°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1260e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexe090.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexe090.html.zxвтg^                    ╚Ем╬*OKtext/htmlISO-8859-1gzip8:╓╬*        Tue, 10 Mar 2020 19:11:54 GMT0є░░ о0оPоАз▓Ёовтg^        L%╬* Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1261
General Discussion / Re: I'm going to miss you, Vargas...
« on: July 23, 2008, 12:34:16 AM »
Generally I'm willing to give them to anyone who asks within limits, but if it gets to the point everyone has them then there's nothing special anymore, right? That said, you probably should have been given the hacker status (I missed a few people when I went through the memberlist) and you did archive all that data from the R&D forum, so you're orange now - with a custom title  I stole from your personal text so you might as well change that to something else.

1262
General Discussion / Re: I'm going to miss you, Vargas...
« on: July 22, 2008, 10:14:27 PM »
I forgot to mention, if you want the title or your username color changed too just let me know.

1263
Nice little app, I probably won't have much use for it (I use Atlas for script editing/insertion and TheCheat for formatting) but I could see it coming in really handy for others. One suggestion add a way to disable DTE, so people could use it for menu text and battle dialogue as well.

As for testing, the layout's a bit messed up in IE7, I don't have IE6 to test with but I'd imagine it'd be the same:



Try adding this to the site's CSS:

Code: [Select]
*{
  margin: 0;
  padding: 0;
  border: none;}

90% of the problems I've had with page layouts in IE are related to it using different default values for those three things. It looks like the buttons are just a little too big which I'd imagine is related to the default padding value. If it's something other than that I wouldn't bother fixing it, it's completely functional (Works better than it does in Firefox, actually, because of the line issue you mentioned). I'm not sure what's causing the heading texts to get cut in half though.

I don't have Opera installed to test with, seems like every time I uninstall it something comes up that I need it for again. :tongue:

:edit:

Another (Perhaps simpler depending on what IE's problem is) solution would be to replace the button text with the images of the actual icons.

1264
General Discussion / Re: "11..."
« on: July 22, 2008, 12:30:16 AM »
My copy of the game shipped yesterday, we must be in bizzaro world or something, I've never had a game ship on the release date much less a day in advance. Now to count up the days until it gets here... :zemogus:

1265
General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 20, 2008, 07:57:02 PM »
I'm not even factoring that argument... I just like Merton for elemental shield abuse (well, the Flame Shield obviously).

Meltdown is my favorite healing spell. :happy:

It made it into FF4 DS...kind of, Rubicante's Glare/Scorch/Inferno skill works just like it and you get it as an augment for your characters after defeating him. Need to get a few cursed rings (They seem much more common in the DS version, I ended up with three my last playthrough without really trying) and the right equipment to fully take advantage of it.

1266
General Discussion / Re: I'm going to miss you, Vargas...
« on: July 20, 2008, 03:53:40 AM »
Done.

1267
General Discussion / Re: I'm going to miss you, Vargas...
« on: July 20, 2008, 02:45:55 AM »
:blits:

I don't want to add it to the form, it'll either go off the side of drop to a second line, neither of which are really desirable.

:edit:

Changed my mind, we're bound to end up with a second line sooner or later anyway and the smileys on the PM form are already on two lines. Added a few others that were never added to the form for the same reason and took advantage of the popup option to make the larger ones available.

1268
General Discussion / Re: I'm going to miss you, Vargas...
« on: July 20, 2008, 02:15:40 AM »
It's a shame I won't have Vargas as my icon after my next post.  I kind of liked considering myself the Bane of Retards.  If only my next icon could be a hot stove, an electrical outlet, a beehive, or a tech stock circa 1999.

I could give you one of Vargas and this guy together: :blits:

1269
General Discussion / Re: I'm going to miss you, Vargas...
« on: July 20, 2008, 12:24:43 AM »
It's a shame I won't have Vargas as my icon after my next post.  I kind of liked considering myself the Bane of Retards.  If only my next icon could be a hot stove, an electrical outlet, a beehive, or a tech stock circa 1999.

Actually, you've got six posts to go...

Disregard, Vargas will be your companion for eternity thanks to Leno.

1270
:bump:

I was reading over that sourcebook bond697 linked to in the reference book site topic again and noticed something interesting - it pretty much confirms what we thought about the bit on the hammers being for a higher chance of critical hits:

Quote
Hammers
Albeit Simple Tools, Splendid Weapons in Cid's Hands

Hammers are just hammers, and in the hands of everyone but Cid, their only use is as tools.
Cid, however, with his knowledge of machines, can use these hammers as weapons. He can instantly analyze a machine's structure; since he can discover all one's weak points in a single shot, it would be advisable to use them to deliver a sudden, surprise blow to the enemy. Of course, he can also exercise this ability on non-machine-type, organic enemies.

Could just be a fancy way of explaining why Cid can use hammers as weapons, but I think it's more likely they were alluding to the fact that hammers have a higher critical hit chance than other weapons.

1271
General Discussion / Re: So....
« on: July 19, 2008, 09:12:08 PM »
I haven't seen a movie in a theatre in...something like 10 years now. Last thing I saw was Star Wars Episode 1.

1272
Final Fantasy IV Research & Development / FF2us 1.1 Offsets
« on: July 18, 2008, 09:26:00 PM »
These are mainly for Phoenix, but they could benefit anyone else who wants to work with this version:

Pointers, these are headered, parts of larger subroutines but I found them the "traditional" way as it's faster:

0x0A4D9      Item menu "Nothing here." pointer.
0x0A548      Item menu "Cannot use here." pointer.
0x0A610      Item menu "Whom?" pointer.
0x0AAC3      Status menu "For level up" pointer.
0x0B1B6      Magic menu "Ninja" pointer.
0x0C615      Shop menu "Which one?" pointer.
0x0C9BB      Shop menu sell "Qty?   1" pointer.
0xF801E      Menu Japanese DTE Table - Starts at $0F.

Subroutines:

$01/83D5   Character Name Printing Routine
$01/8B41   Character Class Loading Routine
$01/B29A  Magic Menu Spell Name Multiplier and Loading Routine
$01/B326  Magic Menu Spell Name Printing Routine
$01/BFF0   Character Class Printing Routine
$02/9DD8 Battle Item Menu Item Name Multiplier Routine
$02/9E29  Battle Item Menu Item Name Loading and Printing Routine
$02/9FBE  Battle Item Menu Equipped Item Name Multiplier Routine
$02/9FFE  Battle Item Menu Equipped Item Name Loading and Printing Routine

Hope these are useful. Note that I didn't go out of my way to find anything I didn't need for my hack, and I forgot to note a few subroutine offsets (Mostly related to item names in the menu and field, one of the first hacks I did). I'll amend this with other findings or anything I forgot to post later.

1273
General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 18, 2008, 09:08:45 PM »
granted, the topic of discussion is off of ebmid, but i was reading xkcd and this comic just applies to a good portion of what he says:

http://xkcd.com/169/

That's one of my favorites.  :laugh:

1274
Alright, I'll give it a try later tonight.

I was talking more of the empty other hand option (configuring the fist with either bow or arrow option), though this means you want to rid of all other bow+arrow options (and limit it to just one) because you would abuse that property.

I've actually considered that myself, just using the normal right-handedness. With the arrow property on any unarmed hand they'd use the unarmed animation normally, but when a bow was equipped in their other hand they'd fire an arrow using the bow's palette (Neither of the lefties would be allowed to equip them, because they'd always use the arrow/unarmed palette and that would be lame). It would let you create FF2/FF5-style bows where you don't need to worry about arrows. I never pursued the possibility though, I like the way FF4's bows and arrows work a lot more and it would involve tracking down quite a few things in the code (Which weapons are equipped like bows and arrows, whatever makes arrows give you 10 when you find/steal them, etc.).

1275
A very interesting idea you have there. Have you done any testing with the double recessive ambidextrous? I haven't, I don't know if that character would be able to equip a bow and arrow or not, all I know is that they can equip shields. To fully make use of the idea you'd have to expand the amount of bows and arrows (Unless you wanted to sacrifice a good number of them). Because of the way bow and arrow animations work there would be no way of telling them from a normal katana, except I don't think you'd get a hit from each weapon - another thing I haven't tested in detail but probably should.