I wanted to ask if Pandora's box is designed to run on actual SNES hardware.
I have no means to test this hack on the actual console (yet), but all of the tests with bsnes, and with DKK and Imzogelmo both testing it on the console shows that so far, we are 100% console compatible. That's goal #1.
Also, since byuu is making great progress with bsnes (byuu.org), especially with coprocessors, etc. I was wondering if it would be feasible/helpful to try and utilize some of the extra processing power that would be available when all the coprocessor emulation is complete.
There's no point. The game would need a massive tweaking/rewrite just to get the extra chips to work, and I'm not willing to do that. I doubt the rest of the team is willing to put off this project any longer than it already has for something minor like that.
Also, what about the MSU 1? CD quality music would be a cool optional feature as a side download.
No consoles have MSU 1 support yet, despite whatever byuu may claim. Adding MSU to Pandora's Box would limit the hack to one emulator, and it wouldn't work on the console. This is out.
PS: this is a little of topic, but can someone explain the different objectives of FF6 improvement vs. Pandora's box? It looks to me like FF6 improvement is more of a "finish fixing everything" patch, and pandora's is more of an expansion to the original game. Am I right?
Well, darkmage can explain his improvement project, cause I'm not really sure myself.
Pandora's Box started out as a rebalancing effort, because the original game was just too easy. In time, it kept growing, with all of the expanded stuff, mass AI changes, mass core changes and additions, tweaked music, added music, and there's probably more I'm forgetting. And with all of the hype it generated in the past, it's likely to become the Phantom Menace of rom hacks.

What I wanted to do was unlock some potential of this game, and I think we're achieving that.
