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Author Topic: Behemoth Doesn't Counter vs Reflected Holy  (Read 1850 times)

Deathlike2

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Behemoth Doesn't Counter vs Reflected Holy
« on: December 12, 2008, 07:19:51 PM »
Does anyone want to tackle this behavior? I would call it a bug, but whatever.

This occured in both the SNES and GBA ports..

Here's a quick background of documented behavior before I get to the bug.

When a Behemoth is alone, and a Holy elemental spell is used, it counters with Maelstorm/Storm.
If Holy is reflected, obviously the games behaves differently between the ports..
SNES - Behemoth counters with physical attack
GBA - Behemoth counters with Maelstorm

If a summon is used on two Behemoths... it also behaves differently..
SNES - One of the Behemoth decides to counter
GBA - Both Behemoths counter

Kinda new info...

If Meteor is cast and kills 1 of 2 Behemoths in both versions, the Behemoth that is alive counters with Maelstorm.
If Meteor is cast and kills a Red Dragon in a Red Dragon+Behemoth group..
SNES - The Behemoth counters with a physical attack
GBA - The Behemoth counters with Maelstorm

Onto the bug/behavior...

When a Behemoth is not alone, and Holy is reflected onto the Behemoth.. the monster does nothing.

My question is  :wtf:
It occurs in both SNES and GBA ports.

Note: When a different spell is reflected onto the Behemoth, such as Bio/Virus, it counters with a Physical attack.
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Dragonsbrethren

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Re: Behemoth Doesn't Counter vs Reflected Holy
« Reply #1 on: December 12, 2008, 08:15:08 PM »
This is the kind of behavior that observation is useless for, it's too broken to make any sense. If I had to take a guess, I'd say that only one monster can counter at a time in the SNES version, and the death check (for the red dragon) takes place before the counter check.

Deathlike2

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Re: Behemoth Doesn't Counter vs Reflected Holy
« Reply #2 on: December 12, 2008, 08:19:21 PM »
I was looking for a rhetorical "no clue".

It just seemed to me that Reflect seems to do a number on the checks... for what reason, I have no idea.
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Dragonsbrethren

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Re: Behemoth Doesn't Counter vs Reflected Holy
« Reply #3 on: December 12, 2008, 08:37:44 PM »
The counter thing is easy enough to check for. Cast Thunder on a group of dark grenades in the SNES version, IIRC it won't cause them to use chain reaction. It will in the GBA version. I've always been under the assumption that it was multi-target spell that wouldn't set it off, but maybe that many enemies just can't counter at once?

Deathlike2

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Re: Behemoth Doesn't Counter vs Reflected Holy
« Reply #4 on: December 12, 2008, 08:43:15 PM »
The counter thing is easy enough to check for. Cast Thunder on a group of dark grenades in the SNES version, IIRC it won't cause them to use chain reaction. It will in the GBA version. I've always been under the assumption that it was multi-target spell that wouldn't set it off, but maybe that many enemies just can't counter at once?

Well, it's already understood the SNES version has counters and elementals broken entirely with Reflect, but that wasn't the point.

Under the regular circumstance, a Behemoth that's not alone that takes damage from Holy is supposed to counter with a physical attack (which is the default behavior, bug or no bug). The difference here is that Reflect is involved and there's absolutely no counter involved at all, especially on the GBA version (which seemingly has counters fixed for most part).
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