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Messages - Squall

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136
Final Fantasy V Research & Development / Re: Enuo
« on: July 21, 2017, 05:50:28 AM »
Thank you very much, samurai goroh!!!
I can't believe it was here, right in front of my eyes and I didn't see it :(
Well tbh I can. We have saying: the best place to hide something is to put it on a visible place  :laugh:
This just proof the concept :D

137
Final Fantasy V Research & Development / Re: Enuo
« on: July 20, 2017, 08:39:05 AM »
I'm not sure who is targetted if you hit your own party and reflect it, do the 2 dummy target have a chance to be hit? if so, 33% chance = forget this strategy
TBH I haven't used that strategy in FF5, but I have in other FFs. I'm not even sure if it is 1 enemy do you get a single return hit capped at 9999 or 4 different reflects :)

Since in number of occasions you guys suggested using magical attacks (summon-Bahamut or magic-Fire3), I'm curious why nobody suggested THE strongest magical attack in FF5 - Holy? :D

P.S. samurai goroh, how you embed your youtube videos? I like the way you do embed them in the post rather sharing a link :)

138
As you may see Enuo is nothing special stat wise/protection, yet everything is so well balanced, the battle is so well designed that regardless what you will throw at him, there is no 1-2 round win.
Normally not, but not impossible as you can see on the other post :laugh:
Haha yes, but at least its something developed only by few of the most knowledgeable FF5 experts  :laugh:

139
Final Fantasy V Research & Development / Re: Enuo
« on: July 19, 2017, 09:27:37 AM »
Hey guys,

I'm back from vacation and I'm glad you develop new and better strategies :)

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how about without directly attacking him?
reflect on party + multitarget Firaga on party comes to mind
Good strategy Praetarius5018. This allows 9999 hit at lower levels and will not require max level. The animations will most likely be much longer then Goblin Kick, but never the less 100% solid strategy!

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I did some RNG manupulation but not an exhaustive one, just what first worked ok.
Unfortunately samurai goroh, I can't accept it as legit. Not only the RNG manipulation part, but a strategy with <1% chance to pull :(

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Here's ~2 minute Enuo and if you're willing to spend ~10 extra seconds you can reduce the RNG failure to succeeding two 80% chance rolls. Sub 2 minutes is possible if everything goes perfectly, i.e. the game picks the least time-wasting actions for Enuo. I think the Steam port is faster
Excellent strategy x0_000. Because of the 8x mechanism this can be easily done at much lower levels (I have to check in my Dmg_Calc). Ofc the 2 normal hit net you only 64% chance to pull, but thats high enough to reproduce it easy. I actually may try this on PC/Steam to see any time differences you mention.

140
Final Fantasy V Research & Development / Re: Enuo
« on: July 05, 2017, 03:15:02 AM »
Woah samurai goroh, if you can pull that luck in the real life you should be a million-er now :D

If I recall math well, a chance for Sword Dance is 50%. The chance for pulling 5 Sword Dances in a row is like 3.125%. If we add the 2 normal hit with 20% chance to miss ... That gives you 2% chance to pull that sequence.
If we add to that counters in the second phase ... RapidFire gets 2 counters. I don't remember but I think SwordDance with 2 weapons get 2 counters too. So from 6 counters you got 1 Hurricane and 1 Danse Macabre (to a char that have already used his turn). Well I don't know how this is calculated in math, but the chance to pull all of that is probably under 1% :)

Are you doing RNG manipulations? I notice some letters pops-up and also you delay your input from time to time ...

141
Final Fantasy V Research & Development / Re: Enuo
« on: July 04, 2017, 03:37:00 AM »
Design wise Enuo always reminds me of those lazy rpgmaker bosses, max stats, immune to everything.
Very true. But that kind of lazy artificially-difficulted bosses are not exclusive from amateur RPGMaker users.
It is a sad thing to see smart people talking nonsense  :eek:

How on earth Enuo has max stats or immune to everything???
  • Defense stats are high, but far from god-like. Compare to Omega, Omega 2, Bahamut,.. he is like kitten. Compare to non boss: Lower then Skull Eater and close to Jackanapes, Sea Ibis
  • Magical offense stats - average comparable to other bosses, much lower then some of the regular mobs like Desertpede, Alchymia ...
  • Physical offense stats - very high but not the highest (lower then Neo Shinryu)
  • Zero elemental resistance - no immunity, no absorption
So where exactly is that max stats and immune to everything nonsense??? I know playing against him may seems that way, because you can hardly hit him hard, but thats because of clever design not max-all!

142
Could you please elaborate what makes Enuo interesting to you?
I just see the average pile of high states with immunity to everything "because boss" that spams highest level spells - a type which I'm admittedly tired of seeing.
Please tell me there's an angle I just didn't see on him.

Simple - as a player this is one of the 3 battles that I enjoy in the whole game. Every other boss battle was big disappointment for me - too short (except Neo Shinryu). If you check my videos you will see Neo ExDeath, Omega, Shinryu all dead in 30 seconds or less, all dead in a round or 2. Same was with Omega II and I was so pissed off that even didn't bother to record a video of it.
  • Enuo trough a clever design is the only boss with HP > 65k. For a regular player Enuo is 120k boss (see even with the limited engine and a bit of creativity they could overcome their own limitations).
  • Level is 97 - hard for level manipulations.
  • Stats - average for a boss
  • No elemental protection - zero immunity or absorption of any element
  • 2 phase battle with its own specifics
As you may see Enuo is nothing special stat wise/protection, yet everything is so well balanced, the battle is so well designed that regardless what you will throw at him, there is no 1-2 round win.

P.S. The other 2 battles were Skull Eater and Gil Turtle (at low level/HP).

143
What would be more realistic, and I'm surprised this hasn't been brought up yet, is implementing a third byte for HP.
Hehe I said that in the very beginning:  "... add 1 byte and voala."

You can also do a max damage round of 79,992 in vanilla, with a couple setups. This kind of over-powered will kill any monster in the game.
Indeed. With such power you need worthy opponent ... somebody with at least couple of times 80k HP :)

Regardless current battle engine is good enough. With a little bit of creativeness and maybe few tweaks in the design you can produce an interesting boss battle like Enuo.

144
Final Fantasy V Research & Development / Re: Enuo
« on: July 03, 2017, 02:58:20 AM »
While the number of hits doesn't change, you have to remember that the animation of the Goblin Punch is not that fast. So if you start with a normal hit and then use Goblin Punch, it be faster in real-time. I would even try to open with X-Fight and get a luck start saving turns.

If you're interested, I could give it a try on the GBA and elaborate a TAS to see how fast I could finish him.
There are problems with normal hits:
- Back Row dmg is half (to protect from Dimension Zero)
- Evasion 20%. That's quite a lot - even single miss will mean longer fight
- Defense 100. That mean that only Ultima can do around 5k, all of the rest will do 2k or less, so total max dmg of 1 char will be less then 7k (if you don't miss), while all of the rest will go around 4k, which is far away from desired 8.5k

Rapid Fire (X-fight): Risky business - this fight has 2 extra invincible/untargeting participants. In the second part they are not present, but he starts with protect which half the damage.

Anyway, YES I would love to see your suggestion on video samurai goroh. Even if you don't mind one with average luck and one with luck smiles on you :)

P.S. Did you guys see the unique Dimension Zero? You will not see it anywhere else.

145
Gaming Discussion / Re: Life is Strange
« on: July 03, 2017, 02:08:11 AM »
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I played the first episode, as it was a demo a while back, and thought it came off a little campy/cheesy, but I definitely want to play the whole thing someday still. That crazy tornado/weather thing going on was pretty epic-looking, that's for sure

Haha yeah the game starts very relaxing, at slow paste ... but later ... OMG (no spoilers) :D
I encourage you to play the whole story and if what you played was demo, start from beginning, the full episode 1 is free anyway :)

146
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I do not see how the majority of the boss battles would be improved by piling on the hitpoints;
Easy: more HP = longer fight. The longer the fight is, more likely you will die or end up healing, restoring,... in general make it harder. Hard fight = fun, easy fight = disappointment.

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And if 65K HP is very low, you should take a look at FF1. Chaos only has 2,000 hitpoints
Hehe thank you for that. FF1 is good example to my point "Low HP bosses is a major flaw". It seems that developers has spotted that too. So they corrected it:
 - NES - 2k HP
 - PS1 - 4k HP
 - GBA - 20k HP

147
Final Fantasy V Research & Development / Re: Enuo
« on: June 29, 2017, 03:29:11 AM »
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If I were to use Goblin Punch, I would had set the team to level 97 for a guaranteed 9999 hit
That was my first thought. But even with 9999 you will need 6+1 hit to kill an instance of Enuo. So for 7 hits we need average of 8.5k per hit, so there is really no need for that.

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also I would had set Mimic instead since you're just repeating the same action
Mimic is poor choice for this fight. Mainly because they can't wear Ribbon. And for this fight you really need one because many of his attacks/counter will disable unprotected character. I wear Ribbon + Angel ring, to protect against all of his attacks except Grand Cross ofc, but if we kill him fast, no Grand Cross :D
Also Mimic is not good job for Physical damage like Goblin Punch since they can equip only Knife, Rod, Staff.

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Four Mimics, Dualcast-Summon Bahamut twice, Mimic chain 'til he dies.
Thats interesting idea. Unfortunately  Bahamut isn't the best summon in FF5 (damage wise). It is so weak that even Fire/Ice/Light-ga are better (unless there is immunity). Anyway Summons have long animation and make videos long. Even if I manage to pull 8.5k with Summon the fight will take 3-4 mins, not 2 :)

148
Final Fantasy V Research & Development / Re: Restoring monster count
« on: June 28, 2017, 04:50:33 AM »
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By the way, I think the next line of code should replace the '#$52' with a '#$53', isn't it?
In the context of the code C = 1, so ADC #$52 is like A = A + $53

149
Final Fantasy V Research & Development / Enuo
« on: June 28, 2017, 03:40:20 AM »
Hey guys, its been a while since I wanted to make a video of an interesting fight against Enuo. I couldn't think of anything worth to be shown for a while, but after some conversations with Praetarius5018 over FF5 engine, finally the inspiration came:
https://youtu.be/dnMVNZqiP64

These is not the best strategy I have. Originally I had to cast Quick and do 2 Goblin Punches per char, but when I made a video, it took like 3 minutes. I saw that simple Goblin Punch is faster but couldn't believe it shortened the video by 1/3 (up to 2 minutes).

Please comment on what your initial reaction is, any suggestions how to speed it up, what other abilities can do a dissent damage,...

P.S. A fight to be interesting it must be low level or short (in time or number of turns) or with solid strategy.

150
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... so stuff still dies in 4-8 attacks, is that an improvement?
Believe me its a huge difference over 1 hit kill Omega or kill Shinryu in 1 round :D

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on the flip side we may get bosses that are just tedious and boring
I assume you mean long fight ... but there is no such thing like boring fight against optional bosses. The longer it take, the more likely you are dead  :laugh:

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someone once said about a boss, forgot which one:
you can grind for 80 hours to beat the next boss in 5 minutes or spend the same time in the boss battle itself, neither are fun.
Don't listen to that guy I bet he is Counter Strike fan and he has no clue what a good RPG is :D

Seriously I have spend 1-2h to beat Emerald (1000000 HP) for the first time and it was FUN. I have spend a week or more in order to
prepare and kill it in 1 shot - and it was ORGASM. In both cases the satisfaction of overcoming a high obstacle is something that is hard to express with words.

The truth is, I did the second challenge, because there was another 'professor' (like the one that you quoted) who insisted that overflow glitch can be done only with 64k+ kills from Vinsent. I did a fast calc and saw that it can be done much, much easier with 17.5k and thus the video was created.

P.S. I really enjoy this conversation. But if there is no practical application it will become just bla-bla. Because you said:
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In the current system you can almost ignore HP once you want to get dirty with the numbers of level modification.
I dare you: prove your words with a video - Defeat Enuo. If you manage to pull level modifications I will admit that you are right - battle engine needs reworking. If you can't then you must admit that I'm right and the battle engine is good enough, but design of the bosses in the original FF5 is not good :D
The admitting must be in a written form by a separate post!

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