Author Topic: Text and space  (Read 901 times)

Rodimus Primal

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Text and space
« on: July 23, 2015, 06:55:40 AM »
Something I noticed when I was working with the squish tiles for Namingway was the last row of characters having duplicate letters. The question i have is, are they used in game? If they aren't, then it leaves me an extra tile or two that I can use.



The other question I have is about the battle dialogue. I noticed after checking how FF4kster saves after changing some of the battle dialogue in Windhex that the game uses 00 to end each dialogue. Now I also noticed that the blank messages have 00 to indicated that the end of that message. So, is it possible to make more room for battle messages? I have EVERY encounter with messages in the Developer's Office with the exception of one super long humorous encounter, A.Matsui. Could I move in Hex the battle messages without having to worry about pointers? Or is there another place in game specifically for those encounters to make enough room for that encounter?

chillyfeez

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Re: Text and space
« Reply #1 on: July 23, 2015, 11:50:00 AM »
I'm sure it's possible, though I'm sure you'd have to mess with pointers a little bit at least...

Rodimus Primal

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Re: Text and space
« Reply #2 on: July 23, 2015, 01:26:04 PM »
I kind of figured that. The thing is, obviously FF4kster is adjusting the pointers accordingly but there is free space available IF what is existing is moved out of the way. Certain messages aren't moved closer to the previous one to make space as efficiently as I'd hoped it would. I'm not sure how much space could be freed up if everything around what I need to insert is moved.

chillyfeez

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Re: Text and space
« Reply #3 on: July 23, 2015, 03:19:02 PM »
Hm. That's interesting. is FF4kster keeping a uniform amount of space for each message, or is it variable? If the latter, is it possible (though it doesn't seem likely) that you have spaces manually inserted after the readable text for these battle messages? I mean, seems unlikely that you'd do that with all the text editing you've done to this point, but...

Rodimus Primal

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Re: Text and space
« Reply #4 on: July 23, 2015, 03:52:52 PM »
It does seem to be variable. I'll have to look again when I get home, but I noticed the battle message I added to Msg 186 had the last couple of letters repeated after the 00. So that would indicate that the game literally just uses the 00 to end a message and FF4kster inserts the pointers accordingly for the beginning of that message. Perhaps there is a work around to make space.

Rodimus Primal

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Re: Text and space
« Reply #5 on: July 24, 2015, 06:33:34 AM »
Yep it was variable. Since Namingway already employs the il, li, and ll from Project II, I used them through the Battle Messages in Hex creating just enough room for all of the messages I needed to add.