Thanks Paladin for posting some of the relevent info in this thread:
http://slickproductions.org/forum/index.php?topic=405.0I wrote some data when testing in this thread:
http://slickproductions.org/forum/index.php?topic=348.0The data Paladin wrote matches up with this.
I noticed a few strange bits of data in the game..
Power Staff apparently was supposed to cast Berserk, but can't because the spell power data is 0. You will hear the "spell to be casted" when using vs Reflect.
Flame Whip has some power, but has no spell associated with it. I used the FF4 editor for this game and added Fire3 to the weapon, and it was casted... not spell effects unfortunately, but the damage was dealt. The weapon was probably supposed to have Fire3 built into it originally (think of how FF5's equivalent weapon operated).
Wooden Hammer was supposed to have cast Lit2, but can't because the spell power data is 0. You can see part of the effect vs Reflect.
So, to get weapon spell magic working properly, the power has to be at least 1, edit (aka use the editor or hack it manually) to manipulate the spell being cast by the weak (though, I don't even know what location is edited for it to be enabled), and change the spell visual so we're not confused (unless you like using a different spell's visual+sound).
In any case, there are 3 weapons that seem to have been not properly completed or tested by the original developers.