hand it seems needlessly risky. It will be useful in Tower of Zot/Babil though, I imagine.

Would it be too good if it took half his (current) HP in self-damage rather than bringing him to 1? Is that even a possibility, Chillyfeez?

Anyway, the patch has been updated with those fixes:
http://timecave.net/ff4kster/crisis/crisis.ips

101
So, I am back up to Baron Revisited and I see you put the Blind Dagger in Baron's shop, though it looks as if it has the same attack power as the old Mythril Knife did, no matter. This run was to see how effective Edward could be with Daggers and I think he's doing pretty fine thus far.

How does it stand up to the harp build? Does the extra speed from the knife and the extra defense from the ring make a significant difference? Should I drop the price of the blind knife a little?

Oh? You changed up the Mist Cave return trip? How interesting! It makes it a lot better than just running from every low-level foe.

It is nice to see the Mysidia foes here, it gives a sense of internal consistency and the new treasures are a nice touch as well! Was this the new addition you were referring to? Did you just use a copy of the Mist Cave map, or did you hack someway to load a different encounter table?

Yup! That was the big reveal. It's a different map, but with the same grid index as the first Mist Cave.

Ah, the Battle Axe? That is really, really good for it to be free! Are you sure that's such a good idea though?

Well, when I made the treasures, I wasn't sure how the game would handle the chests where it shared a map index with the original Mist Cave. I was hoping it would work like the South Figaro cave in FF6, but it doesn't. I might scale back the treasures.

I half expected another boss there at the end of it! I recall you mentioning a while back that you wanted the Roc to be turned into a boss like foe, with the abundance of Ravens and Cockatrices I'm a little surprised the Roc wasn't at the end of it.

I think the Roc is guarding a chest in Cave Magnes.

"being posessed by a monster!" Possessed is still spelled wrong.

Fixed.

I really like the new Chakra, it is very useful without being overpowered.

Glad to hear it. How are you finding Dash in terms of usefulness?

Oh boy... tell me there's nothing wrong with my ROM this time... So I decided to see if anything was changed with the King SALOON, didn't appear so, but as I walked to make my way to the back room I was immediately warped to the traditional default map warp.

Thankfully I had saved before going into Troia.

Lumiere is correct. That's been fixed on mine.

102
In theory, Kain in the back row with Diamond gear should be able to solo her as long as you don't mis-time your jumps and get hit with Magnet. But I'm not that far yet so we'll see.

103
Just took on Ciriatto first. Fought all the regular battles on the way but didn't grind, got all the treasures on the way, didn't warp out along the way / single pass, bought some stuff in the store, but otherwise took on Ciriatto both forms first thing and won. It was tough, but I did it. Twins L.25, Others L.29-33. Didn't even have Cure 3. So I think it should be ok difficulty-wise now.

104
Thanks for the feedback!

A high enough level Porom can cast Harm on Ciriatto 2.

Blizzard is HP-based, so if he was close to dead when he casted it, it will do pathetic damage. What order did you do the dungeons in?

105
Final Fantasy IV Research & Development / Re: Weak/Tornado Spell
« on: July 25, 2015, 05:43:32 AM »
I'm pretty sure the game already does that... If I'm not mistaken "Air weakness" on enemies also grants quake immunity (so, effectively, Float). But I don't think it works in terms of, say, casting Float on the enemies during the battle, and then using an air attack on them. I think granting air weakness somehow during the fight doesn't actually turn on quake immunity and vice-versa.