Game Modification Station / Re: MM5 Hack: Mega Man Powered Down
« on: January 03, 2012, 02:15:25 AM »I'm working on redesigning the physics engine at the moment, but I only have a small tech demo right now.
I don't have any of the PSP layouts unfortunately. I was working with them last year before my PSP died.
VGMaps.com has all the original maps, though.
For those of you lamenting the death of the ROM hack, I will say this: the GM version will have pixel perfect physics, and a huge roster of playable characters including many not present in Mega Man: Powered Up. It will also have several game modes as seen in MMPU including, but not limited to, Challenge Mode, Time Attack, Endless Attack and possibly 2 construction modes. There's no way I could have done all that in a ROM hack given my skill level with ASM.
By the way, there's also a new project title. "Megaman: Power Up!!"


Small status update. Rebuilding everything from the ground up.
What's done:
Standing blink animation redone so it doesn't use a sprite with over 20 images.
Facing mechanic redone from scratch to accommodate separate left & right sprites.
Step animation before running added.
Shooting animation further refined from original.
Redefined global variables and constants.
First step for configurable controls implemented.
Changed default keyboard layout to 'A' for fire button & 'Z' for jump button.
What's next:
Reinsert my new jump mechanic.
Refine falling code.
Reprogram running code from scratch.
Refine jump-shooting animation.
Reprogram slide & climb mechanics so they don't use separate (unnecessary) objects.
Another demo will be out as soon as I finish all of Megaman's basic moves.
