Well, this is my current breakdown of the hack...
1) Lots of monster cosmetic changes and connected script changes were made... but drops are virtually the same, and it is essentially replacing said monster in the usual formations. Not that interesting as far as I'm concerned.
2) Some changes to the equipment setup were made, but they were in the form of moving stuff around, and changing/removing behavior of semi-crappy equipment to more dedicated character-only ones. Some good, some bad, it almost looks like random chance of changes for existing stuff.. not too well thought out in a number instances.
3) Script changes aren't bad, but a number of visible hideous errors exist (well, for in battle messages anyways). Description changes to equipment are very lacking, and uninteresting... borders on "meh". Naming of the equipment needs work.
4) Changes to the character seems solid and command changes fit well.. then again I don't get understand Setzer is the odd-spellcaster of the bunch. I like Mog (since he dances) or maybe Gau because (well, it's Gau) for this purpose they seem to have seemingly natural magic ability. There's a huge negative that those that can equip espers are the only ones gaining stat growth... without even neutering them a bit for this benefit. Overall, a semi-mismash of changes that are not well thought out.
I'm not sure how to rate this, but on a scale of 1 to 5, it would be a 2, or a C+ on a standard grading scale.
Note: Kain looks kinda weird walking....
Constant

I don't know how people can praise this hack. It barely borders on mediocre. There are a bunch of good well thought out stuff, that have equally poorly thought out stuff, that doesn't make this hack solid whatsoever... which seems to be the theme for this hack in general.