Yeah, I never used stop either, or any support magic, really, but that doesn't mean I don't think they could be useful. What's nice about Stop is that it's not a status that can be resisted, so no one monster is more immune to it than any other. In theory then, an AOE stop ability would be pretty useful in tough dungeons - more so than AOE Death, because often high level monsters (and zombie types always) are immune to instant KO.
In other news, piggybacking on the item description expansion I worked on for Rodimus Primal, I worked a new feature into item descriptions for TfW - equipment descriptions!
The final product will show:
For normal weapons: Attack power, cast spell, all stat adjustments
For thrown weapons (stars, darts): "Thrown weapon," attack power
For Bows: "Used with arrows," attack power (TfW won't have any bows that adjust stats)
For arrows: "Used with bow," attack power
For berserk weapons (TfW will have 3 or 4): Attack power, "Adds Berserk," all stat adjustments
For defensive equipment: Defense power, Magic Defense power, all stat adjustments
I have all of that working except the stat adjustments so far. Some screenshots:




And, yeah, it's actually reading the info from the equipment, so if I change the equipment, the description will automatically adjust.
That little black box is where the stat adjustments will start. I haven't written the code for that yet, and I expect that it's going to be kind of a bear, based on how the stat adjustment system works, but it's gonna be so cool once it's all done.