Sigh...

I tell everyone I'm going on hiatus, and then I quickly find two new bugs to fix. Oh well, c'est la vie.
There are two patches I'm releasing today, and then I'm officially off duty unless someone requests a patch. The first one fixes a problem with Near Fatal status; the game does not properly recalculate it during a turn where a party member would lose Petrify status. You can observe this for yourself: take a party member, let them get within a few HP of death, Petrify them, then remove the Petrification and notice how they're standing tall. This patch makes the game recalculate Near Fatal on un-Petrified characters. There's an extra set of patches included due to a conflict with Assassin's "Premature Continuation" patch, which will preserve both; however, if you apply one of those patches, then you don't even need to have applied "Premature Continuation" beforehand.
The second is something I just recently discovered; the first I'd noticed a little while ago and planned on it being my last patch before the break, but this one I noticed after the announcement. If you try to summon an Esper, and you get turned into an Imp before it happens, you lose the chance to summon it later, which is unfair. Imp's Call remedies that.

April 26, 2016
I've now improved the Near Fatal adding function so that it no longer ignores immunity to Near Fatal status.

April 27, 2016
I decided to rename "Hard as a Rock" to "Rock Bottom". No actual changes to the patch, I just decided that Rock Bottom is a better fitting name.

May 3, 2016
Just discovered a bad branch in the "Premature Continuation" version. It has now been fixed.

February 4, 2018
Both patches now have GBA ports!