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Author Topic: FF5 Ancient Cave Project (not the Japanese romhack)  (Read 5755 times)

Dana Crysalis

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FF5 Ancient Cave Project (not the Japanese romhack)
« on: August 25, 2013, 10:05:41 PM »
So, as you might have gathered from my multiple requests for assets and data, I'm working on replicating the FF5 engine and data in a Windows program (using lua for codebase).  After completing the replication, I am going to make an Ancient Cave game loosely based on the romhack's version (but not being a romhack, it'll be a lot easier to do things.  also it'll be in English)  I thought you guys might be interesting in seeing how it's coming along, so I got these screenshots for ya.

   

Brain fart as to why it says White Magic instead of just White, but I figured I'd leave it that way in the screenshot so it looked less like I was screencapping an emulator.  :)  Also the first screenshot was taken in Basic Mode, the second in Aero, which is why the window looks different.

Would love opinions, especially on this question of design I'm tackling, that being:
Which map style makes more sense for FF5: Ancient Cave?
1.  FF style.  The current FF5AC uses this, basically gives you maps straight from the game
2.  Lufia 2 Ancient Cave style.  Randomly interconnected rooms, to make the player have to hunt for the way down

Either way, I need the tilesets for FF5, which are proving more troublesome to get than I expected!  But things are nicely coming along.

Grimoire LD

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Re: FF5 Ancient Cave Project (not the Japanese romhack)
« Reply #1 on: August 25, 2013, 10:41:16 PM »
This does look promising! I love Roguelikes and random treasures but the only way that is for FF is Chocobo Dungeon or FFV:Ancient Cave which is a very good game, but it lacks random dungeons. And that's a little bit of a deal breaker.

I would love to try and do something similar with FFIV eventually but... well we don't know enough about that yet.

Dragonsbrethren

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Re: FF5 Ancient Cave Project (not the Japanese romhack)
« Reply #2 on: August 26, 2013, 12:53:27 AM »
Definitely looks like it'll be a cool project. I had tried the same for FF4 years ago but never really got anywhere with it, so good luck, this kind of thing gets really daunting fast.

Pinkpuff

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Re: FF5 Ancient Cave Project (not the Japanese romhack)
« Reply #3 on: August 26, 2013, 06:05:48 AM »
I vote for FF style.

Also it looks awesome. Do you have any Job-related ideas? Will it use the same identical job system from FF5? Or will there be something new/changed or maybe new/different jobs?
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Dana Crysalis

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Re: FF5 Ancient Cave Project (not the Japanese romhack)
« Reply #4 on: August 26, 2013, 08:12:27 AM »
I vote for FF style.

Also it looks awesome. Do you have any Job-related ideas? Will it use the same identical job system from FF5? Or will there be something new/changed or maybe new/different jobs?

We're starting with the FF5 job system (including GBA jobs), but are kicking around ways to add other things.  For instance, equipment that modifies commands. 
Examples:
Gambler's Spirit:  Changes Fight to Slots, using Setzer's slotspin
Martial Belt:   Changes Fight to Blitz, Sabin's ability
W-Item Materia:  Changes Item to W-Item, for double item use

That's very much for *after* we get the main game down, though.

Lenophis

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Re: FF5 Ancient Cave Project (not the Japanese romhack)
« Reply #5 on: August 26, 2013, 10:04:16 AM »
I wouldn't mind a mix of both styles, actually.  :hmm:

As for ideas on how to make this work...

1) Make a decent amount of the jobs as findable prizes inside the Ancient Cave.
2) Shinryu and Omega should randomly appear (but only once per Cave visit) between some number of floors inside chests.
3) As part of number 2, the bosses of the game should appear during the trek through the Cave.

119 bugs fixed and counting.

Dana Crysalis

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Re: FF5 Ancient Cave Project (not the Japanese romhack)
« Reply #6 on: August 26, 2013, 11:35:08 AM »
Yeah, Leno, we are making normal and Blue chests.  Current plan is do have jobs findable in either, if you've gotten it from a Blue Chest it won't unlearn when you exit the cave, just lose all AP.  Shinryu and Omega are planned for.  :)  And yeah, bosses are gonna show up, and the game will be pretty easily expandable to include other interesting monsters from other FFs, etc.

As for the mix of room styles, are you thinking having original FF5 maps linked to each other randomly?  I have considered that, but they wouldn't do so very cleanly.  I'd rather make levels out of tiles in that case, really, and make each floor have a tile theme/music randomly.

Dana Crysalis

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Re: FF5 Ancient Cave Project (not the Japanese romhack)
« Reply #7 on: September 09, 2013, 01:52:46 AM »
Another poll for you guys, would you rather have *only* stuff from FF5 available throughout the game, or interesting stuff from other games ported over?  For instance, the previously mentioned accessories to grant new commands, Dragon Horn to boost Jump, monsters/areas from other games, etc, etc.  Gauging interests here.  :)

Lenophis

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Re: FF5 Ancient Cave Project (not the Japanese romhack)
« Reply #8 on: September 09, 2013, 08:21:07 AM »
Ehhh, I'd probably keep it to what was in FF5 originally. This project is about FF5, after all. :happy:

119 bugs fixed and counting.

Grimoire LD

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Re: FF5 Ancient Cave Project (not the Japanese romhack)
« Reply #9 on: September 09, 2013, 10:30:38 AM »
I would say Start with the building blocks of FFV and then when you have that all figured out I'd say you should branch out a bit, maybe even have two modes, one for Purists that want just an FFV experience and one for the others that would like to see an expanded inventory and weaponry choice (even though FFV was really good at variety in terms of weaponry)

Zanerus

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Re: FF5 Ancient Cave Project (not the Japanese romhack)
« Reply #10 on: September 14, 2013, 04:35:26 PM »
This looks awesome and I'm going to PM you some tools for this cause awesome cakes.

Squall

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Re: FF5 Ancient Cave Project (not the Japanese romhack)
« Reply #11 on: June 27, 2016, 02:34:40 PM »
What happen to this project? Is there a demo or something to see?