øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1521.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexe0b8-2.htmllayedslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=4.20e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexe0b8-2.html.zxuJh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈà•¤a•OKtext/htmlISO-8859-1gzip@øÕa•ÿÿÿÿÿÿÿÿÑHWed, 11 Mar 2020 02:34:54 GMT0ó°° ®0®P®€§²ð®uJh^da• New developments with snes emulation/bsnes, compatibility with pandora's box?

Author Topic: New developments with snes emulation/bsnes, compatibility with pandora's box?  (Read 3453 times)

Wheelbarrow

  • Ymir
  • *
  • Posts: 13
    • View Profile
I've been following this project for a long time, and it's looking great. I wanted to ask if Pandora's box is designed to run on actual SNES hardware.

Also, since byuu is making great progress with bsnes (byuu.org), especially with coprocessors, etc. I was wondering if it would be feasible/helpful to try and utilize some of the extra processing power that would be available when all the coprocessor emulation is complete.

I know some of those chips are pretty powerful, but I'm not sure there's anything in FF VI that would warrant there use.

Also, what about the MSU 1? CD quality music would be a cool optional feature as a side download.

Any thoughts, ideas, or discussion on this stuff would be great!


PS: this is a little of topic, but can someone explain the different objectives of FF6 improvement vs. Pandora's box? It looks to me like FF6 improvement is more of a "finish fixing everything" patch, and pandora's is more of an expansion to the original game. Am I right?

Lenophis

  • Forum Overlord
  • *
  • Posts: 1,688
  • Gender: Male
  • I sad
    • View Profile
    • Slick Productions
I wanted to ask if Pandora's box is designed to run on actual SNES hardware.
I have no means to test this hack on the actual console (yet), but all of the tests with bsnes, and with DKK and Imzogelmo both testing it on the console shows that so far, we are 100% console compatible. That's goal #1.

Quote
Also, since byuu is making great progress with bsnes (byuu.org), especially with coprocessors, etc. I was wondering if it would be feasible/helpful to try and utilize some of the extra processing power that would be available when all the coprocessor emulation is complete.
There's no point. The game would need a massive tweaking/rewrite just to get the extra chips to work, and I'm not willing to do that. I doubt the rest of the team is willing to put off this project any longer than it already has for something minor like that.

Quote
Also, what about the MSU 1? CD quality music would be a cool optional feature as a side download.
No consoles have MSU 1 support yet, despite whatever byuu may claim. Adding MSU to Pandora's Box would limit the hack to one emulator, and it wouldn't work on the console. This is out.

Quote
PS: this is a little of topic, but can someone explain the different objectives of FF6 improvement vs. Pandora's box? It looks to me like FF6 improvement is more of a "finish fixing everything" patch, and pandora's is more of an expansion to the original game. Am I right?
Well, darkmage can explain his improvement project, cause I'm not really sure myself.

Pandora's Box started out as a rebalancing effort, because the original game was just too easy. In time, it kept growing, with all of the expanded stuff, mass AI changes, mass core changes and additions, tweaked music, added music, and there's probably more I'm forgetting. And with all of the hype it generated in the past, it's likely to become the Phantom Menace of rom hacks. :whoa:

What I wanted to do was unlock some potential of this game, and I think we're achieving that. :wink:

119 bugs fixed and counting.

Wheelbarrow

  • Ymir
  • *
  • Posts: 13
    • View Profile
Awesome, thanks for the info Lenophis! When you guys finish this thing, you'll probably get at least 777,777,777,777,777 exp.  :banonsmash: Probably a whole lot more than that though.  :happy:

darkmage

  • Phantom Train
  • *
  • Posts: 339
  • Skating the Razor
    • View Profile
...This is a little off topic, but can someone explain the different objectives of FF6 improvement vs. Pandora's box? It looks to me like FF6 improvement is more of a "finish fixing everything" patch, and pandora's is more of an expansion to the original game. Am I right?

FF6 Improvement is pretty much a "get all the fixes together" and "make it like it should have been" project, and hopefully will be something hack authors can use to base their hacks on once everything is working right.

EDIT: Just to clarify, there is some rebalancing in FF6i just on the virtue of mechanics bugs getting fixed, but I don't tweak any battle engine values.
« Last Edit: December 28, 2010, 05:52:31 PM by darkmage »

Imzogelmo

  • Ogopogo Aficianado
  • *
  • Posts: 241
  • Gender: Male
  • Ask me about my other job.
    • View Profile
    • NEPROMR
Awesome, thanks for the info Lenophis! When you guys finish this thing, you'll probably get at least 777,777,777,777,777 exp.  :banonsmash: Probably a whole lot more than that though.  :happy:

That would probably be enough to get a level up, right Leno?  :laugh:
5/31/16 - I have an assembly of the battle portion of C2, relocated to the F0 bank, which has both vanilla and patch code in my dropbox. I'll be updating it with additional patches as I have time. I will *not* be releasing it publicly, but ask me for the link and I'll share.

DrROBschiz

  • Mom Bomb
  • *
  • Posts: 112
    • View Profile
Game is working great on my PSP!!

Works on snes9x Euphoria R5 Beta3

hiccups a bit but i finally can play all my rom hacks in a portable form! Its awesome