Looks like everything is work a-okay once more!
I do have to say that "Summoners, those who can use Summons" does seem a little redundant. But then again I imagine this is a literal change from the original text that was there. I take it you're likely going to avoid the term Eidolon or Espers?
Ah, I noticed you improved the power of the Soldiers and Captain slightly, dealing 18-23 damage to Cecil. A good first use of Poison and Blind then to mitigate the damage while taking out the captain. Good on you giving Venom an actual attack stat instead of that quizzical "1" the original game used.
Wooden Rod, Iron Ring in the left hand and Gloves equipped, let's see here... Wooden Rod increases Wisdom by 3 and the Iron Ring increases Vitality by 3. Rather neat, Rydia has 9 Defense in comparison to Cecil's 16, it does reduce the gap and could balance enemy's attacks so that they aren't killing Rydia in one blow, but at the same time are still dealing decent damage to Cecil.
"Someone picked up a sick girl from Baron fainting." Something... seems off about the composition of that sentence, I can't put my finger on it though.
Wow, very different Armor Shop. Let's see here...
Ah, the RubyRing increase Wisdom by 3. That is a tough decision... for early levels Rydia likely needs the defense so she isn't killed in one attack.
Bard's Robe decreases Magic Defense by 1, but I bet it still prevents Silence.
The Defense Gloves give no Magic Defense but give a nice boost to Vitality making it so that Rydia can have Just as much Defense as Cecil... was that intended?
I also noticed that Cecil can equip a lot of this Cloth items, meaning that he can have a respectable magic Defense score, if desired.
Ah, new Weapon Shop as well! A Broadsword, a Dagger, the Dreamer Harp, Short Bow and Wooden Arrows (instead of Iron, interesting FFIII reference)
I'll pick up a dagger, maybe Tellah can equip it, but I imagine it's probably for Edward as an alternative to the Harp.
Looks as if no one but Rosa (so far) can equip Bows and Arrows, FFIV DS reference?
15 Attack compared to 10, not a bad deal, but I imagine that there will still be enemies weak to the Dark Sword, so I'll hold onto it.
Ah! You changed the way Dark Wave worked to apply to only the Dark Swords, nice touch!
Oh, Rydia starts with Imp, eh? How peculiar...
Hmm? Changed Animation on Mage Arrows? Well... they do look more like Arrows now in any event.
Ah... it seems as if Poison doesn't Actually Poison? I imagine it's a Dark Elemental attack, all the same though.
I just noticed that Rydia lost her Black and White Magic, that does make her play extraordinarily differently. It does mean that her Will stat is rather useless though as with her Wisdom for the start of the game since Mage Arrows will always be the better choice than Imp. Granted once she gains some MP "Help!" will have some definite use.
I see, Poison inflicts Sap on the foe.
Wha? A Lit-Bolt from Larva and WingMoths? I'm always glad to see Drop Tables being adjusted!
Oh. Level 5 Rydia learns Chocobo, nevermind she's good to go then.
Already Cecil has stopped one-hit killing foes. Good. It takes a lucky high range hit to kill the EvilShells.
Ice-Ball from the EvilShell's hmm? Again it makes battles worth fighting.
The EvilShell's damage though may leave something to be desired. Looks as if Damage Tables may not have been touched, possibly while HP was adjusted at least.
Imp does eventually do respectable enough damage for 2 MP, making it superior to Mage Arrows.
Tellah starts with a Lot more magic than before! But notable his MP pool has been cut in half as you've said before. I noticed you took away Osmose though so you have That much magic until you get to a save point or use an Ether, it's very much in line with classic FF spell charges in some respects.
Hmm, did you re-include Magic Evasion? I noticed that Goblin Punch against an EvilShell seemed to have a range of 8-64!
Whoa. Was not expecting Rydia to learn Shiva at Level 10!
So the Ice Rod now has a +5 Wisdom bonus? Quite a lot there. But I somewhat imagine this +5 will hold true for every basic elemental rod.
It's interesting to see Cecil being useful against Flan with his Poison magic.
The Darkness Sword also increases Wisdom by 3. Full upgrade then.
Mythril instead of Hades, eh? Ah well, looks like it has the same functionality.
The Darkness sword can Blind, good to know.
Looks as if Octomammoth doesn't lose legs anymore and though he attacks often, he doesn't have much of a hit. Also Cecil is dealing 400-500 damage with his normal attack! I guess Octomammoth is x4 weak to Dark?
And after Berserking Cecil he lasted for two more attacks.
Bit of a different treasure set up in Damcyan with a Bardrobe instead of a RubyRing.
Oh I see, Magic Gloves replaced the Rune Ring with the same bonuses to Wisdom and Will in any case.
Hmm, possibly a glitch, the soldier who is supposed to vanish to access the storeroom continues to exist even after the Damcyan events. I looked for another way to there, but there doesn't seem to be.
The Dagger provides a nice Agility boost for Edward, if nothing else.
Well I think this seems a good place to call it for now, I don't want to overload too much and overwhelm you with an enormous wall of text.