øA slickproductions.org /forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=printpage;topic=183.0 e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexe033.html slickproductions.org /forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=183.0 e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexe033.html.z x ¹g^ ÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ >
OK text/html ISO-8859-1 gzip @øÕ
ÿÿÿÿÿÿÿÿ Tue, 10 Mar 2020 16:14:44 GMT 0ó° °® 0® P® €§² ð® ¹g^ ü
Print Page - FF4A Minor Stat Changes
Board of Slick
Library of the Ancients => Final Fantasy IV Research & Development => Topic started by: Deathlike2 on December 25, 2007, 01:07:51 PM
Title: FF4A Minor Stat Changes
Post by: Deathlike2 on December 25, 2007, 01:07:51 PM
Fundamentally, the game behaves the same between both SNES and GBA versions in regards to stat math.
However, there is one minor difference.
In FF4, for any stat the goes below 0 (Cursed Ring can make this happen), will be calculated as 1. The exception is that the stat can be 0 if the stat additions+losses equal 0.
In FF4A, for any stat that goes below 0, the game will display 0 for that stat. However, internally, the value is still negative when doing the stat calculations. There is probably a lower limit where a stat can be negative. For instance, if you manage to have negative vitality, the lowest defense rating you could get is 0, and not a negative number.