Author Topic: Random Lesser Known Facts  (Read 15292 times)

Deathlike2

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Re: Random Lesser Known Facts
« Reply #30 on: October 14, 2008, 04:22:18 PM »
FF4's original DK vs Paladin Cecil seems to have the DK at 4520 HP.. interestingly enough, that would be DK Cecil's HP above level 90....

yang-as-boss and kain-as-boss have absurdly high HP as well... compare as well golbez-as-boss vs. him in the zemus fight.  there's usually a massive HP skew towards humans-as-monsters in general... look at the various soldiers in the game.

Well, it's a tad different.

Kain meant to kick your ass.

Yang is very beatable, as long as Palom learns Quake to speed up the process.... just mass cast Protect until he tickles you.
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Deathlike2

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Re: Random Lesser Known Facts
« Reply #31 on: November 09, 2008, 03:44:51 AM »
If Kain had optimal stats, it would require him equipping a Drain Sword/Spear and Jumping on an undead monster to kill himself.
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Deathlike2

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Re: Random Lesser Known Facts
« Reply #32 on: November 09, 2008, 06:26:40 AM »
The animation for throwing an axe in FF4A was removed.  :sad: :lungs: :finger:

 :edit:
The Pinkpuffs/Flan Princesses only display one "Let's dance" message in the SNES version.. that's not the case in the GBA version (it is displayed as many times as there are Flan Princesses, which is annoying).
« Last Edit: November 09, 2008, 07:03:36 AM by Deathlike2 »
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Deathlike2

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Re: Random Lesser Known Facts
« Reply #33 on: November 12, 2008, 01:10:54 PM »
Hmm.. this is curious.. equipping the Spoon (with its default stats) seems to not increase attack power at all.. (if you made it normally equippable).

It must probably be connected to the attack power value.
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Deathlike2

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Re: Random Lesser Known Facts
« Reply #34 on: November 17, 2008, 07:16:29 PM »
Bows+Arrows and Harps don't give the critical hit flashes in FF4A. This is probably a change to prevent seizures since the # of arrows and harp hits equal the number of flashes.
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Dragonsbrethren

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Re: Random Lesser Known Facts
« Reply #35 on: December 12, 2008, 08:40:13 PM »
This may have been mentioned elsewhere, but I just thought about it while reading your algo FAQ. Spells cast with the Twin command won't trigger Baigan's Reflect counter in the SNES version, they will in the GBA version. I really used to abuse that one back in the day.

Deathlike2

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Re: Random Lesser Known Facts
« Reply #36 on: December 12, 2008, 08:46:08 PM »
I hadn't written that into a particular section, but that behavior goes into bugs.

Any magical attack command in the SNES version triggers no response for "counter vs magic". This is why "Remember" does not cause those Larva monsters to counter with Psych. Same should apply to Pray, Endure, Sing and probably a few other ones that cast any semblence of magic.

 :edit:

As an extension, IIRC, Jump, Build Up and Aim aren't considered physical attacks.. although that has changed. Tthe latter two are considered physical attacks in the GBA ports.
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Deathlike2

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Re: Random Lesser Known Facts
« Reply #37 on: December 16, 2008, 03:09:25 PM »
A few minor notes..

The number of arrows and harp sprite hits and audio cues correlates with the number of hits you make on the enemy in the attack.

Bows and Arrows in the GBA version apply their bonuses immediately, whereas the SNES version applies the bonuses after the Bow+Arrows are  equipped.
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Dragonsbrethren

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Re: Random Lesser Known Facts
« Reply #38 on: July 24, 2009, 03:21:48 PM »
Baigan was slated to have a portrait at some point in the GBA version. $C3AD can be found before several of his lines; it doesn't draw anything (obviously), but that's the same range the portraits use (Golbez is $C3AC, for comparison). Not all of his lines have it, just some in the opening, and all of the ones when he "joins the party."

(Oh yeah, I finally got around to dumping a clean copy of the European GBA script. Once I document all of the control codes I'll make it available.)

 :edit:

Maybe I'm mistaken, Giott uses that same portrait value. I suppose it may have been a placeholder for characters who's portraits hadn't been drawn yet. Strange that they left it in the script, if that's the case.

 :edit:

I just noticed, Cecil and Rydia's portraits are dynamic. There is only one control code for them, which must print the correct one based on where you are in the game.

 :edit:

Now I feel dumb, $C3AD clears a portrait if you want to have a character without a portrait speak, since it isn't cleared automatically when using the new page code (the plus side being you don't need to use the portrait code every page for multiple-page dialogues by the same character).
« Last Edit: July 24, 2009, 03:54:54 PM by Dragonsbrethren »

Dragonsbrethren

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Re: Random Lesser Known Facts
« Reply #39 on: July 28, 2009, 07:53:45 AM »
FF4 Advance supports using the character name control codes (seemingly) everywhere, including monster names. It's strange that they didn't take advantage of that; I can see leaving the enemies from older versions alone, but why not use it for Dark Kain? Oh, right, this is FF4 Advance - it's not supposed to make sense.

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Re: Random Lesser Known Facts
« Reply #40 on: July 28, 2009, 06:51:39 PM »
]Any magical attack command in the SNES version triggers no response for "counter vs magic". This is why "Remember" does not cause those Larva monsters to counter with Psych. Same should apply to Pray, Endure, Sing and probably a few other ones that cast any semblence of magic.

 :edit:

As an extension, IIRC, Jump, Build Up and Aim aren't considered physical attacks.. although that has changed. Tthe latter two are considered physical attacks in the GBA ports.

I was just rereading this thread, and realized I knew why this was now: conditionals for attack scripts in the SNES versions are by command number, not actual attack type. So "counter vs magic" is literally "counter vs command 02" (which covers white and black magic). And "counter vs physical" is "counter vs command 01" (which is Fight). The annoying thing is that elemental affiliation is tied to the command number too, so you can't make a generic "counter vs fire" script. I'm changing some of this in my hack so that it covers the main commands, but still, it's kind of annoying to have to work around.

Deathlike2

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Re: Random Lesser Known Facts
« Reply #41 on: July 29, 2009, 09:12:55 AM »
]Any magical attack command in the SNES version triggers no response for "counter vs magic". This is why "Remember" does not cause those Larva monsters to counter with Psych. Same should apply to Pray, Endure, Sing and probably a few other ones that cast any semblence of magic.

 :edit:

As an extension, IIRC, Jump, Build Up and Aim aren't considered physical attacks.. although that has changed. Tthe latter two are considered physical attacks in the GBA ports.

I was just rereading this thread, and realized I knew why this was now: conditionals for attack scripts in the SNES versions are by command number, not actual attack type. So "counter vs magic" is literally "counter vs command 02" (which covers white and black magic). And "counter vs physical" is "counter vs command 01" (which is Fight). The annoying thing is that elemental affiliation is tied to the command number too, so you can't make a generic "counter vs fire" script. I'm changing some of this in my hack so that it covers the main commands, but still, it's kind of annoying to have to work around.

I kinda knew this from understanding some of the counter codes. If that's an easy change, it's a worthy patch to increase game difficulty.
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Deathlike2

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Re: Random Lesser Known Facts
« Reply #42 on: August 13, 2009, 04:45:37 PM »
The only info worth looking into is whether Edward's solo battle affects EXP for inactive characters. I believe it doesn't because noone in the active party gains any of it, but it would be nice to check on it.
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Phoenix

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Re: Random Lesser Known Facts
« Reply #43 on: August 14, 2009, 04:37:31 PM »
The only info worth looking into is whether Edward's solo battle affects EXP for inactive characters. I believe it doesn't because noone in the active party gains any of it, but it would be nice to check on it.

Only characters in the battle get experience. From what I remember of looking at the special battle ASM, in Edward's solo battle the others are removed and re-added right before and after the battle.

Deathlike2

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Re: Random Lesser Known Facts
« Reply #44 on: August 14, 2009, 05:36:29 PM »
The only info worth looking into is whether Edward's solo battle affects EXP for inactive characters. I believe it doesn't because noone in the active party gains any of it, but it would be nice to check on it.

Only characters in the battle get experience. From what I remember of looking at the special battle ASM, in Edward's solo battle the others are removed and re-added right before and after the battle.

This extended from a Gamefaqs discussion about EXP for members not in your party who are coming back (which went to hell). I meant characters like Kain and Tellah... are they getting the EXP from this battle?
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