øAslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&topic=1831.30e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexe300.htmlslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&board=21.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexe300.html.zxxôg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿȰ,0€ZOKtext/htmlISO-8859-1gzip0|Ö€ZÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:28:00 GMT0ó°° ®0®P®€§²ð®xôg^r€Z FF3us - 255 hours on timer

Author Topic: FF3us - 255 hours on timer  (Read 8642 times)

Imzogelmo

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Re: FF3us - 255 hours on timer
« Reply #30 on: May 04, 2016, 05:05:21 PM »
very very late and not related to the current course of discussion, but...

Changing the frame counter to max at 240 instead of 60 would also affect the Fixed Dice, which use the frame/10 to determine the 3rd die's value. So if you use 240, you'll need to change it to take frame/40.
5/31/16 - I have an assembly of the battle portion of C2, relocated to the F0 bank, which has both vanilla and patch code in my dropbox. I'll be updating it with additional patches as I have time. I will *not* be releasing it publicly, but ask me for the link and I'll share.

Leviathan Mist

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Re: FF3us - 255 hours on timer
« Reply #31 on: May 09, 2016, 01:35:24 AM »
2 weeks later and I still haven't done it, I know. Been swamped and generally unmotivated. Not sure when I will pick this up, but assassin pretty much laid it out for you if you want to manually insert the fix along with his patch. If anyone else wants to take it on, you're welcome to - if not, I'll do it when my schedule opens up and I'm not feeling so drained by life. Sorry again.