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Suggestion: Allow both headered and unheadered ROMs?
I would like to, but first I'm going to get it working for the headered 1.1, then see about adding compatibility for other versions.
Yep, having that would add a lot more customizability. I would imagine that each digit (+15, +5, etc) would they be found as their True bytes of 5, 0F, etc? Or since there are only 0/3/5/10/15 would it be a different signifier to begin the search?
I now have to say, I absolutely Hate the way this game deals with stat bonuses. +Large amounts and - fairly large amounts, no room for customization past that.
I thought I saw an editor a while back which listed all of the bonuses. Is the stat bonuses a separate entry somewhere? Or are they hardcoded?
I recently played through your solo Cecil Hardtype and I quite enjoyed it. I'm pretty sure you've already been alerted to the several ways in there that breaks the game easily though so I won't reiterate them.
I like where this is going!
That way Bahamut and Meteo won't be guaranteed 9999 max damage attacks but go beyond that. Finally something for those larger spell multipliers to be used for.
Though can the FFFF amount of HP be increased? When dealing 17000 to 20000 damage it's probably not good to keep enemies at their base maximum 65,535.