
First hand: Apologies for Triple Posting and for Address Offset Data instead of ASM.
Second hand: Data Presented is FF2us_v1-1 in Headered offsettings.
Third hand: If this is deemed necessary, then I request for Sticky.
Category Formation of collective Data goes as follows: {Items, & Spells}; {Player/Enemy, & Command}; {Windows }.
Difficulty Levels of Finding are: Used/Info, Parry/Change, ItemSelect/Equip, SpellSelect, Player, Enemy, Command.
Addressed Positions: Command, ItemSelect, SpellSelect, PlayerName, PlayerHP, Parry/Change/Pause, EnemyName, ItemRLHandText, ItemEquip, Used/Info, etc.
>Completion Info: <
---1)Used/Info - 95% [near done] need relational data for text pointers and such.
---2)Parry/Change - 80% [near done]
---3)ItemSelect/Equip - 99% [almost done] fixed most expanded extra text, now have to deal with the who can equip item part.
---4)SpellSelect - 100+% [way past done] Finally figured out all that addressed positioning stuff.
---5)PlayerName - 80% [still working] expanded & moved the address position, caused some blanking issues.
---6)EnemyName - 95% [almost done] Need to Find how to expand the print area and what is include & shown in the print area
---7)Command - 100+% [way past done] Finally figured out most of the addressed positioning.
>*UPDATED*<
as of 2009/04/27: Added Lots More info Stuff on Extended Window Data code section.
This has the Enemy name Max Print Length, Command Lengths, Spell Data, and Items Data Lengths.
Item Select Window Data:
11AFD = BattleMenu, ItemSelectMenu, Item Column1 Position. (A2) 2A C5 [86 00] to 28 C5
11B02 = BattleMenu, ItemSelectMenu, Item Column2 Position. (A2) 46 C5 [86 02]
11B14 = BattleMenu, ItemSelectMenu, Item Icon Position. (A0) 40 00 [91 00] [91 02]
11B1B = BattleMenu, ItemSelectMenu, Both Columns BoxLine. (A0) 02 00
11B1E = BattleMenu, ItemSelectMenu, Item Column1-BaseLine1 Format. (BD) A6 8E [91 00]
11B23 = BattleMenu, ItemSelectMenu, Item Column2-BaseLine1 Format. (BD) D6 8E [91 02] to DE 8E
11B2A = BattleMenu, ItemSelectMenu, Item Length to View/Print. --(C0) 1A 00 [D0 EF] to 1E 00 *1*Increase this
11B2F = BattleMenu, ItemSelectMenu, Both Columns HortSetLine. (A0) 42 00
11B32 = BattleMenu, ItemSelectMenu, Item Column1-MainLine2 Format. (BD) A6 8E [91 00]
11B37 = BattleMenu, ItemSelectMenu, Item Column2-MainLine2 Format. (BD) D6 8E [91 02] to DE 8E
11B3E = BattleMenu, ItemSelectMenu, Item Length to View/Print?. --(C0) 5A 00 [D0 EF] to 5E 00 *1*Increase this
11B45 = BattleMenu, ItemSelectMenu, Both Columns Max PrintLength. --[8A] (18 69) 30 00 [AA] to 38 00
Must change 121B7 (A9) 30 [85 28] to 38
11B4B = BattleMenu, ItemSelectMenu, 1st column position. [A5 00] (18 69) 80 00 [85 00]
11B53 = BattleMenu, ItemSelectMenu, 2nd column position. [A5 02] (18 69) 80 00 [85 02] 7B
12133 = BattleMenu, ItemSelectMenu, Shaded area length. --(A9) 0C [85 02] to 10 (0E?)
1213C = BattleMenu, ItemSelectMenu, Color of Useable Item Text. (A9) 00 [85 00]
12140 = BattleMenu, ItemSelectMenu, Color of Useable Item Icon. (A9) 00 [80 08]
12144 = BattleMenu, ItemSelectMenu, Color of Shaded area. (A9) 04 [85 00]
12170 = BattleMenu, ItemSelectMenu, ThrowCmd UseText Hilit Length.--(A9) 0C [85 02] to 10 (0E?)
1217C = BattleMenu, ItemSelectMenu, ThrowCmd Usable text color. (A9) 00 [85 00]
1217F = BattleMenu, ItemSelectMenu, ThrowCmd Usable Icon color. (A9) 00 [80 08]
12183 = BattleMenu, ItemSelectMenu, ThrowCmd Shaded Text color. (A9) 04 [85 00] [80 02] [A5 00]
121B7 = BattleMenu, ItemSelectMenu, Total Print spacing. --(A9) 30 [85 28] to 38
,Each line is 0C(12) x 4(2 line & 2 columns) = 30, So 4 line types and 0E = 38!!
Must change 11B45 [8A] (18 69) 30 00 [AA] to 38 00
121C0 = BattleMenu, ItemSelectMenu, Printed Postion Format. [A5 2A] (18 69) A6 8E [8D 52 EF] {7B} to A2
121CC = BattleMenu, ItemSelectMenu, Total Printed Length ":##". --(A9) 0C [8D 54] to 0E seems to print specific section.
121F7 = BattleMenu, ItemSelectMenu, Select Every # Item. --(A9) 09 [85 28] to 0B true.
12214 = BattleMenu, ItemSelectMenu, Item Pointer. (BF) 00 80 0F (99) FD 74 C8 (78000 nohd(78200 hd)). true
12228 = BattleMenu, ItemSelectMenu, Value/Viewing Size/Position? --(A9) 08 [85 00] to 0A (after 03 to 00 of 12256,12263)
1222C = BattleMenu, ItemSelectMenu, Item Offsetter. (BF) 01 80 0F (99) FD 74 C8 does something relative to items
1223E = BattleMenu, ItemSelectMenu, Spacer calibrator??unknown?. (A9) 05 [99] FD 74 C8
12244 = BattleMenu, ItemSelectMenu, Spacer calibrator??unknown?. (A9) 03 [80 24]
12248 = BattleMenu, ItemSelectMenu, Separator Chr$ ":". (A9) C8 [99] FD 74 C8
12256 = BattleMenu, ItemSelectMenu, Spacer calibrator of left ##. (A9) 03 [99] FD 74 {C8} to 00 (after 08 to 0A of 12228)
effects spaces of printed ## area to be printed. posibly where?
1225C = BattleMenu, ItemSelectMenu, left numberic value holder. [AD 0E 18] [99] FD 74 {C8}
12263 = BattleMenu, ItemSelectMenu, Spacer calibrator of right ##. (A9) 03 [99] FD 74 {C8} to 00 (after 08 to 0A of 12228)
effects spaces of printed ## area to be printed. posibly where?
12269 = BattleMenu, ItemSelectMenu, right numberic value holder. [AD 0F 18] [99] FD 74 {C8} {7B}
B80C1 = BattleMenu, ItemEquipMenu, Player Equiped Item Starting Position Pointer Data. Increases Every +60 00
Player1 Player2 Player3 Player4 Player5
Was 86 BC E6 BC 46 BD A6 BD 06 BE (Increases Every +60 00) Ends 66 BE
B80CB = BattleMenu, ItemEquipMenu, Player Equiped Item Starting Position Pointer Data. Increases Every +08 00
Player1 Player2 Player3 Player4 Player5
Was DA 32 E2 32 EA 32 F2 32 FA 32 (Increases Every +08 00) Ends 02 33
B80D5 = BattleMenu, ItemEquipMenu, Player RHand/LHand Text Starting Position Pointer Data. Increases Every +28 00
Player1 Player2 Player3 Player4 Player5
Was BE BB E6 BB 0E BC 36 BC 5E BC (Increases Every +28 00) Ends 86 BC
Item Equip Window Data: updated 2009-04-27
119A6 = BattleMenu, ItemEquipMenu, R/S-Hand&Item Column1 Position. (A2) EC D1 [86 00] to EA D1
119AB = BattleMenu, ItemEquipMenu, L/S-Hand&Item Column2 Position. (A2) 08 D2 [86 02]
119B7 = BattleMenu, ItemEquipMenu, Equiped Item Print Pointer. (BF) C1 FE 16 {48}
119BC = BattleMenu, ItemEquipMenu, R/L-Hand Print Pointer. (BF) D5 FE 16 {AA 7B}
119C6 = BattleMenu, ItemEquipMenu, "RHand" Base Print Placement. (BD) 00 00 [91 00]
119CB = BattleMenu, ItemEquipMenu, "LHand" Base Print Placement. (BD) 14 00 [91 02]
119D2 = BattleMenu, ItemEquipMenu, "R/L-Hand" Print Format Length. (C0) 0A 00 [D0 EF]
119D7 = BattleMenu, ItemEquipMenu, "RHand" Main Print LinePosition. (A0) 40 00
119DA = BattleMenu, ItemEquipMenu, "RHand" Main Print Placement. (BD) 00 00 [91 00]
119DF = BattleMenu, ItemEquipMenu, "RHand" Main Print Placement. (BD) 14 00 [91 02]
119E6 = BattleMenu, ItemEquipMenu, Other Spaces??. (C0) 4A 00 [D0 EF] {FA}
119EC = BattleMenu, ItemEquipMenu, ItemName Main Print BoxPosition. (A0) 80 00
119EF = BattleMenu, ItemEquipMenu, ItemName Base Print Placement. (BD) 00 00 [91 00]
119F4 = BattleMenu, ItemEquipMenu, ItemName Base Print Placement. (BD) 30 00 [91 02] to 38 00 must change 11F70 to 38
119FB = BattleMenu, ItemEquipMenu, ItemName Main PrintFormatLength. (C0) 98 00 [D0 EF] to 9C 00 *1*Increase this
11A00 = BattleMenu, ItemEquipMenu, ItemName Main Print LinePosition.(A0) C0 00 moves both parts of whole line.
11A03 = BattleMenu, ItemEquipMenu, ItemName Main Print Placement. (BD) 00 00 [91 00]
11A08 = BattleMenu, ItemEquipMenu, ItemName Main Print Placement. (BD) 30 00 [91 02] to 38 00 must change 11F70 to 38
11A0F = BattleMenu, ItemEquipMenu, Other Spaces??. (C0) D8 00 [D0 EF] to DC 00 *1*Increase this
11F6F = BattleMenu, ItemEquipMenu, Line Position Format. 00
11F70 = BattleMenu, ItemEquipMenu, Total Max Print Format. --30 to 38 must change 119F4/11A08 to 38 00
11F71 = BattleMenu, ItemEquipMenu, Line Compliment arrays. [9C 16 18] [9C 17 18] {20} D5 [9D EE 17 18] [AD 17 18]
11F99 = BattleMenu, ItemEquipMenu, Pointer to "#Hand" text. (BD) 00 20
11FA6 = BattleMenu, ItemEquipMenu, Printed "#Hand" position?. (A9) 14 [85 28]
11FBE = BattleMenu, ItemEquipMenu, Effects L/S-Handed Printout. (A9) 14 [85 00]
11FDB = BattleMenu, ItemEquipMenu, Total Printed Length ":##". --(A9) 0C [8D 54] {EF} to 0E seems to print specific section.
. (0C) - "@ItemName:##" to (0E) - "@Item'sName:##"
12022 = BattleMenu, ItemEquipMenu, Select every # Item. --(A9) 09 [85 28] to 0B true?.
1204C = BattleMenu, ItemEquipMenu, Pointers for Item Names. (BF) 00 80 0F (99) FD 74 C8 (78000 nohd(78200 hd)).
12060 = BattleMenu, ItemEquipMenu, Value Length? --(A9) 08 [85 00] to 0A (after ??)
12064 = BattleMenu, ItemEquipMenu, OffPointers for Item Names. (BF) 01 80 0F (99) FD 74 C8 [E8] (over 1 to eliminate icon).
12080 = BattleMenu, ItemEquipMenu, Separator Chr$ ":". (A9) C8 (99) FD 74 C8
1208E = BattleMenu, ItemEquipMenu, left numberic value holder. [AD 0E 18] (99) FD 74 C8
12095 = BattleMenu, ItemEquipMenu, right numberic value holder. [AD 0F 18] (99) FD 74 C8 {7B}
Spell Select Window Data: updated 2009-04-27
1161F = BattleMenu, SpellSelectMenu, MpNeeded, efx space after ###. (A2) 06 00 [86 0E]
11624 = BattleMenu, SpellSelectMenu, MpNeeded, unknown print of ###.(A9) 00
11626 = BattleMenu, SpellSelectMenu, MpNeeded, efx print of ###. (A2) [39 18]
11629 = BattleMenu, SpellSelectMenu, MpNeeded, efx print of ###. (A0) 39 5F {20}
1162D = BattleMenu, SpellSelectMenu, MpNeeded, efx print of ###. 9A 86 [9C 38 18] {60} [AD 24 18] [F0 29] [AD 25 18] AA
1163C = BattleMenu, SpellSelectMenu, MpNeeded, efx print of ###. (BF) 67 94 02 {AA}
11958 = BattleMenu, SpellSelectMenu, ? 00 1C 38 54 70 +1C each Step?
1195D = BattleMenu, SpellSelectMenu, PrintFormat of "NeedMP" Text. DE DF E0 E1 FF E2 E3
11964 = BattleMenu, SpellSelectMenu, ? [AD 22 18] {AA}
11968 = BattleMenu, SpellSelectMenu, Pointer of "MP" text?. (BF) 58 97 02 to 011758/011958
1196C = BattleMenu, SpellSelectMenu, ? {AA} 7B A8
1196F = BattleMenu, SpellSelectMenu, LinePosition of "MP" text. (BD) 92 BA (99) D4 D3 to (99) DC D3
11975 = BattleMenu, SpellSelectMenu, LinePosition of MP###/###. (BD) A0 BA (99) 14 D4 to (99) 1C D4
1197B = BattleMenu, SpellSelectMenu, ? [C8 E8]
1197D = BattleMenu, SpellSelectMenu, Print Length of MP###/###. (C0) 0E 00 [D0 ED] to 06 00
11982 = BattleMenu, SpellSelectMenu, ? 7B AA A8
11985 = BattleMenu, SpellSelectMenu, Pointer of "NeedMP" Text. (BF) 5D 97 02 to 01175D/01195D
11989 = BattleMenu, SpellSelectMenu, LinePosition of "NeedMP"Text. (99) 94 D4 to (99) 9A D4
1198C = BattleMenu, SpellSelectMenu, ? [C8 C8 E8]
1198F = BattleMenu, SpellSelectMenu, Print Length of NeedMP Text. (E0) 07 00 [D0 F1] to 04 00
11994 = BattleMenu, SpellSelectMenu, Printabilty of NeedMP Text. (A9) 06 [A0 02 00]
11999 = BattleMenu, SpellSelectMenu, ? {20} 38 97 ((to 11938))
1199C = BattleMenu, SpellSelectMenu, ? (A9) 01 [8D 25 18] [8D 24 18] {60} {60}
11A25 = BattleMenu, SpellSelectMenu, Select Every Position. [00 00] [C0 06] [80 0D] [40 14] [00 1B] every +C0 06
11A25 = BattleMenu, SpellSelectMenu, Select Every Position. [00 00] [00 09] [00 12] [00 1B] [00 24] every +00 09
11A25 = BattleMenu, SpellMenus, 1st Player's Spell Position Data. [00 00] to [00 00]
11A27 = BattleMenu, SpellMenus, 2nd Player's Spell Position Data. [C0 06] to [00 09]
11A29 = BattleMenu, SpellMenus, 3rd Player's Spell Position Data. [80 0D] to [00 12]
11A2B = BattleMenu, SpellMenus, 4th Player's Spell Position Data. [40 14] to [00 1B]
11A2D = BattleMenu, SpellMenus, 5th Player's Spell Position Data. [00 1B] to [00 24]
11A2F = BattleMenu, SpellMenus, All Summon SpellSelectMenu Position.(A2) 80 04 [80 08] to 00 06
11A34 = BattleMenu, SpellMenus, All Black SpellSelectMenu Position.(A2) 40 02 [80 03] to 00 03
11A39 = BattleMenu, SpellMenus, All White SpellSelectMenu Position.(A2) 00 00 to 00 00
11A3C = BattleMenu, SpellSelectMenu, ? {DA} [AD 22 18]
11A40 = BattleMenu, SpellSelectMenu, ? [85 00]
11A42 = BattleMenu, SpellSelectMenu, To SpellName Shading. {20} B5 9E ((to 120B5))
11A45 = BattleMenu, SpellSelectMenu, ? {FA} [86 06]
11A48 = BattleMenu, All Select Menus, Effects inbetween Spaces. (A2) 36 C5 [86 00]
11A4D = BattleMenu, SpellSelectMenu, ? (A2) 10 00 [7B A8 3A] [91 00] {C8 C8}
11A57 = BattleMenu, SpellSelectMenu, Length of xtra spaces at end. (C0) 2A 00 [D0 F7] to 2E ?
11A5C = BattleMenu, SpellSelectMenu, ? [C2 20]
11A5E = BattleMenu, All Select Menus, Effects inbetween Spaces. [A5 00] (18 69) 40 00 [85 00]
11A66 = BattleMenu, SpellSelectMenu, ? {7B}
11A67 = BattleMenu, SpellSelectMenu, ? [E2 20]
11A69 = BattleMenu, SpellSelectMenu, effects xtra spaces at end? {CA} [D0 E4]
11A6C = BattleMenu, SpellSelectMenu, Spell Column1 Position. (A2) 2A C5 [86 00] to 2A C5
11A71 = BattleMenu, SpellSelectMenu, Spell Column2 Position. (A2) 38 C5 [86 02] to 3A C5
11A76 = BattleMenu, SpellSelectMenu, Spell Column3 Position. (A2) 46 C5 [86 04] to 4A C5
11A7B = BattleMenu, SpellSelectMenu, ? [AD 22 18] 0A AA
11A80 = BattleMenu, SpellSelectMenu, ? [C2 20]
11A82 = BattleMenu, SpellSelectMenu, ? (BF) 25 98 02 [18 65 06] {AA 7B} to 011825/011A25
11A8B = BattleMenu, SpellSelectMenu, ? [E2 20]
11A8D = BattleMenu, SpellSelectMenu, Troth Columns unknown effect. (A9) 08 [85 06] to ??
11A91 = BattleMenu, SpellSelectMenu, ? {7B A8}
11A93 = BattleMenu, SpellSelectMenu, SpellColumn1-BaseLine1 Format. (BD) A6 97 [91 00] to 36 9C (every 18) to (20)
11A98 = BattleMenu, SpellSelectMenu, SpellColumn2-BaseLine1 Format. (BD) BE 97 [91 02] to 4E 9C / 56 9C
11A9D = BattleMenu, SpellSelectMenu, SpellColumn3-BaseLine1 Format. (BD) D6 97 [91 04] to 66 9C / 76 9C
11AA2 = BattleMenu, SpellSelectMenu, ? [C8 E8]
11AA4 = BattleMenu, SpellSelectMenu, Spell Length to View/Print. --(C0) 0C 00 [D0 EA] to 10 00 [?? ??]
0C for 6 letters each line, 10 for 8 letters each line, now just need size & print of max chr$ length.
11AA9 = BattleMenu, SpellSelectMenu, All 3 Columns Line Position. (A0) 40 00
11AAC = BattleMenu, SpellSelectMenu, SpellColumn1-MainLine2 Format. (BD) A6 97 [91 00] to 36 9C (every 18) to (20)
11AB1 = BattleMenu, SpellSelectMenu, SpellColumn2-MainLine2 Format. (BD) BE 97 [91 02] to 4E 9C / 56 9C
11AB6 = BattleMenu, SpellSelectMenu, SpellColumn3-MainLine2 Format. (BD) D6 97 [91 04] to 66 9C / 76 9C
11ABB = BattleMenu, SpellSelectMenu, ? [C8 E8]
11ABD = BattleMenu, SpellSelectMenu, Spell Length to View/Print. --(C0) 4C 00 [D0 EA] to 50 00 [?? ??]
Compliment to 11AA4, Seems to effect where to print half lines.
11AC2 = BattleMenu, SpellSelectMenu, ? [C2 20]
11AC4 = BattleMenu, SpellSelectMenu, Troth Columns unknown effect. [8A] (18 69) 30 00 [AA] to 40 00
11ACA = BattleMenu, SpellSelectMenu, 1st Column Position. [A5 00] (18 69) 80 00 [85 00]
11AD2 = BattleMenu, SpellSelectMenu, 2nd Column Position. [A5 02] (18 69) 80 00 [85 02]
11ADA = BattleMenu, SpellSelectMenu, 3rd Column Position. [A5 04] (18 69) 80 00 [85 04]
11AE2 = BattleMenu, SpellSelectMenu, ? {7B}
11AE3 = BattleMenu, SpellSelectMenu, ? [E2 20]
11AE5 = BattleMenu, SpellSelectMenu, ? (C6 06) [D0 A8]
11AE9 = BattleMenu, SpellSelectMenu, ? (A9) 02
11AEB = BattleMenu, SpellSelectMenu, ? (A0) 02 00
11AEE = BattleMenu, SpellSelectMenu, ? {20} 38 97 ((to 11938))
11AF1 = BattleMenu, SpellSelectMenu, ? (A9) 01 [8D 25 18] [8D 24 18] {60}
120B5 = BattleMenu, SpellSelectMenu, ? [A5 00] 0A {AA}
120B9 = BattleMenu, SpellSelectMenu, ? [C2 20]
120BB = BattleMenu, SpellSelectMenu, Pointer to Position data. (BF) E9 FE 16 [85 00] to 0B7EE9/0B80E9
120C1 = BattleMenu, SpellSelectMenu, Pointer to Position data. (BF) DF FE 16 [85 02] to 0B7EDF/0B80DF
120C7 = BattleMenu, SpellSelectMenu, 1stColumn HiLite StartPosition.(18 69) 0C 00 [85 04] to 10 00
120CD = BattleMenu, SpellSelectMenu, ? {7B}
120CE = BattleMenu, SpellSelectMenu, ? [E2 20]
120D0 = BattleMenu, SpellSelectMenu, Factor? (A9) 48 [85 07] to 60?
120D4 = BattleMenu, SpellSelectMenu, ? (A0) 01 00 [B2 00]
120D9 = BattleMenu, SpellSelectMenu, ? 30
120DA = BattleMenu, SpellSelectMenu, ? 08
120DB = BattleMenu, SpellSelectMenu, Color of Useable Spell Text. (A9) 00 [85 06] to 08
120DF = BattleMenu, SpellSelectMenu, Color of Useable Spell Icon. (A9) 00 [80 08] to 0C
120E3 = BattleMenu, SpellSelectMenu, Color of Shaded area. (A9) 04 [85 06] to
120E7 = BattleMenu, SpellSelectMenu, ? [80 02] {A5 06} [91 02] [91 04]
120EF = BattleMenu, SpellSelectMenu, ? {C8} {C8}
120F1 = BattleMenu, SpellSelectMenu, Total Text HiLite area Length. (C0) 0D 00 [D0 F3] to 11 00
120F6 = BattleMenu, SpellSelectMenu, ? [C2 20]
120F8 = BattleMenu, SpellSelectMenu, Icon HiLite Positon area. [A5 02] (18 69) 18 00 [85 02] to 20 00
12100 = BattleMenu, SpellSelectMenu, IconText HiLite StartPosition. (18 69) 0C 00 [85 04] to 10 00
12106 = BattleMenu, SpellSelectMenu, Effects of Shaded area. [A5 00] (18 69) 04 00 [85 00] to
1210E = BattleMenu, SpellSelectMenu, ? {7B}
1210F = BattleMenu, SpellSelectMenu, ? [E2 20]
12111 = BattleMenu, SpellSelectMenu, ? (C6) 07 [D0 BF] {60}
12278 = BattleMenu, SpellSelectMenu, ? [9C 16 18] [9C 17 18]
1227E = BattleMenu, SpellSelectMenu, To SpellName Positions. {20} 96 A0 ((to 12296))
12281 = BattleMenu, SpellSelectMenu, ? [EE 17 18] [AD 17 18]
12287 = BattleMenu, SpellSelectMenu, ? (C9) 48 [D0 F3] to ?
1228B = BattleMenu, SpellSelectMenu, ? [EE 16 18] [AD 16 18]
12291 = BattleMenu, SpellSelectMenu, ? (C9) 05 [D0 E6] effects commands, multiple of single type.
12295 = BattleMenu, SpellSelectMenu, ? {60}
12296 = BattleMenu, SpellSelectMenu, ? (A2) FD 74 [8E 50 EF]
1229C = BattleMenu, SpellSelectMenu, Position of MainLine Frame. --(A9) 06 [8D 54] to 08 true.
Moves Main Icon and Text over but leaves behind the Base.
Does not expand text size or printed length.
122A0 = BattleMenu, SpellSelectMenu, ? EF [AD 17 18] [85 26]
122A6 = BattleMenu, SpellSelectMenu, Total Rows of Columns. --(A9) 18 [85 28] to 20
as if 3 columns & 8 rows then 18h(24d), 3 & 8 = 20(32)??
maybe 24 total spells in 1 section
Moves Main Icon/Text over and not the Base.
122AA = BattleMenu, SpellSelectMenu, ? {20} 60 85 ((to 10760))
122AD = BattleMenu, SpellSelectMenu, ? [AD 16 18] 0A AA [AD 17 18]
122B5 = BattleMenu, SpellSelectMenu, ? [C2 20]
122B7 = BattleMenu, SpellSelectMenu, ? 0A 0A [85 00]
122BB = BattleMenu, SpellSelectMenu, Pointer to Position data. (BF) DF FE 16 [18 65 2A] [8D 52 EF] to 0B7EDF/0B80DF
122C5 = BattleMenu, SpellSelectMenu, Pointer to Position data. (BF) E9 FE 16 [18 65 00] {AA 7B} to 0B7EE9/0B80E9
122CE = BattleMenu, SpellSelectMenu, ? [E2 20]
122D0 = BattleMenu, SpellSelectMenu, ? (BD) 01 00 [85 26]
122D5 = BattleMenu, SpellSelectMenu, ? (A9) 00 [85 00]
122D9 = BattleMenu, SpellSelectMenu, ? (A9) 00 [85 01]
122DD = BattleMenu, SpellSelectMenu, ? (BD) 00 00
122E0 = BattleMenu, SpellSelectMenu, ? (29) 80 [F0 06] does something to spells in battle.
122E4 = BattleMenu, SpellSelectMenu, ? (A9) 04 [85 00] [85 01]
122EA = BattleMenu, SpellSelectMenu, Every # Spell. --(A9) 06 [85 28] to 08 true.
122EE = BattleMenu, SpellSelectMenu, ? {20} 60 85 ((to 10760))
122F1 = BattleMenu, SpellSelectMenu, ? [A6 2A] {7B} {A8}
122F5 = BattleMenu, SpellSelectMenu, ? (A9) 0E (99) FD 74 {C8} [A5 01] (99) FD 74 {C8}
12301 = BattleMenu, SpellSelectMenu, ? (A9) 03 (99) FD 74 {C8}
12307 = BattleMenu, SpellSelectMenu, Spell Name Text Pointer. (BF) 00 89 0F [99 FD 74 C8] (78B00)(BF 00 8B 0F) true.
1230F = BattleMenu, SpellSelectMenu, ? (A9) 0E (99) FD 74 {C8} [A5 00]
12317 = BattleMenu, SpellSelectMenu, ? (99) FD 74 {C8}
1231B = BattleMenu, SpellSelectMenu, Space Length Position. --(A9) 05 [85 00] to 07 true.
Viewing frame? ^moves spaces over or expands spaces??
1231F = BattleMenu, SpellSelectMenu, Spell Offset. (BF) 01 89 0F [99 FD 74 C8] (BF 01 8B 0F)
12327 = BattleMenu, SpellSelectMenu, ? {E8} C6 00 [D0 F3] {7B} (99) FD 74
12330 = BattleMenu, SpellSelectMenu, ? {20} 5D A4 ((to 1265D)) {60}
B80DF = BattleMenu, SpellSelectMenu, Player Spell Starting Position Pointer Data. Increases Every +C0 06 [Factor 18 * 48]
Player1 Player2 Player3 Player4 Player5
Was A6 97 66 9E 26 A5 E6 AB A6 B2 (Increases Every +C0 06) Ends 66 B9
Now 36 9C 36 A5 36 AE 36 B7 36 C0 (Increases Every +00 09) Ends 36 C9
B80E9 = BattleMenu, SpellSelectMenu, Player Spell Starting Position Pointer Data. Increases Every +20 01
Player1 Player2 Player3 Player4 Player5 (Factors=20*09, 10*12, 0C*18, 08*24, 06*30, 04*48, 03*60, 02*90)
Was 7A 2C 9A 2D BA 2E DA 2F FA 30 (Increases Every +20 01) Ends 1A 32 (06*30)
Use-On/Use Item On Who Window Data:
124CC = BattleMenu, UseOnPlayer Menu, Position Format. [A5 00] (18 69) 40 00 [85 00]
124D4 = BattleMenu, UseOnPlayer Menu, Position Format. [A5 02] (18 69) 40 00 [85 02]
124EA = BattleMenu, UseOnPlayer InfoWindow, Info Position. --(A2) 10 D7 [8E 52 EF] to 12 D7
Info Stat Text is 8 letters long and is the basic 8 icons or a name of status conditions.
12568 = BattleMenu, UseOnPlayer InfoWindow, Info LinePrint Format. (A9) 20 [8D 54 EF]
1256D = BattleMenu, UseOnPlayer InfoWindow, Info LinePrint Format. (A9) 20 [8D 55 EF]
1257A = BattleMenu, UseOnPlayer InfoWindow, Info LinePstn Format. (18 69) 80 00 [8D 52 EF] {7B}
http://dragonfox-pages0.hyperholyiceplasmadragonfox.net/DragonFox_Pages0.html(look for the Chozo Stautes facing each other in the updated &^^& updated section) or this:
http://hyperholyiceplasmadragonfox.net/DragonFoxPages0/Files/FF4wy_ItemAddresses.zip