øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=390e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexe13a.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexe13a.html.zxŽâg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬KOKtext/htmlISO-8859-1gzip0|ÖKÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:33 GMT0ó°° ®0®P®€§²ð®�âg^ÿÿÿÿÿÿÿÿd!K Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

391
Gaming Discussion / Re: Latest purchase?
« on: October 15, 2009, 07:55:08 PM »
Victory is mine! (Not as good as the other one, used, but hey, that shrinkwrap would've been in tatters on the floor in seconds after its arrival, anyway :tongue: )

Oh, and I'm officially broke again for another month.

392
Gaming Discussion / Re: Latest purchase?
« on: October 15, 2009, 01:40:01 PM »
Just won this. Unfortunately, lost this, which is the one I really wanted due to its rarity. That's a great price it went for, too. Figured I'd go for them both, since they're from the same seller. At least now I'll have a reliable FF5 cart, instead of one that erases itself all the time...

393
It's not really related, but the DS version has a (rather nasty) reset bug as well. You can chose to return to the title at any time during the game, as long as you have access to the save menu. If you do this while the Enterprise is still trapped underground (it stays put, even after the dwarven castle events), and start a new game, then the Enterprise will disappear as soon as you land it for the first time in that game (its location is still set to the underworld). I know for certain this affects the Japanese version (I experienced it first hand), but it's likely been fixed in the US and EU releases, since they came out long after it was discovered. I was never foolish enough to risk playing through a good portion of the game to see if it still happens.

394
Gaming Discussion / Re: OFFICIAL EBAY FIND THREAD
« on: October 11, 2009, 03:47:31 AM »
50 Famicarts
50 Super Famicarts

Some good stuff in both, but I'm broke right now, not to mention I already own most of the good ones in English. The amusing thing is, the copy of FF5 would've easily sold for the BIN price by itself, back when I first started using eBay. Imports were extremely overpriced back then. I guess people thought these games were rare in Japan or something.

395
Final Fantasy IV Research & Development / SFC Revision 1.0?
« on: October 10, 2009, 09:57:04 AM »
This post got me curious, has revision 1.0 finally been found and dumped? I believe the No-intro dat uses (Rev 1) for the 1.1 version, which would imply that his other ROM is 1.0. I know the popular opinion used to be that 1.0 was never actually produced, and the first run was actually 1.1. It would be interesting to see what changes were made, if 1.0 actually does exist.

396
Gaming Discussion / Re: Latest purchase?
« on: October 10, 2009, 06:31:03 AM »
    1       "The official book of Ultima"
Shay Addams; Paperback; $6.42

this is from like the very early nineties, but there's supposed to be some neat stuff in it, not just guides to the first 6 games.  i can find all the game info i want on the internet, but there's some neat "making-of" info in here.

Ah, the golden age of official guides, before they were just walkthroughs. I've got one for SimCity 2000 from '93, thing's as thick as a bible, and is loaded with developer (and a few player) interviews.

397
Final Fantasy IV Research & Development / Re: Basic Sprite editing
« on: October 10, 2009, 06:15:26 AM »
I don't have the offset handy, but the overworld sprites are in 3BPP format.

398
General Discussion / Re: Gamefaqs + eternal stupidity
« on: October 08, 2009, 10:42:32 AM »
Quote
It's Link himself. He's under the influence of the Triforce when he's a rabbit.

Why does someone always have to spoil the fun?

399
Great to see your progress here, hopefully this game's code ends up as well-documented as the rest of it. Just a question, will this be a compilable disassembly, or just a reference, like the ones we have for FF6? I'm guessing the latter, given the amount of work involved for the former (I tried to make a compilable 01 bank...didn't get very far). I don't think I can provide much help, about the only thing I've looked into at all is the main menu, and that was only what printed the text, nothing else of the menus.

Speaking of the 01 bank, FF4's is completely compatible with every other version (you can drop the entire bank in, and the game will play perfectly), so it might be a good idea to disassemble that one instead of/in addition to FF2us's. That way the extra menus are all documented as well.

400
General Discussion / Re: Minnesota: Metrodome and Where is Leno?
« on: October 06, 2009, 12:54:19 PM »
This is unrelated, as far as I know.

401
Gaming Discussion / Re: Gaming Progress Thread
« on: October 06, 2009, 12:21:30 PM »
Metroid Prime 3: Corruption (Wii)

Yeah, I suppose I shouldn't be playing this one either, if I plan on picking up the Trilogy. I never finished my Hypermode game though, and decided to give Mogenar another try. Beat it with no problem, I don't know why I had such a hard time with it before (can a boss ever be truly difficult in a game where you can make yourself invincible at any time?).

 :edit:

Just got the ship grapple. I had a little trouble with the security drone, but Ghor was pretty pathetic.

 :edit:

Got the spider ball. Gandrayda gave me a bit of trouble at first, until I remembered how easy it was to completely refill your energy by screw attacking her swarmbot tornado form.

402
General Discussion / Re: Minnesota: Metrodome and Where is Leno?
« on: October 06, 2009, 11:12:32 AM »
I got a letter from him a few minutes ago. It's nothing serious, he just lost his internet access for the time being. Not sure if he wanted the whole world to know, but he didn't say not to tell anyone, so I figured I'd mention it here.

403
The NTSC SNES and SFC are also 60 times per second. I believe the PAL SNES is 50, which I suppose doesn't really matter with this game.

404
Revision 1.1 fixed a number of timer-related bugs in the battle engine, which could cause crashes.

405
Final Fantasy IV Research & Development / Re: Announcing: FF4Tools
« on: October 03, 2009, 03:18:53 PM »
I have another little suggestion: Use a dark color for the background of the map editor (or make it selectable). It's almost impossible to see some of the tiles in the cave tileset on my monitors unless I turn the contrast down really low and make everything look faded. I edited my copy to have a black background, and it made drawing caves so much easier.