So, as you might have gathered from my multiple requests for assets and data, I'm working on replicating the FF5 engine and data in a Windows program (using lua for codebase). After completing the replication, I am going to make an Ancient Cave game loosely based on the romhack's version (but not being a romhack, it'll be a lot easier to do things. also it'll be in English) I thought you guys might be interesting in seeing how it's coming along, so I got these screenshots for ya.
Brain fart as to why it says White Magic instead of just White, but I figured I'd leave it that way in the screenshot so it looked less like I was screencapping an emulator. :) Also the first screenshot was taken in Basic Mode, the second in Aero, which is why the window looks different.
Would love opinions, especially on this question of design I'm tackling, that being:
Which map style makes more sense for FF5: Ancient Cave?
1. FF style. The current FF5AC uses this, basically gives you maps straight from the game
2. Lufia 2 Ancient Cave style. Randomly interconnected rooms, to make the player have to hunt for the way down
Either way, I need the tilesets for FF5, which are proving more troublesome to get than I expected! But things are nicely coming along.