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Messages - Deathlike2

2791
Linking old thread: http://slickproductions.org/forum/index.php?topic=118.0
Different related thread: http://slickproductions.org/forum/index.php?topic=425.0

Slow certainly seems to have an impact, although it seems to emphasized with slower characters in the party.

It seems to only max out twice according to the math. Speed can be slowed down by a max of 16 more points. The item that slows down targets (Spider's Silk or whatever it is called) maxes on this aspect. Slow (spell power of 8) needs to be cast twice to max it as well. These values seem to factor against Agility to an extent (unlikely involving multiplication, but more of a cumulative effect).

I will have to check Slow against Split targeting though to be sure.

Similarily goes with Haste/Fast, but with a lesser impact. You can only max it out twice as via the Haste/Fast spell. Haste decreases the critical value by 3. The item that hastes the item user (Hermes Shoes) attempts to decrease the value by 8, but the cap is at 4 only.

The math against the internal value is easy (I thought it was some magical formula, but obviously I was wrong). If the value is > 128, 256-spell power for use in subtraction... Otherwise, use that spell power value for addition.

2792
I'm currently now convinced this is affect SOLELY by level.

I've retweaked Rydia to shitty stats to reduce the attack multiplier and she was relatively effective in Paralyzing Pudding monsters.

This suggests the comparison is level based.

2794
Now that I think about it...

3 is the result of 256-253...

Which implies Hermes Shoes has a power of 256-248.. which implies it has a power of 8.

2795
This corresponds with the speed modifier. Quote taken from the Tower of Bab-il documents:

Quote
starts at 10. slow adds +08 (upper bound 20), haste adds -3 (lower bound 0C)

Well, Haste doesn't seem to have any impact.

Hermes Shoes and Haste are wierd though...

Haste has a value of 253, Hermes Shoes has a value of 248. It's still relatively inconclusive at best.

2796
Regen healing can last forever if Stop has been casted on FuSoYa while on Regen Status. Regen's timer seems to be messed up under this, and FuSoYa then is allowed to input other commands under this instance.

Executing Regen again resets the timer.

2797
The number of times of healing is not fixed. In fact, it is simply tied to the Agility, relative to the group.

Regen healing normally under my group: 10
Regen healing when FuSoYa under Haste: ~8
Regen healing when FuSoYa under Slow: 20
Regen healing when FuSoYa under Slowx2: 26
Regen healing when FuSoYa under Slowx3: 27

Slow has a greater impact on healing. If this suggests anything insane, give FuSoYa a Cursed Ring so he's stuck doing healing for longer periods of times.

I suspect this behavior is similar to FF4A.

This suggests Slow being very stackable.. Haste is relatively inconclusive at best.

2798
Final Fantasy IV Research & Development / FF4A Drop Rates?
« on: March 16, 2008, 08:26:11 PM »
I'm pretty sure the specific item drop rates are the same.. but what's the actual chance than an enemy drops an item (including the other increased drop)?

2799
Final Fantasy IV Research & Development / Re: Event Offsets
« on: March 16, 2008, 08:43:14 AM »
Displayed after the Super Cannon destruction:
"Oh... Yang...
I wish I could do better..."

Same here Edward. Even with your potentially maxable stats, have a enemy race annihliation harp in FF4A, and a reworked Sing command via equipment, your Hiding and Medicine command sucks.

Yang can do better.  :tongue:

 :offtopic:

2800
Final Fantasy IV Research & Development / Re: Event Offsets
« on: March 16, 2008, 08:19:41 AM »
Another pic from FF2 (using Paladin's hack, so it just has a font change, but the dialog is unchanged though):


You have a talent for picking out the weird events, Deathlike2. Turns out the sick room in Toroia castle is another map that loads characters from the underground/moon set rather than the overworld set. I must have missed it in my first pass over the data. I traced it back to another event flag that I didn't know about. It turns out that the in-bed Edward actually has 5 different dialogs, depending on the event flags set.

The other 4 dialogs:
Party finds Edward and get Twinharp...
After defeating the Dark Elf, Tellah thanks Edward...
You got Rosa back from the Tower of Zot...
The other I believe has to do when the characters come out of the underground for the first time... I don't remember the exact dialog though.

Quote
And the final answer is: Deathlike2's guess is right. It's loaded when you speak to a Sylph in the Sylph's House. Second mystery solved. Another  :cookie: to me. And a  :cookie: to Deathlike2, too, since he was pretty much right on.

Would you believe I just found that message today? Maybe it's just old school RPG talking here, but the manual suggests to talk to people again after certain events. You would think I would have actually seen this the years ago when I bought FF2.

2801
Final Fantasy IV Research & Development / Re: Event Offsets
« on: March 16, 2008, 06:21:31 AM »
Here's a visual:


It could be triggered when you speak to a Sylph or Yang in the Sylph's Cave... but I wouldn't know what specifically.

2802
Gaming Discussion / Re: FF1 NES question.
« on: March 16, 2008, 04:13:09 AM »
Well, consider the following:

1) All damage/healing spells rely on INT.

2) See what the GBA port of this game produced as a result.

The short answer is yes in regards to your characters dealing lots more magic damage and healing. I'm not entirely sure that bosses would be helped by that much though...

2803
Gaming Discussion / Re: Monster Race/Enemy Type Distribution... Sucks
« on: March 16, 2008, 03:19:31 AM »
Spirit/Ghoul - These are the most annoying monsters to just exploit. Once you get past the "Mountains of Undead", you find less Spirits altogether.
These monsters are a complete afterthought because you get the Silver/Mythril Equipment too late (other than the Ring) and by the time you
get the weapons that are not named Holy arrows, you need to wait until the Tower of Babil - Cave Eblana entrance to use them.
This is a near pointless type, sadly.

This monster is known as the Ghost Knight in FF4A. I just realized that this is the last Spirit enemy that exists for the game.

Who's stupid idea was it anyways?

In FF4A, the last Spirit monster is the common harmless monster you "Sing" to kill in Edward's Trial.

 :banonsmash:

2804
Hmm, that would make sense. I think someone decided one day, "Hey, how the hell can we find a way to have all the flying objects get grouped together?"

Too bad that doesn't come with a bonus.  :lame:

2805
No, different. The Smith's speech data relies on the event flag for the Big Whale surfacing. The Black Chocobo appearing is not, which is what I couldn't figure out. However, I think I have it all worked out, so I'll post a write-up here in a few minutes, once I verify it.

Sweet.

Hmmm, a section on frequently missed text would be nice...   :hmm: