øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=411;area=showposts;start=150e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexde60-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=411e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexde60-2.html.zx{ãg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈð˜ŽiOKtext/htmlISO-8859-1gzip8:ÖŽiÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:15:30 GMT0ó°° ®0®P®€§²ð®{ãg^XŽi Show Posts - thepatirckinator

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Messages - thepatirckinator

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151
I apologize that I'm not helping you on your Final Fantasy IV A New Beginning, but I am helping with the Golbez sprites for Final Fantasy IV: Playable Golbez Edition. I thank you for the battle sprites for Golbez I've worked on for Final Fantasy IV: Playable Golbez Edition which may be used in Version 3.1. Final Fantasy IV hackers have my permission to use new Golbez sprites I've worked on.

152
Here's a Dream Golbez sprite sheet I've done from Wii/Mobile Phone to SNES. I've converted 12 sprites of Dream Golbez from the Wii/Mobile Phone to SNES. I couldn't convert two sprites because I've realized that he has Pressure/Dark Wave commands which explains why I couldn't convert the two sprites. Golbez's Dark Wave sprite is taken care of whereas Golbez's SNES Pressure sprite needs work. I've made an example of Golbez's new victory pose and get hit sprite cause his old get damaged sprite was the same as his victory pose except that he glows red eyes. If you want to see my work of Golbez's Pressure sprite, take a look at some of my old posts. I know it may not look exactly like what's shown on my .png files but it will be close enough. It may not help fedorajoe much, but I tried. I also made an SNES Dark Knight Golbez Pressure Sprite.

153
It may be off topic but if fedorajoe wants an Americanized Final Fantasy IV logo for his Playable Golbez project, you'll have to check out the coding of Project II: Final Fantasy IV dealing with the American Final Fantasy IV title saying IV instead of II.

154
Fedorajoe's Playable Golbez hack does have a playable Golbez but there will be sprite fixes for that character. I've worked on a couple of new sprites that fedorajoe has permission to use. If you want to see what they are, check out my posts! I saw Golbez's Dark Wave sprite is "Question about battle sprites" so I won't bother with that since it's been taken care of. I hear that Taunt didn't work out for Dark Knight Golbez so it was smart of the hacker to bring back the Dark Wave Command. The sprites that I've worked on may not look exactly like what you saw in my posts, but it'll be taken care of. I've never expected to hear anyone respond to my posts but thank you for being the first to respond to me.

155
I am looking forward to a correctly playable Golbez. It may not be anytime soon, but we're getting close.

156
I've worked on the Get Damaged, Pressure, and New Victory pose for a Fully Playable Golbez. I may not get a message from you Final Fantasy IV hackers, but here's the sprites for Golbez I've worked for fedorajoe's Final Fantasy IV: Playable Golbez hack.

157
Here's the sprite sheet for Fusoya I've worked on, and here's a new victory pose for Golbez.

158
If you guys can't reach me, I've figured out that you are trying to make a SNES version of Dream Golbez based on his sprites from flashbacks as shown in the PSP and Wii/Mobile Phone version of The After Years.
his his Dream Golbez sprite from the phone and Wii version of The After Years. I saw the Taunt sprite for Golbez that fedorajoe is having a hard time working on. The victory pose for Golbez will be a palette swap of Cecil's but will look like the Wii/PSP version with the cape only in the back. Also, your turning Edge's get damage sprite into Golbez's resembling his get damaged sprite from the Wii/PSP version of The After Years.

159
I wish fedorajoe the best of luck for making a fully playable Golbez for Final Fantasy IV.

These are the programs you must be using to make a fully playable Golbez:
FF4kster for making Final Fantasy IV Romhacks.
Translhextion for plain hex view.
Geiger's SNES9X Debugger for decoding ASM and writing new code.
Tile Molester to edit graphics for Golbez.
Cartographer to dump the game's text.
Atlas to insert the game's new text.

 For example: :cybez:

I hope you guys find the correct sprite coding for Golbez's Pressure and new get damaged sprite from Dream Golbez. I've made an example of a new victory pose for Golbez.

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