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1
Game Modification Station / Chrono Trigger Research Project Request
« on: November 08, 2010, 01:51:50 AM »
 :omg:
I Wish To Request a Project Here for Chrono Trigger. (not by Me, But By The Usual)  JCE3000GT Has Plenty, and I like Modifying Other Critical Parts.
Eddited: Official Chrono Trigger Research on The Library of Ancients Section.
Yes JCE3000GT, I Finally Found That Hard Coding for Item Tabs.  Found It Was Easier to Recode on Jump Than Originally Thought It Would Be.  Thanks For Pointing Out Where or What To Look For.

http://hyperholyiceplasmadragonfox.net/DragonFoxPages0/Files/ChronoTriggerProject.zip
http://hyperholyiceplasmadragonfox.net/DragonFoxPages0/Files/ChronoTriggerDocs.zip
[[Started]]   @2010-11-08, 01:49am  GMT-6
[[Previous]]  @2010-11-19, 04:23am  GMT-6
[[Updated]]  @2010-11-25, 06:35pm  GMT-6
{Project File Provided Is UnHeadered-NonExpanded, Doc/Wpd(WordPaD) Mapper is On Headered+Expanded, Can Only Fit One File}

Check Back Often on First Post For Updated(New/Current), Previous(Old/Last).

My Project Is On Adding Items, and Finally Getting Them to Work.
I.E.  Strike/Hit, Tough/Stamina, Mystix/MagDef, and Evade Tabs.
Code: [Select]
}-----------------------------------------------------------------------------------------------------------------------{
    NoGo    - ??, 00
    Power   - CD, 01
    Magic   - CE, 06
    Speed   - CF, 02
    Hit%    - E8, 04
    Stamina - E9, 03
    MagDef  - EA, 07
    Evade%  - EB, 05
            - ??, 08
            - ??, 09
            - ??, 0A
            - ??, 0B
            - ??, 0C
            - ??, 0D
            - ??, 0E
            - ??, 0F
}-----------------------------------------------------------------------------------------------------------------------{
  {{  {22} 00 B2 C2   from (,)  }}  'Item Check for Stat Increase On Use. 
    02B400 = ? [E2 30]
    02B402 = ? (A2) 01     (AD) C9 04  (C9) CD  [F0 08] 
    02B40B = ? (A2) 06                 (C9) CE  [F0 02] 
    02B411 = ? (A2) 02                             (8E) BD 0D 
    [    [ 02B402 = ? (AD) C9 04   {22} 00 44 CC (to 0C4600)  (8E) BD 0D   [80 08] 
    [    [ [    [ 0C4600 = ? (A2) 05     (C9) EB  [F0 26] 
    [    [ [    [ 0C4606 = ? (A2) 07     (C9) EA  [F0 20] 
    [    [ [    [ 0C460C = ? (A2) 03     (C9) E9  [F0 1A] 
    [    [ [    [ 0C4612 = ? (A2) 04     (C9) E8  [F0 14] 
    [    [ [    [ 0C4618 = ? (A2) 02     (C9) CF  [F0 0E] 
    [    [ [    [ 0C461E = ? (A2) 06     (C9) CE  [F0 08] 
    [    [ [    [ 0C4624 = ? (A2) 01     (C9) CD  [F0 02] 
    [    [ [    [ 0C462A = ? (A2) 00     
    [    [ [    [ 0C462C = ? {EA}        {6B} 
    [    [ 02B40E = ? FF FF FF     FF FF FF FF FF 
    02B416 = ? [C2 10] 
    02B418 = ? (A9) 0C     [85 54]     (8D) 9C 0D  (8D) BB 0D  (8D) 9A 0D
    02B425 = ?   {20} 42 AF (to 02B142) 
    02B428 = ? --{20} 1E 82 (to 02841E) 
    02B42B = ?   {20} 84 E9 (to 02EB84) 
    02B42E = ?   {20} 4A B2 (to 02B44A) 
    02B431 = ? (2C) 1D 0D  [70 91]  [10 F0]
    02B438 = ? (AD) BC 0D  [D0 05] 
    02B43D = ?   {20} CC EA (to 02ECCC)  [80 E6](to 2B428) 
    02B442 = ?   {20} A7 B2 (to 02B4A7) 
    02B445 = ?   {20} 1C B3 (to 02B54A)  [80 DE](to 2B428) 
             }-----------------------------------------------------------------------------------------------------{
    02B44A = ? {08} 
    02B442 = ? [E2 30] 
    02B442 = ? [A5 54]     {38}(ED) BB 0D  [C5 73]  [90 14] 
    02B442 = ? [A5 5A]     (89) 08     [D0 05] 
    02B45D = ? (AD) BB 0D  [80 07] 
    02B462 = ? [A5 73]     {3A}  {18}(6D) BB 0D  [85 54]  {20} 75 B2 
    02B46E = ? (A9) 02     (8D) 75 0D 
    02B473 = ? {28}  {60} 
             }-----------------------------------------------------------------------------------------------------{
    02B475 = ? (9C) BC 0D 
    02B478 = ? [A5 54]  {38}(ED) BB 0D  [85 71] 
    02B480 = ? (CD) BE 0D   (8D) BE 0D  [F0 03]  {20} C2 EA (to 02ECC2) 
    02B48B = ? {20} 20 88 (to 028A20) 
    02B48E = ? (AE BD 0D  [F0 13]
    02B493 = ? (BF) 2B CF FF  {A8}
    02B498 = ? (B9) 9B 9A  (DF) 32 CF FF  [B0 05]
    02B4A1 = ? (A9) 02     (8D) BC 0D 
    02B4A6 = ? {60}
             }-----------------------------------------------------------------------------------------------------{
    02B4A7 = ? {08}  [C2 30] 
    02B4AA = ? (A2) AC CB  (A0) 88 95  (A9) 07 00  [54 7E] FF 
    02B4B6 = ? (A9) FF FF  (8D) 63 0F 
    02B4BC = ? (A2) 63 0F  (A0) 65 0F  (A9) 09 00  [54 7E] 7E 
    02B4C8 = ? (AD) BE 0D  (29) 03 00  {0A} {AA} 
    02B4D0 = ? (A9) 01 00  (9D) 63 0F  {20} 6C 8F (to 02916C) 
    02B4D9 = ? [E2 30] 
    02B4DB = ? (AD) BE 0D  [85 71]     {20} 20 88 (to 028A20) 
    02B4E3 = ? {7B}  (AE) BD 0D 
    02B4E0 = ? (BF) 15 B3 C2 (loads 02B515) 
    02B4E0 = ? [C2 31] 
    02B4E0 = ? [65 6F]  [85 00] 
    02B4E0 = ? (BF) 2B CF FF (loads 0xD12B)  (29) FF 00  {18}[65 6F]  {AA}  INC+Xa(FE) 0B 00 
    02B4E0 = ? [E2 20] 
    02B501 = ? [A6 00]  (BD) 2F 00  (C9) 63  [B0 04]  {1A}  (9D) 2F 00 
    02B500 = ? {20} 20 88 (to 028A20) 
    02B500 = ? {20} 37 91 (to 029337) 
    02B514 = ? {28}  {60} 
             }-----------------------------------------------------------------------------------------------------{
    02B516 = ? 00 02 01 03 04 05 
}-----------------------------------------------------------------------------------------------------------------------{

2
Final Fantasy V Research & Development / Questions
« on: May 21, 2009, 12:49:21 AM »
 :childish:  All information provided is wonderful.

I've just now started diving into FF-V. 
I've seen most resources referring to RPGe Translations and I don't know what mine is totally, but I do know the 255Item Type is Named Efuefu in the Translated Copy I got from somewhere. I believe I Have a RPGe Trans somewhere.  I also know it's Headered.

BTW. 
1) Could I get Some starting points for Offsets on Main Menu Window Data? Preferrably Position start of the first window Chr$ like: ?????? - Menu Start.
2) Also, how are the addressed point/jumps commands coded?

3
 :eek:  Please do not be confused with the actual dialog to be inserted in the Windows.
Data Presented is to Classify the Window Frames and how the information is manipulated. Thanks.

Area Title Dialog Window Data:
Code: [Select]
    03830 = Event, Area Title, Pointer to Title for Title Line.        (BF) 20 96 15 {E8} (to 0A9820)
    03835 = Event, Area Title, ?.                                      (C9) 00 [D0 F7]
    03839 = Event, Area Title, ?.                                      {88} [D0 F4] [86 3D] [64 07]
    03840 = Event, Area Title, Pointer to Title for Title Line.        (BF) 20 96 15 {E8} (to 0A9820)
    03858 = Event, Area Title, Chr$ of Spaces in AreaTitleWindow.      (A9) FF [9D 74 07] [9D 8A 07] {E8}
    03861 = Event, Area Title, Length of Spaces Printed Title Line.    (E0) 16 00 [D0 F4]      to 1C 00
    03866 = Event, Area Title, ?.                                      [A6 3D] [A5 06] {A8}
    0386B = Event, Area Title, Pointer to Title Text for Title Line.   (BF) 20 96 15 {E8} (to 0A9820)
    03870 = Event, Area Title, Hort Position of Printed Title Line.    (99) 74 07 {C8}         to 72 07
    0388F = Event, Area Title, Hort Position Top Window Frame.       1-(A2) 43 28 [8E 16 21]   to 40 28
    03895 = Event, Area Title, Chr$ of Left Corner Top Frame.        1-(A9) 16 [8D 18 21]
    0389A = Event, Area Title, Window Wrap?.                         1-(A9) 20 [8D 19 21]
    0389F = Event, Area Title, ?.                                    1-(A2) 00 00
    038A2 = Event, Area Title, Chr$ of Mid Section Top Frame.        1-(A9) 17 [8D 18 21]
    038A7 = Event, Area Title, Window Wrap?.                         1-(A9) 20 [8D 19 21] {E8}
    038AD = Event, Area Title, Length of Printed Chr$'s Mid Section. 1-(E0) 18 00 [D0 F0]      to 1E 00
    038B2 = Event, Area Title, Chr$ of Right Corner Top Frame.       1-(A9) 18 [8D 18 21]
    038B7 = Event, Area Title, Window Wrap?.                         1-(A9) 20 [8D 19 21]
    038BC = Event, Area Title, Hort Position Top Line In Window.     2-(A2) 63 28 [8E 16 21]   to 60 28
    038C2 = Event, Area Title, Chr$ of Left Side First Line Frame.   2-(A2) 19 20 [8E 18 21]
    038C8 = Event, Area Title, Chr$ of Spaces Left Side First Line.  2-(A2) FF 20 [8E 18 21]
    038CE = Event, Area Title, ?.                                    2-(A2) 00 00
    038D1 = Event, Area Title, Chr$ of Spaces in Top Line In Window. 2-(A9) FF [8D 18 21]
    038D6 = Event, Area Title, Window Wrap?.                         2-(A9) 20 [8D 19 21] {E8}
    038DC = Event, Area Title, Length of Printed Chr$ Mid Section.   2-(E0) 16 00 [D0 F0]      to 1C 00
    038E1 = Event, Area Title, Chr$ of Spaces Right Side First Line. 2-(A2) FF 20 [8E 18 21]
    038E7 = Event, Area Title, Chr$ of Right Side First Line Frame.  2-(A2) 1A 20 [8E 18 21]
    038ED = Event, Area Title, Hort Position Bottom Line In Window.  3-(A2) 83 28 [8E 16 21]   to 80 28
    038F3 = Event, Area Title, Chr$ of Left Side Second Line Frame.  3-(A2) 19 20 [8E 18 21]
    038F9 = Event, Area Title, Chr$ of Spaces Left Side Second Line. 3-(A2) FF 20 [8E 18 21]
    038FF = Event, Area Title, ?.                                    3-(A2) 00 00 [BD 74 07] [8D 18 21]
    03908 = Event, Area Title, Window Wrap?.                         3-(A9) 20 [8D 19 21] {E8}
    0390E = Event, Area Title, Length of Printed Chr$ Mid Section.   3-(E0) 16 00 [D0 EF]      to 1C 00
    03913 = Event, Area Title, Chr$ of Spaces Right Side Scnd Line.  3-(A2) FF 20 [8E 18 21]
    03919 = Event, Area Title, Chr$ of Right Side Second Line Frame. 3-(A2) 1A 20 [8E 18 21]
    0391F = Event, Area Title, ?.                                    3-(A9) 80 [8D 15 21]
    03924 = Event, Area Title, Hort Position Bottom Window Frame.    4-(A2) A3 28 [8E 16 21]   to A0 28
    0392A = Event, Area Title, Chr$ of Left Corner Bottom Frame.     4-(A9) 1B [8D 18 21]
    0392F = Event, Area Title, Window Wrap?.                         4-(A9) 20 [8D 19 21]
    03934 = Event, Area Title, ?.                                    4-(A2) 00 00
    03937 = Event, Area Title, Chr$ of Mid Section Bottom Frame.     4-(A9) 1C [8D 18 21]
    0393C = Event, Area Title, Window Wrap?.                         4-(A9) 20 [8D 19 21] {E8}
    03942 = Event, Area Title, Length of Printed Chr$ Mid Section.   4-(E0) 18 00 [D0 F0]      to 1E 00
    03947 = Event, Area Title, Chr$ of Right Corner Bottom Frame.    4-(A9) 1D [8D 18 21]
    0394C = Event, Area Title, Window Wrap?.                         4-(A9) 20 [8D 19 21] {60}

Main Dialog Window Data:
Code: [Select]
    03055 = Event, Give/Get/Info Item, Efx Sound when Moving Cursor.   (A9) 11 [8D 00 1E] [22 04] [80 04] {60}
    0305F = Event, Give/Get/Info, Jump to Script for Cursor Sound.     {20} 55 AE (to 03055)
    0308E = Event, Give Item, Vert Heighth Up of Top Window Frame.     (A2) 8F 00 [8E 09 42]   to 90 00
    03094 = Event, Give Item, ??.                                      (A9) A1 [8D 00 42] [9C 11 21] [9C 11 21]
    0309F = Event, Give Item, Vertical Position of Top Window Frame.   (A9) 88 [8D 12 21] [9C 12 21]
    030B5 = Event, Give Item, Relative Size of Center Window Frame.    [A5 DA] 0A 0A 0A
    030BA = Event, Give Item, VertHeighth Down of Bottom Window Frame. [     ] (18 69) 90 [8D 09 42] [9C 0A 42]
    030C3 = Event, Give Item, ??.                                      (A2) 08 00 [CA D0 FD] [9C 11 21]
    030CC = Event, Give Item, ??.                                      (A9) 01 [8D 11 21]
    030D1 = Event, Give Item, ??.                                      [A5 BB] [8D 12 21] [9C 12 21] {60}
    030DA = Event, Give Item, ??.                                      (A2) 08 00 [CA D0 FD] [9C 11 21] [9C 11 21] 
    030E6 = Event, Give Item, Relative Size of Bottom Window Frame.    [A5 DA] 0A 0A 0A
    030EB = Event, Give Item, ??.                                      (49) FF
    030EF = Event, Give Item, Vert Postion of Bottom Window Frame.     [     ] (18 69) 89 [8D 12 21] [9C 12 21]
    030F6 = Event, Give Item, ??.                                      (A9) 81 [8D 00 42] {60}
    030FC = Event, Give Item, Chr$ of MiniCursor; return.              [A5 DA] (C9) 08 [F0 01] {60}
    03103 = Event, Give Item, ??.                                      (A9) 80 [8D 15 21]
    03113 = Event, Give Item, Chr$ of Space Preceding MiniCursor.      (A9) FF [8D 18 21]
    03118 = Event, Give Item, Relative to Chr$ of Space Preceding.     (A9) 20 [8D 19 21]
    0311D = Event, Give/Get Item, Info Window ?.                       [A5 BA]         [18 65] 8C [85 4B]
    03132 = Event, Give Item, MiniCursor Postion Move over to Right.   (A9) 0D    to 0F
    03134 = Event, Give Item, MiniCursor Postion Start in Left Column.         (18 69) 23 [65 4A] [85 4A]  to 21
    0313B = Event, Give Item, ??.                                      [A5 4B] (29) 03 (18 69) 2C  [85 4B]
    0314B = Event, Give Item, Efx Chr$ of MiniCursor.                  (A9) 14 [8D 18 21]
    03150 = Event, Give Item, Efx Chr$ of MiniCursor.                  (A9) 20 [8D 19 21] {60}
    0315A = Event, Give Item, JumpTo ScriptRequest for MiniCursor.     {20} FC AE (to 030FC)
    031FA = Event, Give Item, ??.                                      (A2) 00 00 
    031FD = Event, Give Item, Chr$ of Spaces in line above Names.      (A9) FF (9D) 74 07 {E8} 
    03491 = Event, Give/Get Item, Info Window Max Print of Chr$.     --(C0) 68 00 [F0 03]     to 70,74
    034AB = Event, Give/Get Item, Info Window Max Space of Chr$.       (A9) FF [9D 44 08] {E8}
    034B1 = Event, Give/Get Item, Info Window Max Print of Chr$.?    --(E0) 34 00 [D0 F7]     to 38,3A?
    034B6 = Event, Give Item, Return Script Routine?.                  {60}
    035C1 = Event, Give/Get Item, Info Window Jump to Max Print?.      {4C} 88 B2 (to 03488)
    035C4 = Event, Give/Get Item, Info Window Jump to Script?.         {20} B7 B2 (to 034B7)
    035C7 = ? [85 07] [A4 3D]
    035CB = Event, Give/Get Item, Info Window SpaceChr$/Position?.     (A9) FF (99) 74 07 {C8}
    035D1 = Event, Give/Get Item, Info Window Space Max Print?.      --(C0) 68 00 [F0 04]      to 70,74
    035D6 = Event, Give/Get Item, Info Window ?.                       (C6) 07 [D0 F3] [84 3D]
    035DC = Event, Give/Get Item, Info Window Jump to Max Print?.      {4C} 88 B2 (to 03488)
    035DF = Event, Give/Get Item, Info Window SpaceChr$/Position?.     (A9) FF (99) 74 07
    035E4 = Event, Give/Get Item, Info Window ?.                       {C8} {98}
    035E6 = Event, Give/Get Item, Info Window Print Length Wrap Line1.-(C9) 1A [F0 0F]          to 1C,1D
    035EA = Event, Give/Get Item, Info Window Print Length Wrap Line2.-(C9) 34 [F0 0B]          to 38,3A
    035EE = Event, Give/Get Item, Info Window Print Length Wrap Line3.-(C9) 4E [F0 07]          to 54,57
    035F2 = Event, Give/Get Item, Info Window Print Length Wrap Line4.-(C9) 68 [F0 03]          to 70,74
    035F6 = Event, Give/Get Item, Info Window Jump to SpaceChr$?.      {4C} DF B3 (to 035DF)
    035F9 = Event, Give/Get Item, Info Window ?.                       [84 3D]
    035FB = Event, Give/Get Item, Info Window Jump to Max Print?.      {4C} 88 B2 (to 03488)
    035FE = Event, Give/Get Item, Info Window SpaceChr$/Position?.     (A9) FF (99) 74 07
    03603 = Event, Give/Get Item, Info Window ?.                       {98} [F0 14]
    03606 = Event, Give/Get Item, Info Window Print Length Wrap Line1.-(C9) 1A [F0 10]          to 1C,1D
    0360A = Event, Give/Get Item, Info Window Print Length Wrap Line2.-(C9) 34 [F0 0C]          to 38,3A
    0360E = Event, Give/Get Item, Info Window Print Length Wrap Line3.-(C9) 4E [F0 08]          to 54,57
    03612 = Event, Give/Get Item, Info Window Print Length Wrap Line4.-(C9) 68 [F0 04] {C8}     to 70,74
    03617 = Event, Give/Get Item, Info Window Jump to SpaceChr$?.      {4C} FE B3 (to 035FE)
    0361A = Event, Give/Get Item, Info Window ?.                       [84 3D]
    0361C = Event, Give/Get Item, Info Window Jump to Max Print?.      {4C} 88 B2 (to 03488)
    0361F = Event, Give/Get Item, Info Window Chr$-Spaces & LinePstn.  (A9) FF (99) 74 07 {C8}
    03625 = Event, Give/Get Item, Info Window Max Position?.           (C0) D0 00 [D0 F7]
    0362A = Event, Give/Get Item, Info Window ?.                       (A9) 01 [85 DE]
    0362E = Event, Give/Get Item, Info Window Jump to JumpScrptRqst?.  {4C} 99 B2 (to 03499)
    03631 = Event, Give/Get Item, Info Window Space/Position?.         (A9) FF (99) 74 07 {C8}
    03637 = Event, Give/Get Item, Info Window Max Position?.           (C0) D0 00 [D0 F7]
    0363C = Event, Give/Get Item, Info Window ?.                       (A9) 02 [85 DE]
    03640 = Event, Give/Get Item, Info Window ?.                       {4C} 99 B2 (to 03499)
    03643 = Event, Give/Get Item, Info Window ?.                       (A2) 13 00 [8E 09 42]
    03649 = Event, Give/Get Item, Info Window ?.                       (A9) A1 [8D 00 42] [9C 11 21] [9C 11 21]
    03654 = Event, Give/Get Item, Info Window Vert Position of Text.   (A9) 03 [8D 12 21] [9C 12 21] [64 7F]   to 06
    0376C = Event, Give/Get Item, Position to Print Info.            --(A9) 03 [85 12]                    to 02
    03770 = Event, Give/Get Item, Info Window ?.                       [A5 13] (18 69) 2C [85 13]
    03777 = Event, Give/Get Item, Info Window Position of Print.       (A2) 74 07    to ?
    03794 = Event, Give/Get Item, Info Window Lngth Spaces AboveChr$.--(A2) 1A 00 [8E 05 43]              to 1D 00
    037B7 = Event, Give/Get Item, Info Window Length of Chr$ Line.   --(A2) 1A 00 [8E 05 43]              to 1D 00
    037D3 = Event, Give/Get Item, Info Window Line Printing Wrap.    --[A5 14] (18 69) 1A [85 14]         to 1D

Yes/No Dialog Window Data:
Code: [Select]
    02E0C = Event, Give/Get/Info, Y/N Slct, Efx Selection.             [A5 01] (29) 0C [F0 CE]
    02E12 = Event, Give/Get/Info, Y/N Slct, ??.                        [A5 8C] (49) 01 [85 8C]
    02E18 = Event, Give/Get/Info, Y/N Slct, YesCursor Hort Pstn.       (A2) C4 28 [8E 16 21] [A5 8C] [D0 05]
    02E22 = Event, Give/Get/Info, Y/N Slct, YesCursor Chr$.            (A9) 14
    02E27 = Event, Give/Get/Info, Y/N Slct, YesCursor Space Chr$.      (A9) FF [8D 18 21]
    02E2C = Event, Give/Get/Info, Y/N Slct, YesCursor Wrap.            (A9) 20 [8D 19 21]
    02E31 = Event, Give/Get/Info, Y/N Slct, No Cursor Hort Pstn.       (A2) 04 29 [8E 16 21] [A5 8C] [F0 05]
    02E3B = Event, Give/Get/Info, Y/N Slct, No Cursor Chr$.            (A9) 14
    02E40 = Event, Give/Get/Info, Y/N Slct, No Cursor Space Chr$.      (A9) FF [8D 18 21]
    02E45 = Event, Give/Get/Info, Y/N Slct, No Cursor Wrap.            (A9) 20 [8D 19 21]
    02E57 = Event, Give/Get/Info, Y/N Slct, Efx Window Exit.           (C6) DC
    02E62 = Event, Give/Get/Info, Y/N Slct, Efx Window Exit.           (C6) DC 10 F3
    02E8D = Event, Give/Get/Info, Y/N Slct, Efx Window.                (A9) 80 [8D 15 21]
    02E92 = Event, Give/Get/Info, Y/N Slct, ??.                        {20} 0C 89
    02E95 = Event, Give/Get/Info, Y/N Slct, ??.                        (A9) 01 [8D 00 43]
    02E9A = Event, Give/Get/Info, Y/N Slct, ??.                        (A2) 10 00 [8E 05 43]
    02EA0 = Event, Give/Get/Info, Y/N Slct, Efx Gfx.                   (A9) 14 [8D 04 43]
    02EA5 = Event, Give/Get/Info, Y/N Slct, ??.                        [A5 DC] 0A 0A 0A 0A
    02EAB = Event, Give/Get/Info, Y/N Slct, Hort Pstn TopFrm.          (18 69) 56 [85 3D]
    02EB0 = Event, Give/Get/Info, Y/N Slct, Efx Gfx.                   (A9) F6
    02EB2 = Event, Give/Get/Info, Y/N Slct, Efx Gfx.                              (69) 00 [85 3E]
    02EB6 = Event, Give/Get/Info, Y/N Slct, ??.                        [A6 3D] [8E 02 43]
    02EBB = Event, Give/Get/Info, Y/N Slct, ??.                        [A5 DC] 0A 0A 0A 0A 0A
    02EC2 = Event, Give/Get/Info, Y/N Slct, Hort Pstn Window.                  (18 69) 82 [85 3D]
    02EC7 = Event, Give/Get/Info, Y/N Slct, Vert Pstn Window.          (A9) 28
    02EC9 = Event, Give/Get/Info, Y/N Slct, Vert Pstn Window.                     (69) 00 [85 3E]
    02ECD = Event, Give/Get/Info, Y/N Slct, ??.                        [A6 3D] [8E 16 21]
    02ED2 = Event, Give/Get/Info, Y/N Slct, ??.                        {20} 18 89
    02ED5 = Event, Give/Get/Info, Y/N Slct, ??.                        [A5 3D] (18 69) 20 [85 3D]
    02EDC = Event, Give/Get/Info, Y/N Slct, ??.                        [A5 3E]    (69) 00 [85 3E]
    02EE2 = Event, Give/Get/Info, Y/N Slct, ??.                        [A6 3D] [8E 16 21] [9C 0B 42]
    02EEA = Event, Give/Get/Info, Y/N Slct, Hort Pstn BtmFrm.          (A2) B6 F6 [8E 02 43]
    02EF0 = Event, Give/Get/Info, Y/N Slct, ??.                        (A2) 10 00 [8E 05 43]
    02EF6 = Event, Give/Get/Info, Y/N Slct, ??.                        {20} 18 89
    02EF9 = Event, Give/Get/Info, Y/N Slct, Hort Pstn Wrap.            [A5 3D] (18 69) 20 [85 3D]
    02F00 = Event, Give/Get/Info, Y/N Slct, ??.                        [A5 3E]    (69) 00 [85 3E]
    02F06 = Event, Give/Get/Info, Y/N Slct, ??.                        (A9) 80 [8D 15 21]
    02F0B = Event, Give/Get/Info, Y/N Slct, ??.                        {20} 0C 89
    02F0E = Event, Give/Get/Info, Y/N Slct, ??.                        (A9) 01 [8D 00 43]
    02F13 = Event, Give/Get/Info, Y/N Slct, ??.                        [A6 3D] [8E 16 21]
    02F18 = Event, Give/Get/Info, Y/N Slct, ??.                        (A2) C6 F6 [8E 02 43]
    02F1E = Event, Give/Get/Info, Y/N Slct, ??.                        (A9) 14 [8D 04 43]
    02F23 = Event, Give/Get/Info, Y/N Slct, ??.                        (A2) 10 00 [8E 05 43]
    02F29 = Event, Give/Get/Info, Y/N Slct, ??.                        {20} 18 89 {60}

Gil/GP Shown Dialog Window Data:
Code: [Select]
    02CF8 = Event, Give/Get/Info, Gil/GP, ??.                          {20} 0F 8F (to 0110F)
    02CFB = Event, Give/Get/Info, Gil/GP, Efx Gfx.                     (A9) 80 [8D 15 21]
    02D00 = Event, Give/Get/Info, Gil/GP, ??.                          {20} 0C 89 (to 00B0C)
    02D03 = Event, Give/Get/Info, Gil/GP, Efx Gfx.                     (A9) 01 [8D 00 43]
    02D08 = Event, Give/Get/Info, Gil/GP, Efx Gfx.                     (A9) 14 [8D 04 43]
    02D0D = Event, Give/Get/Info, Gil/GP, Hort Pstn TopFrm.            (A2) F6 F5 [8E 02 43]
    02D13 = Event, Give/Get/Info, Gil/GP, Efx Hort Pstn TopFrm.        (A2) 92 28 [8E 16 21]
    02D19 = Event, Give/Get/Info, Gil/GP, Efx TopFrm.                  (A2) 18 00 [8E 05 43]
    02D1F = Event, Give/Get/Info, Gil/GP, ??.                          {20} 18 89 (to 00B18)
    02D22 = Event, Give/Get/Info, Gil/GP, Hort Pstn CntrFrm1.          (A2) B2 28 [8E 16 21] [9C 0B 42]
    02D2B = Event, Give/Get/Info, Gil/GP, Efx Hort Pstn CntrFrm1.      (A2) 0E F6 [8E 02 43]
    02D31 = Event, Give/Get/Info, Gil/GP, Efx CntrFrm1.                (A2) 18 00 [8E 05 43]
    02D37 = Event, Give/Get/Info, Gil/GP, ??.                          {20} 18 89 (to 00B18)
    02D3A = Event, Give/Get/Info, Gil/GP, Hort Pstn CntrFrm2.          (A2) D2 28 [8E 16 21] [9C 0B 42]
    02D43 = Event, Give/Get/Info, Gil/GP, Efx Hort Pstn CntrFrm2.      (A2) 26 F6 [8E 02 43]
    02D49 = Event, Give/Get/Info, Gil/GP, Efx CntrFrm2.                (A2) 18 00 [8E 05 43]
    02D4F = Event, Give/Get/Info, Gil/GP, ??.                          {20} 18 89 (to 00B18)
    02D52 = Event, Give/Get/Info, Gil/GP, Hort Pstn BtmFrm.            (A2) F2 28 [8E 16 21] [9C 0B 42]
    02D5B = Event, Give/Get/Info, Gil/GP, Efx Hort Pstn BtmFrm.        (A2) 3E F6 [8E 02 43]
    02D61 = Event, Give/Get/Info, Gil/GP, Efx BtmFrm.                  (A2) 18 00 [8E 05 43]
    02D67 = Event, Give/Get/Info, Gil/GP, ??.                          {20} 18 89 (to 00B18)
    02D6A = Event, Give/Get/Info, Gil/GP, Hort Pstn of ###.            (A2) D3 28 [8E 16 21] [64 0A]
    02D72 = Event, Give/Get/Info, Gil/GP, Efx Hort Pstn ###.           (A2) 00 00 [BD 34 06]
    02D78 = Event, Give/Get/Info, Gil/GP, ??.                          (C9) 80 [D0 0E]
    02D7C = Event, Give/Get/Info, Gil/GP, ??.                          (E0) 07 00 [F0 09] [A5 0A] [D0 07]
    02D85 = Event, Give/Get/Info, Gil/GP, Space Chr$ Before ###.       (A9) FF
    02D87 = Event, Give/Get/Info, Gil/GP, ??.                          {4C} 8F AB (to 02D8F)
    02D8A = Event, Give/Get/Info, Gil/GP, ??.                          (E6) 0A [BD 34 06]
    02D8F = Event, Give/Get/Info, Gil/GP, ??.                          [8D 18 21]
    02D92 = Event, Give/Get/Info, Gil/GP, Wrap ??.                     (A9) 20
    02D94 = Event, Give/Get/Info, Gil/GP, ??.                          [8D 19 21] {E8}
    02D98 = Event, Give/Get/Info, Gil/GP, Efx Printed Length ##.       (E0) 08 00 [D0 D8] {60}

Give Item Dialog Window Data:
Code: [Select]
    03170 = Event, Give Item, Hort Position of Left  Column.         --[A5 12]         (18 69) 04 [85 12]  to 02
    03177 = Event, Give Item, Vert Position of Left  Column.           [A5 13] (29) 03 (18 69) 2C [85 13]
    03180 = Event, Give Item, Relative Position of Columns.            (A2) 74 07 [86 14]
    03185 = Event, Give Item, ??.                                      {9C} 15 21
    03188 = Event, Give Item, ??.                                      {20} 0C 89 (to 00B0C)
    0318B = Event, Give Item, ??.                                      {9C} 00 43
    0318E = Event, Give Item, ??.                                      (A9) 04 [85 11]
    03192 = Event, Give Item, ??.                                      (A2) 44 08
    03195 = Event, Give Item, ??.                                      [8E 02 43] [A6 12] [8E 16 21]
    0319D = Event, Give Item, Length of Top Blank Line Spaces.       --(A2) 1A 00 [8E 05 43]   to 1D
    031A3 = Event, Give Item, ??.                                      {20} 18 89 (to 00B18)
    031A6 = Event, Give Item, Show Position of Items Wrap.           --[A5 12] (18 69) 20 [85 12].
    031AD = Event, Give Item, ??.                                      [A5 13]    (69) 00 [85 13] .
    031B3 = Event, Give Item, ??.                                      [9C 0B 42] [A6 14]
    031B8 = Event, Give Item, ??.                                      [8E 02 43] [A6 12] [8E 16 21]
    031C0 = Event, Give Item, Length of Printed Chr's in Window.     --(A2) 1A 00 [8E 05 43]   to 1D
    031C6 = Event, Give Item, ??.                                      {20} 18 89 (to 00B18)
    031C9 = Event, Give Item, Show Position of Items Wrap.           --[A5 12] (18 69) 20 [85 12]
    031D0 = Event, Give Item, ??.                                      [A5 13]    (69) 00 [85 13]
    031D6 = Event, Give Item, ??.                                      {38}
    031D7 = Event, Give Item, ??.                                      (E9) 30
    031D9 = Event, Give Item, ??.                                      [90 07] (29) 03 (18 69) 2C [85 13]
    031E2 = Event, Give Item, Size of Printed Chr's in Window.       --[A5 14]         (18 69) 1A [85 14]  to 1D?
    031E9 = Event, Give Item, ??.                                      [A5 15]            (69) 00 [85 15]
    031EF = Event, Give Item, ??.                                      (C6) 11 [F0 03] 
------------
    03208 = Event, Give Item, ?.                                       [A5 BA] 0A 0A AA [86 3D]
    0320F = Event, Give Item, ?.                                       (A0) 00 00 [84 40]
    03214 = Event, Give Item, ?.                                       (A9) 08 [85 07]
    03218 = Event, Give Item, ?.                                       [A6 3D] [   (BD) 12 07] [D0 03]
    0321F = Event, Give Item, ?.                                       {4C} 94 B0 (to 03299)
    03222 = Event, Give Item, ?.                                       [64 19]  0A [26 19]  0A [26 19]  0A [26 19] 
    0322D = Event, Give Item, ?.                                       [18] [7D 12 07] [85 18]   
    03233 = Event, Give Item, Show Relative Position.                  [A5 19]    (69) 00 [85 19].
    03239 = Event, Give Item, ?.                                       [A6 18]  [A4 40]
    0323D = Event, Give Item, Show Length of Printed Items.          --(A9) 09 to 0B [85 08]  true.
    03241 = Event, Give Item, Items Pointer.                           (BF) 00 80 [0F]  (78000 nohd(78200 hd)).
    03245 = Event, Give Item, Items Positioner.                        [99 74 07]
    0324A = Event, Give Item, ??.                                      (C6) 08 [D0 F3]
    03250 = Event, Give Item, Separator Chr$(:).                       (A9) C8.
    03252 = Event, Give Item, Relative position of Separator Chr$(:).  (99) 7D 07   to 7F 07
    03266 = Event, Give Item, Relative position of ##-Xo.              [A5 3A]  (99) 7E 07   to 80 07
    0326B = Event, Give Item, Relative position of ##-oX.              [A5 3B]  (99) 7F 07   to 81 07
    03270 = Event, Give Item, ??.                                      [A5 07] (29) 01 [D0 0A]
    03276 = Event, Give Item, Length of Printed Chr$ in Column 1.    --[A5 40] (18 69) 0D [85 40]   to 0F
    03280 = Event, Give Item, Length of Printed Chr$ in Column 2.    --[A5 40] (18 69) 0D [85 40]   to 0E

Get Treasure Dialog Window Data:
Code: [Select]
    03538 = Event, Treasure Get Item, ?.                               [   (AD) FB 08]
    0353B = Event, Treasure Get Item, ?.                               [64 19]  0A [26 19]  0A [26 19]  0A [26 19]
    03546 = Event, Treasure Get Item, ?.                               [(18 6D) FB 08] [85 18]
    0354C = Event, Treasure Get Item, Show Position.                   [A5 19]    (69) 00 [85 19] .
    03552 = Event, Treasure Get Item, ?.                               [A6 18] [A4 3D]
    03556 = Event, Treasure Get Item, Show Length of Printed Items.  --(A9) 09 [85 07].              to 0B  true?.
    0355A = Event, Treasure Get Item, Items Pointer.                   (BF) 00 80 [0F] (78000 nohd(78200 hd)).
    0355E = Event, Treasure Get Item, Show Letters stop value/chr$.    (C9) FF (F0 0B)  ??
    03562 = Event, Treasure Get Item, View Point Position value.       (99) 74 07. ??
    03565 = Event, Treasure Get Item, ??.                              {C8}
    03566 = Event, Treasure Get Item, ??.                              [84 3D]
    03568 = Event, Treasure Get Item, ??.                              {E8}
    03569 = Event, Treasure Get Item, ??.                              (C6) 07
    0356B = Event, Treasure Get Item, ??.                              [D0 ED].
    0356D = Event, Treasure Get Item, Info Window Jump to Max Print?.  {4C} 88 B2 (to 03488)

Player Name Dialog Window Data:
Code: [Select]
    0350B = Event, DialogName Table, Select Every # Generate.          0A [85 18] 0A  18 [65 18] [85 18] 
    0350B = Event, DialogName Table, ??.                               0A [85 18] 0A  20 20 FE   [85 18]
    08000 = Event, DialogName Table, ??.                               18 [65 18]  18 [65 18]  60
    03510 = Event, DialogName Table, ??.                               
    03514 = Event, DialogName Table, ??.                               [64 19] [A6 18] [A4 3D] [64 07]
    0351C = Event, DialogName Table, Stored Memory Address.          --[BD 00 15] (@7Exxxx)  to F0 14
    0351F = Event, DialogName Table, Spaced CHR$ Stop Point.           (C9) FF [F0 10]
    03523 = Event, DialogName Table, Stored Placed Adress.             (99) 74 07
    03526 = Event, DialogName Table, ??.                               {C8 E8}
    03528 = Event, DialogName Table, Increment Value Point.            (E6) 07
    0352A = Event, DialogName Table, Shown Name Length.              --[A5 07] (C9) 06 [F0 03]   to 08
    03530 = Event, DialogName Table, Jump to Dialog Name Storage.      {4C} 1C B3 (to 0351C)
    085B4 = MainMenu, PlayerName, Pointer to Reference # of name data. (BF) 57 84 01          @ $00,84,57 ($00,86,57)
    085B8 = MainMenu, PlayerName, Generate Every # change code.        0A  [85 45]  0A  [65 45]
    085B8 = MainMenu, PlayerName, Generate Every # change code.      --[85 45]  {20} 40 DF   EA
    0E140 = [E2 20] (8F) 02 42 00  (A9) 08  (8F) 03 42 00 [EA EA EA EA] [C2 20] (AF) 16 42 00 [60]
    085BE = MainMenu, PlayerName, ??.                                  {20} B4 87  (to 089B4)
    085BF = ? B4 seems to effects names on main menu party.
    085C1 = MainMenu, PlayerName, ??.                                  [C2 20] 
    085C3 = MainMenu, PlayerName, ??.                                  [98] (18 65) 29 [A8] 
    085C8 = MainMenu, PlayerName, ??.                                  [E2 20] 
    085CA = MainMenu, PlayerName, Length Value for Name Text.        --(A9) 06 [85 45]  to 08      true
    085CE = MainMenu, PlayerName, Name Table Storage Address.        --(BD) 00 15  (@7Exxxx)   to F0 14
    089B4 = MainMenu, PlayerName, ??.                                  [85 43] [A6 43] {60}
    099A4 = TextMenu, PlayerName, Pointer ReferEnce to Text.         --(A2) 10 A7   to 00 A7
    099A7 = TextMenu, PlayerName, NameTable StorageAddress.            (A0) 00 15  (@7Exxxx)  to F0 14
    099AA = TextMenu, PlayerName, NameTable StorageAddressCompliment.  (A9) 53 00 54 00 {0F}  to 6F 00  54 00 0F
    09D1D = InfoMenu, PlayerName, ??.                                  (A2) 40 10
    09D20 = InfoMenu, PlayerName, ??.                                  (A9) 00
    09D22 = InfoMenu, PlayerName, ??.                                  [9D 00 00]
    09D25 = InfoMenu, PlayerName, ??.                                  {E8}
    09D26 = InfoMenu, PlayerName, ??.                                  (E0) 00 18 [D0 F5]
    09D2B = InfoMenu, PlayerName, Window Starting Color?.              (A2) 00 30
    09D2E = InfoMenu, PlayerName, ??.                                  [8E AA 16]
    09D31 = InfoMenu, PlayerName, ??.                                  {20} 49 87 (to 08949)
    09D34 = InfoMenu, PlayerName, ??.                                  [C2 20]
    09D36 = InfoMenu, PlayerName, NameTable StorageAddress Size?.      (A9) 53 00   to 6F 00?
    09D39 = InfoMenu, PlayerName, NameTable StorageAddress Point.    --(A2) 10 A7   to 00 A7
    09D3C = InfoMenu, PlayerName, NameTable StorageAddress.          --(A0) 00 15  (@7Exxxx)  to F0 14
    09D3F = InfoMenu, PlayerName, NameTable StorageAddress Cmplmnt.  --[54 7E] 0F  (@00 A7 0F)
    09D42 = InfoMenu, PlayerName, ??.                                  (A9) 05 00
    09D45 = InfoMenu, PlayerName, NameTable StorageAddress.            (A2) 00 15  (@7Exxxx)  to F0 14
    09D48 = InfoMenu, PlayerName, NameTable StorageAddress ??.         (A0) 0A 1B
    09D4B = InfoMenu, PlayerName, NameTable StorageAddress Cmplmnt.    [54 7E] 7E  (@7Exxxx) 
    09D4E = InfoMenu, PlayerName, ??.                                  [E2 20]
    09D50 = InfoMenu, PlayerName, ??.                                  A9 00   
    09D52 = InfoMenu, PlayerName, ??.                                  [8D AE 16] 
    09D55 = InfoMenu, PlayerName, ??.                                  {1A} 
    09D56 = InfoMenu, PlayerName, ??.                                  [8D AF 16] 
    09D59 = InfoMenu, PlayerName, ??.                                  [8D B1 16] 
    09D5C = InfoMenu, PlayerName, ??.                                  {1A} 
    09D5D = InfoMenu, PlayerName, ??.                                  [8D AD 16]
    09D60 = InfoMenu, PlayerName, ??.                                  [8D AC 16] 
    09D63 = InfoMenu, PlayerName, ??.                                  [8D B0 16] 
    09D66 = InfoMenu, PlayerName, ??.                                  {60} 
    0BD8F = InfoMenu, PlayerName, Generate Every # change code.        0A  [85 45]  0A  [65 45]
    0BD8F = InfoMenu, PlayerName, Generate Every # change code.      --[85 45]  {20} 40 DF   EA
    0E140 = [E2 20] (8F) 02 42 00  (A9) 08  (8F) 03 42 00 [EA EA EA EA] [C2 20] (AF) 16 42 00 [60]
    0BD95 = InfoMenu, PlayerName, NameTable StorageAddress.            (69) 00 15 (@7Exxxx)
    0BD98 = InfoMenu, PlayerName, ??.                                  [AA]
    0BD99 = InfoMenu, PlayerName, ??.                                  (A9) 05 00
    0BD9C = InfoMenu, PlayerName, ??.                                  (A0) 0A 1B
    0BD9F = InfoMenu, PlayerName, ??.                                  {5A} {DA}
    0BDA1 = InfoMenu, PlayerName, NameTable StorageAddress Compliment. [54 7E] 7E
    0BDA4 = InfoMenu, PlayerName, ??.                                  [E2 20]
    0BDA6 = InfoMenu, PlayerName, ??.                                  {20} 67 9B (09D67) 
    0BDA9 = InfoMenu, PlayerName, ??.                                  {7A} {FA}
    0BDAB = InfoMenu, PlayerName, ??.                                  [C2 20]
    0BDAD = InfoMenu, PlayerName, ??.                                  (A9) 05 00 
    0BDB0 = InfoMenu, PlayerName, ??.                                  54 7E 7E
    0BDB3 = InfoMenu, PlayerName, ??.                                  [E2 20]
    0BDB5 = InfoMenu, PlayerName, ??.                                  60
    127E3 = BattleMenu, PlayerName, NameTable StorageAddress.            (BD) 00 15  (@7Exxxx)
    127E6 = BattleMenu, PlayerName, Other Space Print??                  (C9) FF [D0 09] CA C6 00 [A5 00]
    127EF = BattleMenu, PlayerName, ???                                  (C9) 01 [D0] F0 [A6] 2A
    127F5 = BattleMenu, PlayerName, NameTable StorageAddress.            (BD) 00 15  (@7Exxxx)
    127F8 = BattleMenu, ??, Function Routine Call Space Print??          {20} 9F A4  ((to 1269F))  {E8}

no....I don't sleep. :sleep:
I'm always in a computer  :childish:

What I'm in Need of is how to insert a A9 08/oB or C9 08/0B in these Sequences:
    03222 = Event, Give Item, ?.                                       [64 19]  0A [26 19]  0A [26 19]  0A [26 19]               to show 08 to 0B
    0353B = Event, Treasure Get Item, ?.                               [64 19]  0A [26 19]  0A [26 19]  0A [26 19]              to show 08 to 0B
Hints: I do know [64 19]  does some kind of clear out or set value in ZeroPage, but why 19 when it adds and stores into 18 (( {18}(7D) 12 07  [85 18] )) or (( {18}(6D) FB 08  [85 18] ))??
          {0A} ASR set the bit to be shifted left once, [26] ROL sets the bit to be rotates left once.
          So the Imaginary  Value is still  ((08)).
         I've Tried The Other Value Scripts/Codes, but didn't get anywhere.
   0350B = Event, DialogName Table, Select Every # Generate.          0A [85 18] 0A  18 [65 18] [85 18]                to show 06 to 08 or any number    done found it, thanks.

I'veChanged my Items from 9 to 11 (09 to 0B) Letters, and it does not show up properly in the dialog boxes for chocobo and treasure events.
I've tried several stringed routines but to no avail as of yet. the E220/C220 applies for basic windows.

I've manipulated the dialog name table by 0A [85 18] 0A.........20 ## FE (to 080##)--> 18 [65 18] 18 [65 18] 60 .............[85 18]
So it looks like: 0A [85 18] 0A  18 [65 18] 18 [65 18] [85 18]  where it applies another +2 to the stored value to make 8 instead of 6.

I would like to have a routine for ??? A9/C9/E9 ## ??? value sequences.

I Also Need The Select Generate Variable for Battle Commands from 05 to 08.  done.

4
 :cycle:
First hand: Apologies for Triple Posting and for Address Offset Data instead of ASM.
Second hand: Data Presented is FF2us_v1-1 in Headered offsettings.
Third hand: If this is deemed necessary, then I request for Sticky.

Category Formation of collective Data goes as follows: {Items, & Spells}; {Player/Enemy, & Command}; {Windows }.
Difficulty Levels of Finding are: Used/Info, Parry/Change, ItemSelect/Equip, SpellSelect, Player, Enemy, Command.
Addressed Positions: Command, ItemSelect, SpellSelect, PlayerName, PlayerHP, Parry/Change/Pause, EnemyName, ItemRLHandText, ItemEquip, Used/Info, etc.
>Completion Info: <
---1)Used/Info - 95% [near done] need relational data for text pointers and such.
---2)Parry/Change - 80% [near done]
---3)ItemSelect/Equip - 99% [almost done] fixed most expanded extra text, now have to deal with the  who can equip item part.
---4)SpellSelect - 100+% [way past done]   Finally figured out all that addressed positioning stuff.
---5)PlayerName - 80% [still working]    expanded & moved the address position, caused some blanking issues.
---6)EnemyName - 95% [almost done]    Need to Find how to expand the print area and what is include & shown in the print area
---7)Command - 100+% [way past done] Finally figured out most of the addressed positioning.  

>*UPDATED*<
as of 2009/04/27: Added Lots More info Stuff on Extended Window Data code section.
This has the Enemy name Max Print Length, Command Lengths, Spell Data, and Items Data Lengths.

Item Select Window Data:
Code: [Select]
   11AFD = BattleMenu, ItemSelectMenu, Item Column1 Position.          (A2) 2A C5 [86 00]  to 28 C5
    11B02 = BattleMenu, ItemSelectMenu, Item Column2 Position.          (A2) 46 C5 [86 02]
    11B14 = BattleMenu, ItemSelectMenu, Item Icon Position.             (A0) 40 00 [91 00] [91 02]
    11B1B = BattleMenu, ItemSelectMenu, Both Columns BoxLine.           (A0) 02 00          
    11B1E = BattleMenu, ItemSelectMenu, Item Column1-BaseLine1 Format.  (BD) A6 8E [91 00]  
    11B23 = BattleMenu, ItemSelectMenu, Item Column2-BaseLine1 Format.  (BD) D6 8E [91 02]        to DE 8E
    11B2A = BattleMenu, ItemSelectMenu, Item Length to View/Print.    --(C0) 1A 00 [D0 EF]        to 1E 00     *1*Increase this
    11B2F = BattleMenu, ItemSelectMenu, Both Columns HortSetLine.       (A0) 42 00  
    11B32 = BattleMenu, ItemSelectMenu, Item Column1-MainLine2 Format.  (BD) A6 8E [91 00]  
    11B37 = BattleMenu, ItemSelectMenu, Item Column2-MainLine2 Format.  (BD) D6 8E [91 02]        to DE 8E
    11B3E = BattleMenu, ItemSelectMenu, Item Length to View/Print?.   --(C0) 5A 00 [D0 EF]        to 5E 00     *1*Increase this
    11B45 = BattleMenu, ItemSelectMenu, Both Columns Max PrintLength. --[8A] (18 69) 30 00 [AA]   to 38 00
                                          Must change 121B7 (A9) 30 [85 28] to 38
    11B4B = BattleMenu, ItemSelectMenu, 1st column position.            [A5 00] (18 69) 80 00 [85 00]
    11B53 = BattleMenu, ItemSelectMenu, 2nd column position.            [A5 02] (18 69) 80 00 [85 02] 7B
    12133 = BattleMenu, ItemSelectMenu, Shaded area length.           --(A9) 0C [85 02]  to 10 (0E?)
    1213C = BattleMenu, ItemSelectMenu, Color of Useable Item Text.     (A9) 00 [85 00]
    12140 = BattleMenu, ItemSelectMenu, Color of Useable Item Icon.     (A9) 00 [80 08]
    12144 = BattleMenu, ItemSelectMenu, Color of Shaded area.           (A9) 04 [85 00]
    12170 = BattleMenu, ItemSelectMenu, ThrowCmd UseText Hilit Length.--(A9) 0C [85 02]  to 10 (0E?)
    1217C = BattleMenu, ItemSelectMenu, ThrowCmd Usable text color.     (A9) 00 [85 00]
    1217F = BattleMenu, ItemSelectMenu, ThrowCmd Usable Icon color.     (A9) 00 [80 08]
    12183 = BattleMenu, ItemSelectMenu, ThrowCmd Shaded Text color.     (A9) 04 [85 00] [80 02] [A5 00]
    121B7 = BattleMenu, ItemSelectMenu, Total Print spacing.          --(A9) 30 [85 28]     to 38
                                        ,Each line is 0C(12) x 4(2 line & 2 columns) = 30, So 4 line types and 0E = 38!!    
                                          Must change 11B45 [8A] (18 69) 30 00 [AA] to 38 00
    121C0 = BattleMenu, ItemSelectMenu, Printed Postion Format.         [A5 2A] (18 69) A6 8E [8D 52 EF] {7B}  to A2
    121CC = BattleMenu, ItemSelectMenu, Total Printed Length ":##".   --(A9) 0C [8D 54]  to 0E         seems to print specific section.
    121F7 = BattleMenu, ItemSelectMenu, Select Every # Item.          --(A9) 09 [85 28]  to 0B   true.
    12214 = BattleMenu, ItemSelectMenu, Item Pointer.                   (BF) 00 80 0F  (99) FD 74 C8  (78000 nohd(78200 hd)).  true
    12228 = BattleMenu, ItemSelectMenu, Value/Viewing Size/Position?  --(A9) 08 [85 00]         to 0A (after 03 to 00 of 12256,12263)
    1222C = BattleMenu, ItemSelectMenu, Item Offsetter.                 (BF) 01 80 0F  (99) FD 74 C8  does something relative to items
    1223E = BattleMenu, ItemSelectMenu, Spacer calibrator??unknown?.    (A9) 05 [99] FD 74 C8
    12244 = BattleMenu, ItemSelectMenu, Spacer calibrator??unknown?.    (A9) 03 [80 24]  
    12248 = BattleMenu, ItemSelectMenu, Separator Chr$ ":".             (A9) C8 [99] FD 74 C8
    12256 = BattleMenu, ItemSelectMenu, Spacer calibrator of left ##.   (A9) 03 [99] FD 74 {C8}  to 00 (after 08 to 0A of 12228)
                                         effects spaces of printed ## area to be printed. posibly where?
    1225C = BattleMenu, ItemSelectMenu, left numberic value holder.     [AD 0E 18] [99] FD 74 {C8}
    12263 = BattleMenu, ItemSelectMenu, Spacer calibrator of right ##.  (A9) 03 [99] FD 74 {C8}  to 00 (after 08 to 0A of 12228)
                                         effects spaces of printed ## area to be printed. posibly where?
    12269 = BattleMenu, ItemSelectMenu, right numberic value holder.    [AD 0F 18] [99] FD 74 {C8}  {7B}
    B80C1 = BattleMenu, ItemEquipMenu, Player Equiped Item Starting Position Pointer Data.         Increases Every +60 00
              Player1  Player2  Player3  Player4  Player5  
          Was  86 BC    E6 BC    46 BD    A6 BD    06 BE   (Increases Every +60 00)  Ends 66 BE
    B80CB = BattleMenu, ItemEquipMenu, Player Equiped Item Starting Position Pointer Data.         Increases Every +08 00
              Player1  Player2  Player3  Player4  Player5  
          Was  DA 32    E2 32    EA 32    F2 32    FA 32   (Increases Every +08 00)  Ends 02 33
    B80D5 = BattleMenu, ItemEquipMenu, Player RHand/LHand Text Starting Position Pointer Data.     Increases Every +28 00
              Player1  Player2  Player3  Player4  Player5  
          Was  BE BB    E6 BB    0E BC    36 BC    5E BC   (Increases Every +28 00)  Ends 86 BC

Item Equip Window Data:  updated 2009-04-27
Code: [Select]
   119A6 = BattleMenu, ItemEquipMenu, R/S-Hand&Item Column1 Position.  (A2) EC D1 [86 00]   to EA D1
    119AB = BattleMenu, ItemEquipMenu, L/S-Hand&Item Column2 Position.  (A2) 08 D2 [86 02]
    119B7 = BattleMenu, ItemEquipMenu, Equiped Item Print Pointer.      (BF) C1 FE 16  {48}
    119BC = BattleMenu, ItemEquipMenu, R/L-Hand Print Pointer.          (BF) D5 FE 16  {AA 7B}
    119C6 = BattleMenu, ItemEquipMenu, "RHand" Base Print Placement.    (BD) 00 00 [91 00]
    119CB = BattleMenu, ItemEquipMenu, "LHand" Base Print Placement.    (BD) 14 00 [91 02]
    119D2 = BattleMenu, ItemEquipMenu, "R/L-Hand" Print Format Length.  (C0) 0A 00 [D0 EF]
    119D7 = BattleMenu, ItemEquipMenu, "RHand" Main Print LinePosition. (A0) 40 00
    119DA = BattleMenu, ItemEquipMenu, "RHand" Main Print Placement.    (BD) 00 00 [91 00]
    119DF = BattleMenu, ItemEquipMenu, "RHand" Main Print Placement.    (BD) 14 00 [91 02]
    119E6 = BattleMenu, ItemEquipMenu, Other Spaces??.                  (C0) 4A 00 [D0 EF] {FA}
    119EC = BattleMenu, ItemEquipMenu, ItemName Main Print BoxPosition. (A0) 80 00              
    119EF = BattleMenu, ItemEquipMenu, ItemName Base Print Placement.   (BD) 00 00 [91 00]
    119F4 = BattleMenu, ItemEquipMenu, ItemName Base Print Placement.   (BD) 30 00 [91 02]  to 38 00    must change 11F70 to 38
    119FB = BattleMenu, ItemEquipMenu, ItemName Main PrintFormatLength. (C0) 98 00 [D0 EF]  to 9C 00    *1*Increase this
    11A00 = BattleMenu, ItemEquipMenu, ItemName Main Print LinePosition.(A0) C0 00                      moves both parts of whole line.
    11A03 = BattleMenu, ItemEquipMenu, ItemName Main Print Placement.   (BD) 00 00 [91 00]
    11A08 = BattleMenu, ItemEquipMenu, ItemName Main Print Placement.   (BD) 30 00 [91 02]  to 38 00    must change 11F70 to 38
    11A0F = BattleMenu, ItemEquipMenu, Other Spaces??.                  (C0) D8 00 [D0 EF]  to DC 00    *1*Increase this
    11F6F = BattleMenu, ItemEquipMenu, Line Position Format.            00
    11F70 = BattleMenu, ItemEquipMenu, Total Max Print Format.        --30        to 38  must change 119F4/11A08 to 38 00
    11F71 = BattleMenu, ItemEquipMenu, Line Compliment arrays.          [9C 16 18] [9C 17 18] {20} D5 [9D EE 17 18] [AD 17 18]
    11F99 = BattleMenu, ItemEquipMenu, Pointer to "#Hand" text.         (BD) 00 20
    11FA6 = BattleMenu, ItemEquipMenu, Printed "#Hand" position?.       (A9) 14 [85 28]
    11FBE = BattleMenu, ItemEquipMenu, Effects L/S-Handed Printout.     (A9) 14 [85 00]
    11FDB = BattleMenu, ItemEquipMenu, Total Printed Length ":##".    --(A9) 0C [8D 54] {EF}  to 0E    seems to print specific section.
            .                          (0C) - "@ItemName:##"  to  (0E) - "@Item'sName:##"
    12022 = BattleMenu, ItemEquipMenu, Select every # Item.           --(A9) 09 [85 28]  to 0B  true?.
    1204C = BattleMenu, ItemEquipMenu, Pointers for Item Names.         (BF) 00 80 0F (99) FD 74 C8 (78000 nohd(78200 hd)).
    12060 = BattleMenu, ItemEquipMenu, Value Length?                  --(A9) 08 [85 00]     to 0A      (after ??)
    12064 = BattleMenu, ItemEquipMenu, OffPointers for Item Names.      (BF) 01 80 0F (99) FD 74 C8 [E8]  (over 1 to eliminate icon).
    12080 = BattleMenu, ItemEquipMenu, Separator Chr$ ":".              (A9) C8 (99) FD 74 C8
    1208E = BattleMenu, ItemEquipMenu, left numberic value holder.      [AD 0E 18] (99) FD 74 C8
    12095 = BattleMenu, ItemEquipMenu, right numberic value holder.     [AD 0F 18] (99) FD 74 C8 {7B}

Spell Select Window Data:  updated 2009-04-27
Code: [Select]
   1161F = BattleMenu, SpellSelectMenu, MpNeeded, efx space after ###. (A2) 06 00 [86 0E]
    11624 = BattleMenu, SpellSelectMenu, MpNeeded, unknown print of ###.(A9) 00
    11626 = BattleMenu, SpellSelectMenu, MpNeeded, efx print of ###.    (A2) [39 18]
    11629 = BattleMenu, SpellSelectMenu, MpNeeded, efx print of ###.    (A0) 39 5F {20}
    1162D = BattleMenu, SpellSelectMenu, MpNeeded, efx print of ###.    9A 86 [9C 38 18] {60} [AD 24 18] [F0 29] [AD 25 18] AA
    1163C = BattleMenu, SpellSelectMenu, MpNeeded, efx print of ###.    (BF) 67 94 02 {AA}
    11958 = BattleMenu, SpellSelectMenu, ?                              00 1C 38 54 70     +1C each Step?
    1195D = BattleMenu, SpellSelectMenu, PrintFormat of "NeedMP" Text.  DE DF E0 E1 FF E2 E3  
    11964 = BattleMenu, SpellSelectMenu, ?                              [AD 22 18] {AA}
    11968 = BattleMenu, SpellSelectMenu, Pointer of "MP" text?.         (BF) 58 97 02  to 011758/011958
    1196C = BattleMenu, SpellSelectMenu, ?                              {AA} 7B A8
    1196F = BattleMenu, SpellSelectMenu, LinePosition of "MP" text.     (BD) 92 BA (99) D4 D3   to (99) DC D3
    11975 = BattleMenu, SpellSelectMenu, LinePosition of MP###/###.     (BD) A0 BA (99) 14 D4   to (99) 1C D4
    1197B = BattleMenu, SpellSelectMenu, ?                              [C8 E8]
    1197D = BattleMenu, SpellSelectMenu, Print Length of MP###/###.     (C0) 0E 00 [D0 ED]      to 06 00
    11982 = BattleMenu, SpellSelectMenu, ?                              7B AA A8
    11985 = BattleMenu, SpellSelectMenu, Pointer of "NeedMP" Text.      (BF) 5D 97 02  to 01175D/01195D
    11989 = BattleMenu, SpellSelectMenu, LinePosition of "NeedMP"Text.             (99) 94 D4   to (99) 9A D4
    1198C = BattleMenu, SpellSelectMenu, ?                              [C8 C8 E8]
    1198F = BattleMenu, SpellSelectMenu, Print Length of NeedMP Text.   (E0) 07 00 [D0 F1]      to 04 00
    11994 = BattleMenu, SpellSelectMenu, Printabilty of NeedMP Text.    (A9) 06 [A0 02 00]
    11999 = BattleMenu, SpellSelectMenu, ?                              {20} 38 97 ((to 11938))
    1199C = BattleMenu, SpellSelectMenu, ?                              (A9) 01  [8D 25 18]  [8D 24 18]  {60} {60}
    11A25 = BattleMenu, SpellSelectMenu, Select Every Position.         [00 00] [C0 06] [80 0D] [40 14] [00 1B]   every +C0 06
    11A25 = BattleMenu, SpellSelectMenu, Select Every Position.         [00 00] [00 09] [00 12] [00 1B] [00 24]   every +00 09
    11A25 = BattleMenu, SpellMenus, 1st Player's Spell Position Data.   [00 00]    to [00 00]
    11A27 = BattleMenu, SpellMenus, 2nd Player's Spell Position Data.   [C0 06]    to [00 09]
    11A29 = BattleMenu, SpellMenus, 3rd Player's Spell Position Data.   [80 0D]    to [00 12]
    11A2B = BattleMenu, SpellMenus, 4th Player's Spell Position Data.   [40 14]    to [00 1B]
    11A2D = BattleMenu, SpellMenus, 5th Player's Spell Position Data.   [00 1B]    to [00 24]
    11A2F = BattleMenu, SpellMenus, All Summon SpellSelectMenu Position.(A2) 80 04  [80 08]   to 00 06
    11A34 = BattleMenu, SpellMenus, All Black  SpellSelectMenu Position.(A2) 40 02  [80 03]   to 00 03
    11A39 = BattleMenu, SpellMenus, All White  SpellSelectMenu Position.(A2) 00 00            to 00 00
    11A3C = BattleMenu, SpellSelectMenu, ?                              {DA} [AD 22 18]                                            
    11A40 = BattleMenu, SpellSelectMenu, ?                              [85 00]
    11A42 = BattleMenu, SpellSelectMenu, To SpellName Shading.          {20} B5 9E ((to 120B5))  
    11A45 = BattleMenu, SpellSelectMenu, ?                              {FA} [86 06]                              
    11A48 = BattleMenu, All Select Menus, Effects inbetween Spaces.     (A2) 36 C5 [86 00]      
    11A4D = BattleMenu, SpellSelectMenu, ?                              (A2) 10 00 [7B A8 3A] [91 00]  {C8 C8}                          
    11A57 = BattleMenu, SpellSelectMenu, Length of xtra spaces at end.  (C0) 2A 00 [D0 F7]  to 2E ?
    11A5C = BattleMenu, SpellSelectMenu, ?                              [C2 20]                                                    
    11A5E = BattleMenu, All Select Menus, Effects inbetween Spaces.     [A5 00] (18 69) 40 00 [85 00]
    11A66 = BattleMenu, SpellSelectMenu, ?                              {7B}
    11A67 = BattleMenu, SpellSelectMenu, ?                              [E2 20]                                                        
    11A69 = BattleMenu, SpellSelectMenu, effects xtra spaces at end?    {CA} [D0 E4]    
    11A6C = BattleMenu, SpellSelectMenu, Spell Column1 Position.        (A2) 2A C5 [86 00]  to 2A C5
    11A71 = BattleMenu, SpellSelectMenu, Spell Column2 Position.        (A2) 38 C5 [86 02]  to 3A C5
    11A76 = BattleMenu, SpellSelectMenu, Spell Column3 Position.        (A2) 46 C5 [86 04]  to 4A C5
    11A7B = BattleMenu, SpellSelectMenu, ?                              [AD 22 18] 0A AA                                              
    11A80 = BattleMenu, SpellSelectMenu, ?                              [C2 20]                                                        
    11A82 = BattleMenu, SpellSelectMenu, ?                              (BF) 25 98 02 [18 65 06] {AA 7B}    to 011825/011A25                              
    11A8B = BattleMenu, SpellSelectMenu, ?                              [E2 20]                                                    
    11A8D = BattleMenu, SpellSelectMenu, Troth Columns unknown effect.  (A9) 08 [85 06]     to ??
    11A91 = BattleMenu, SpellSelectMenu, ?                              {7B A8}                                                      
    11A93 = BattleMenu, SpellSelectMenu, SpellColumn1-BaseLine1 Format. (BD) A6 97 [91 00]  to 36 9C  (every 18) to (20)
    11A98 = BattleMenu, SpellSelectMenu, SpellColumn2-BaseLine1 Format. (BD) BE 97 [91 02]  to 4E 9C / 56 9C
    11A9D = BattleMenu, SpellSelectMenu, SpellColumn3-BaseLine1 Format. (BD) D6 97 [91 04]  to 66 9C / 76 9C
    11AA2 = BattleMenu, SpellSelectMenu, ?                              [C8 E8]                                                    
    11AA4 = BattleMenu, SpellSelectMenu, Spell Length to View/Print.  --(C0) 0C 00 [D0 EA]  to 10 00 [?? ??]
                        0C for 6 letters each line, 10 for 8 letters each line, now just need size & print of max chr$ length.
    11AA9 = BattleMenu, SpellSelectMenu, All 3 Columns Line Position.   (A0) 40 00
    11AAC = BattleMenu, SpellSelectMenu, SpellColumn1-MainLine2 Format. (BD) A6 97 [91 00]  to 36 9C  (every 18) to (20)
    11AB1 = BattleMenu, SpellSelectMenu, SpellColumn2-MainLine2 Format. (BD) BE 97 [91 02]  to 4E 9C / 56 9C
    11AB6 = BattleMenu, SpellSelectMenu, SpellColumn3-MainLine2 Format. (BD) D6 97 [91 04]  to 66 9C / 76 9C
    11ABB = BattleMenu, SpellSelectMenu, ?                              [C8 E8]                                                    
    11ABD = BattleMenu, SpellSelectMenu, Spell Length to View/Print.  --(C0) 4C 00 [D0 EA]  to 50 00 [?? ??]
                                         Compliment to 11AA4, Seems to effect where to print half lines.
    11AC2 = BattleMenu, SpellSelectMenu, ?                              [C2 20]                                                    
    11AC4 = BattleMenu, SpellSelectMenu, Troth Columns unknown effect.  [8A] (18 69) 30 00 [AA]    to 40 00
    11ACA = BattleMenu, SpellSelectMenu, 1st Column Position.           [A5 00] (18 69) 80 00 [85 00]
    11AD2 = BattleMenu, SpellSelectMenu, 2nd Column Position.           [A5 02] (18 69) 80 00 [85 02]
    11ADA = BattleMenu, SpellSelectMenu, 3rd Column Position.           [A5 04] (18 69) 80 00 [85 04]
    11AE2 = BattleMenu, SpellSelectMenu, ?                              {7B}                                                
    11AE3 = BattleMenu, SpellSelectMenu, ?                              [E2 20]                                              
    11AE5 = BattleMenu, SpellSelectMenu, ?                              (C6 06) [D0 A8]                                    
    11AE9 = BattleMenu, SpellSelectMenu, ?                              (A9) 02
    11AEB = BattleMenu, SpellSelectMenu, ?                              (A0) 02 00
    11AEE = BattleMenu, SpellSelectMenu, ?                              {20} 38 97 ((to 11938))                    
    11AF1 = BattleMenu, SpellSelectMenu, ?                              (A9) 01 [8D 25 18] [8D 24 18] {60}

    120B5 = BattleMenu, SpellSelectMenu, ?                              [A5 00] 0A {AA}  
    120B9 = BattleMenu, SpellSelectMenu, ?                              [C2 20]
    120BB = BattleMenu, SpellSelectMenu, Pointer to Position data.      (BF) E9 FE 16 [85 00]     to 0B7EE9/0B80E9
    120C1 = BattleMenu, SpellSelectMenu, Pointer to Position data.      (BF) DF FE 16 [85 02]     to 0B7EDF/0B80DF
    120C7 = BattleMenu, SpellSelectMenu, 1stColumn HiLite StartPosition.(18 69) 0C 00 [85 04]     to 10 00
    120CD = BattleMenu, SpellSelectMenu, ?                              {7B}
    120CE = BattleMenu, SpellSelectMenu, ?                              [E2 20]
    120D0 = BattleMenu, SpellSelectMenu, Factor?                        (A9) 48 [85 07]        to 60?
    120D4 = BattleMenu, SpellSelectMenu, ?                              (A0) 01 00 [B2 00]
    120D9 = BattleMenu, SpellSelectMenu, ?                              30
    120DA = BattleMenu, SpellSelectMenu, ?                              08
    120DB = BattleMenu, SpellSelectMenu, Color of Useable Spell Text.   (A9) 00 [85 06]        to 08  
    120DF = BattleMenu, SpellSelectMenu, Color of Useable Spell Icon.   (A9) 00 [80 08]        to 0C
    120E3 = BattleMenu, SpellSelectMenu, Color of Shaded area.          (A9) 04 [85 06]        to
    120E7 = BattleMenu, SpellSelectMenu, ?                              [80 02] {A5 06} [91 02] [91 04]
    120EF = BattleMenu, SpellSelectMenu, ?                              {C8} {C8}
    120F1 = BattleMenu, SpellSelectMenu, Total Text HiLite area Length. (C0) 0D 00 [D0 F3]     to 11 00
    120F6 = BattleMenu, SpellSelectMenu, ?                              [C2 20]
    120F8 = BattleMenu, SpellSelectMenu, Icon HiLite Positon area.      [A5 02] (18 69) 18 00 [85 02]   to 20 00
    12100 = BattleMenu, SpellSelectMenu, IconText HiLite StartPosition.         (18 69) 0C 00 [85 04]   to 10 00
    12106 = BattleMenu, SpellSelectMenu, Effects of Shaded area.        [A5 00] (18 69) 04 00 [85 00]   to  
    1210E = BattleMenu, SpellSelectMenu, ?                              {7B}
    1210F = BattleMenu, SpellSelectMenu, ?                              [E2 20]
    12111 = BattleMenu, SpellSelectMenu, ?                              (C6) 07 [D0 BF] {60}
    12278 = BattleMenu, SpellSelectMenu, ?                              [9C 16 18] [9C 17 18]  
    1227E = BattleMenu, SpellSelectMenu, To SpellName Positions.        {20} 96 A0 ((to 12296))
    12281 = BattleMenu, SpellSelectMenu, ?                              [EE 17 18] [AD 17 18]  
    12287 = BattleMenu, SpellSelectMenu, ?                              (C9) 48 [D0 F3]   to ?
    1228B = BattleMenu, SpellSelectMenu, ?                              [EE 16 18] [AD 16 18]
                                                                                                                                      
    12291 = BattleMenu, SpellSelectMenu, ?                              (C9) 05 [D0 E6] effects commands, multiple of single type.
    12295 = BattleMenu, SpellSelectMenu, ?                              {60}
    12296 = BattleMenu, SpellSelectMenu, ?                              (A2) FD 74 [8E 50 EF]
    1229C = BattleMenu, SpellSelectMenu, Position of MainLine Frame.  --(A9) 06 [8D 54]   to 08   true.
                                                                    Moves Main Icon and Text over but leaves behind the Base.
                                                                    Does not expand text size or printed length.
    122A0 = BattleMenu, SpellSelectMenu, ?                              EF [AD 17 18] [85 26]
    122A6 = BattleMenu, SpellSelectMenu, Total Rows of Columns.       --(A9) 18 [85 28]   to 20
                                                             as if 3 columns & 8 rows then 18h(24d), 3 & 8 = 20(32)??
                                                             maybe 24 total spells in 1 section
                                                             Moves Main Icon/Text over and not the Base.
    122AA = BattleMenu, SpellSelectMenu, ?                              {20} 60 85 ((to 10760))  
    122AD = BattleMenu, SpellSelectMenu, ?                              [AD 16 18] 0A AA [AD 17 18]
    122B5 = BattleMenu, SpellSelectMenu, ?                              [C2 20]
    122B7 = BattleMenu, SpellSelectMenu, ?                              0A 0A [85 00]
    122BB = BattleMenu, SpellSelectMenu, Pointer to Position data.      (BF) DF FE 16 [18 65 2A] [8D 52 EF]  to 0B7EDF/0B80DF
    122C5 = BattleMenu, SpellSelectMenu, Pointer to Position data.      (BF) E9 FE 16 [18 65 00] {AA 7B}     to 0B7EE9/0B80E9
    122CE = BattleMenu, SpellSelectMenu, ?                              [E2 20]
    122D0 = BattleMenu, SpellSelectMenu, ?                              (BD) 01 00 [85 26]
    122D5 = BattleMenu, SpellSelectMenu, ?                              (A9) 00 [85 00]
    122D9 = BattleMenu, SpellSelectMenu, ?                              (A9) 00 [85 01]
    122DD = BattleMenu, SpellSelectMenu, ?                              (BD) 00 00
    122E0 = BattleMenu, SpellSelectMenu, ?                              (29) 80 [F0 06]      does something to spells in battle.
    122E4 = BattleMenu, SpellSelectMenu, ?                              (A9) 04 [85 00] [85 01]
    122EA = BattleMenu, SpellSelectMenu, Every # Spell.               --(A9) 06 [85 28]  to 08    true.
    122EE = BattleMenu, SpellSelectMenu, ?                              {20} 60 85 ((to 10760))  
    122F1 = BattleMenu, SpellSelectMenu, ?                              [A6 2A] {7B} {A8}
    122F5 = BattleMenu, SpellSelectMenu, ?                              (A9) 0E (99) FD 74 {C8} [A5 01] (99) FD 74 {C8}
    12301 = BattleMenu, SpellSelectMenu, ?                              (A9) 03 (99) FD 74 {C8}
    12307 = BattleMenu, SpellSelectMenu, Spell Name Text Pointer.       (BF) 00 89 0F [99 FD 74 C8]  (78B00)(BF 00 8B 0F) true.
    1230F = BattleMenu, SpellSelectMenu, ?                              (A9) 0E (99) FD 74 {C8} [A5 00]
    12317 = BattleMenu, SpellSelectMenu, ?                              (99) FD 74 {C8}
    1231B = BattleMenu, SpellSelectMenu, Space Length Position.       --(A9) 05 [85 00]   to 07  true.
                                           Viewing frame? ^moves spaces over or expands spaces??                      
    1231F = BattleMenu, SpellSelectMenu, Spell Offset.                  (BF) 01 89 0F [99 FD 74 C8]         (BF 01 8B 0F)
    12327 = BattleMenu, SpellSelectMenu, ?                              {E8} C6 00 [D0 F3] {7B} (99) FD 74  
    12330 = BattleMenu, SpellSelectMenu, ?                              {20} 5D A4 ((to 1265D))  {60}  
    B80DF = BattleMenu, SpellSelectMenu, Player Spell Starting Position Pointer Data.              Increases Every +C0 06 [Factor 18 * 48]
              Player1  Player2  Player3  Player4  Player5  
          Was  A6 97    66 9E    26 A5    E6 AB    A6 B2   (Increases Every +C0 06)  Ends 66 B9
          Now  36 9C    36 A5    36 AE    36 B7    36 C0   (Increases Every +00 09)  Ends 36 C9
    B80E9 = BattleMenu, SpellSelectMenu, Player Spell Starting Position Pointer Data.              Increases Every +20 01
              Player1  Player2  Player3  Player4  Player5  (Factors=20*09, 10*12, 0C*18, 08*24, 06*30, 04*48, 03*60, 02*90)
          Was  7A 2C    9A 2D    BA 2E    DA 2F    FA 30   (Increases Every +20 01)  Ends 1A 32 (06*30)

Use-On/Use Item On Who Window Data:
Code: [Select]
   124CC = BattleMenu, UseOnPlayer Menu, Position Format.              [A5 00] (18 69) 40 00 [85 00]
    124D4 = BattleMenu, UseOnPlayer Menu, Position Format.              [A5 02] (18 69) 40 00 [85 02]
    124EA = BattleMenu, UseOnPlayer InfoWindow, Info Position.        --(A2) 10 D7 [8E 52 EF]   to 12 D7
                        Info Stat Text is 8 letters long and is the basic 8 icons or a name of status conditions.
    12568 = BattleMenu, UseOnPlayer InfoWindow, Info LinePrint Format.  (A9) 20 [8D 54 EF]
    1256D = BattleMenu, UseOnPlayer InfoWindow, Info LinePrint Format.  (A9) 20 [8D 55 EF]
    1257A = BattleMenu, UseOnPlayer InfoWindow, Info LinePstn Format.  (18 69) 80 00 [8D 52 EF] {7B}


http://dragonfox-pages0.hyperholyiceplasmadragonfox.net/DragonFox_Pages0.html
(look for the Chozo Stautes facing each other in the updated &^^& updated section) or this:
http://hyperholyiceplasmadragonfox.net/DragonFoxPages0/Files/FF4wy_ItemAddresses.zip

5
Final Fantasy IV Research & Development / Damage Numbers Display
« on: May 11, 2008, 09:18:56 PM »
A little off topic but somewhat the same subject.

While playing around with the graphics/menu data for the battles, I've noticed that when attacked by or attacking the enemy there's five(5) different placement values on the screen that bounce.
On the normal play, I only see the four(4) displayed.

Is there an algorythm routine for showing more than 9999 and relimit it to 59999? (still keeping the two bytes limit)
It would also be nice to have more than 9999 hp and 999 mp, but that's another story.

Thanks.

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