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I updated the patch to its current state in case that helps (it might mess up your spell progression if you had a save from the older one).
2: After some quick research which I probably should have done first, it appears that Sleep's effectiveness Agi-based? Can anyone confirm this, and if it is indeed so, is there an easy way to remove the Agi factor?
To be honest I'm not sure Curse is a good idea. It is a powerful status, I mean Really powerful, it's part of the reason in Combat Boost that utilizing the power of Curse also turns the user into a Zombie, that's how far I went to balance it.
But... I do have an idea, that it should be unique to Dark Knight Cecil and should be his reward from defeating Odin because as it stands there is no reward for the Dark Knight (at least the last time I went through) just more encouragement from Odin to become a Paladin, this would balance it out, I feel.
Drain being earlier works out very well, considering that yes the Blood Sword overtakes Drain for the Dark Knight.
Drain at Level 24 works so well for Cecil, making him an actually viable force in the back row if need be, the only issue, as I'm learning with Edge, is that his MP pool is too low to make great use of it for casual battles.
I did notice that you still have Air elemental as "weak against Arrows" with Scan. You may want to change that to be more inclusive.
Were the power of Hi-Potions and X-Potions increased? I noticed that Hi Potions looked to be healing for more than 480 and an X-Potion I used on Cid healed him 1900!
One thing I have noticed though is that the Battle Axe sort of pales in comparison to what the Hammers have to offer, and for some reason in the Dwarf Castle there's a Throwing Axe there which is completely outclassed by the time you get any Axe wielder back into the party. Maybe you should keep the Battle Axe in Mist Cave and put the Throwing Axe in Mythril?
Ah, the way to the empty bar is now closed... interesting... Or was that what was used for the Mist Cave copy?
And a fourth! Looks like Tellah's going to have a bit of HP when he comes back!
Oh, I see the Angel Wings for 5000 GP a piece at the store, a very fair price for such an item I find.
Well, Palom and Porom are equipped so time to loot the towns and try to take on the Fiends in the opposite order (asking for trouble)
Making my way through the Feymarch and I obtained two AngelWings in total, enough to handle at least one of the floors. I find the Feymarch enemies now to be much more reasonable, or maybe that's due to not being at 1 HP for every fight? It's difficult to say, but I think this place is much better balanced now.
Geez, I just got done fighting 2 Warriors and 4 Fiends... that battle cannot be taken lightly, any attack that you do to the Fiends results in Charm and while I would normally complain about the expense taken you get a whopping 9600 Exp for winning this cruel encounter so I have no room to talk, haha!
Haha, I like the new line about the Rainbow Chocobo, that did admittedly catch me off guard when I saw it the first time. I'm not sure how long that line has been there though.
From the changes you've made to the Aegis Shield it is a really tempting purchase now... yeah, why not pick one up?
Well, I have to be headed out and will come back in 2 days to try and take on Ciriatto at fairly low levels, this should be interesting.
Edit: Tried Mt Ordeals with the new patch and the rapid-fire Bios were quite a surprise! Good thing the Aegis shld now resists dark or Cecil would have to be in the upper 50s to survive the trip to the top. Are you going to use Cry for anything? I noticed that it's the only ability that isn't used at all

I used the DoNotUse item just to see if it would crash or it's usable. Edge gave me a "Time Egg" but I got the DoNotUse item. The message before Zemus said Time Egg Shattered(I think).
Late game, Dash's 1 HP isn't too bad because you have much better healing and Arise is available at one point or another(L20~,L53,L66) if he dies afterwards.
If Blind is increased to at least 21 it will be similar to Dagger=Dreamer(3 atk difference). Once you get the Fairy Harp, the extra defense doesn't matter vs random encounters(Scarmiglione tells Edward to grab a ring)
I did notice the defunct hints to the Magma Key are still all over the Agart Inn though.
Well, I'm doing something different with Edge this time, I'm having him as a Mage rather than a Fighter. rioritizing speed and Throw over his great attack. It should be an interesting experiment.
And made it through Eblan. I'll pick up from here later on.
Edit:Decided to take a break from a full party run and try out a solo run. Got rid of everybody(nice item from Edge but, it's labeled DoNotUse as an item and it casts Ramuh and seemingly vanishes)
and decided to level grind because I knew anything below 50 is suicide. I tried it at 60 but, Golbez's Darkholy dealt 5500 dmg so I had to level up to 70 in order to not be one-shot. At 70 I barely made it, thank god for the Blood Sword + Berserk and then I proceeded down to Zeromus.
I stopped by the Deathbringer and Ribbons(after I fought I realized it didn't need the ribbons or deathbringer) and fled every encounter. The message before fighting Zemus was nice
and Zeromus was a long fight because Blood only does so much damage and Black Hole removes Berserk reducing Cecil's damage. I did kill him but, it took 15-20 minutes( Kain's ending is bugged, there are 2 Kains one acting normally and one just standing in front of Bahamut).
Paladin Cecil probably can finish the game at an earlier level because he has Holy resistance though many Elixirs will be required.
Have you tried to make the new Mist Cave share the same NPC Index? If such is done Chests *might* be affected.
As of yet, I haven't used it. There's not been an immediate pressing need so to speak, not to mention since he has such high HP to use it without a Hi-Potion on hand it seems needlessly risky. It will be useful in Tower of Zot/Babil though, I imagine.
So, I am back up to Baron Revisited and I see you put the Blind Dagger in Baron's shop, though it looks as if it has the same attack power as the old Mythril Knife did, no matter. This run was to see how effective Edward could be with Daggers and I think he's doing pretty fine thus far.
Oh? You changed up the Mist Cave return trip? How interesting! It makes it a lot better than just running from every low-level foe.
It is nice to see the Mysidia foes here, it gives a sense of internal consistency and the new treasures are a nice touch as well! Was this the new addition you were referring to? Did you just use a copy of the Mist Cave map, or did you hack someway to load a different encounter table?
Ah, the Battle Axe? That is really, really good for it to be free! Are you sure that's such a good idea though?
I half expected another boss there at the end of it! I recall you mentioning a while back that you wanted the Roc to be turned into a boss like foe, with the abundance of Ravens and Cockatrices I'm a little surprised the Roc wasn't at the end of it.
"being posessed by a monster!" Possessed is still spelled wrong.
I really like the new Chakra, it is very useful without being overpowered.
Oh boy... tell me there's nothing wrong with my ROM this time... So I decided to see if anything was changed with the King SALOON, didn't appear so, but as I walked to make my way to the back room I was immediately warped to the traditional default map warp.
Thankfully I had saved before going into Troia.