øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=1050e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexe372-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexe372-2.html.zxcñg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬å OKtext/htmlISO-8859-1gzip@øÕå ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:50 GMT0ó°° ®0®P®€§²ð®bñg^ÿÿÿÿÿÿÿÿÚ%å  Show Posts - JCE3000GT

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Messages - JCE3000GT

1051
Soul Blazer is too good not to play.  You should play that series in the correct order.  Star Ocean 1 and 2 are awsome.  So is Treasure Hunter G and 7th Saga.  And speaking of the word Saga...you really need to play all ofthe Romancing SaGa and SaGa Frontier games. 

1052
SPC - Hard Core / Re: Mystic Quest
« on: June 17, 2008, 03:47:34 PM »
Comparison between SPC headers in FFMQ and FFV (minus length header).
Quote from: FFV: Ahead on our Way
FEE5
FEE5
A1E6
2AE7
1DE8
A5E8
8BE9
B9E9
6FEA
7AEB

Quote from: FFMQ: Battle 1
8785
3A86
5387
D487
B288
7289
1E8A
688B
698B
See, there's a duplicate of channel 1's pointer in FFV.

Any idea why?

1053
SPC - Hard Core / Re: Mystic Quest
« on: June 17, 2008, 02:23:10 PM »
Have you gotten any MQ songs to import to SD2/FFV?
I think one problem is with the channel pointers. I counted 9 in a MQ song and 10 in a FFV song.

Nope.  I think the possibility of importing songs TO MQ FROM FFV/SD2 is probably not as easy as the other way around.  You can null out the extra channel from the MQ song when importing it to FFV/SD2 me thinks.  Unless the song from FFV and SD2 doesn't use all the channels...

1054
SPC - Hard Core / Re: Mystic Quest
« on: June 16, 2008, 10:01:15 PM »
So anyone hazard a guess as to what the differences are in MQ to SD2 and FFV that makes importing songs between them so difficult?

1055
General Discussion & Support / I'm feeling a bit peckish...
« on: June 16, 2008, 09:59:06 PM »
 :laugh:

I'm growing closer and closer to doing another FF2us hack sincemore of the game has been documented.  Instead of fixing or redoing my HT I might just do something more cohesive by leaving the characters and dialogue where it is and just focus on the stats, enemies, items, magic, and etc.  You could still create a new gameplay enviorment while keeping the same story intact. 

What I really need is more time.  My new job may only have me work 4 days a week--but I won't have any freetime until I move and get my car projects where they need to be. 

FF5 is also very interesting to me, and its made even more interesting by the fact that I've been able to get some music imported to it from SD2/SoM.  All I need to do is get MQ working and I'd be happy. 

1056
Final Fantasy IV Research & Development / Re: Official request thread
« on: June 16, 2008, 09:54:39 PM »
Quote
have you tried changing the second byte(spell power) to max? (7F o r FF)

Yes, changing the spell's power to FF results in a super-powered spell. There are two enemy spells that have a spell power of FF: the CPU's Globe199 (which is why it can consistently do 9999 damage) and Bahamut's MegaNuke. For spells like Stop or Wall, it lengthens the duration of the status effect. For Slow and Haste the most significant bit determines a positive or negative speed change, and the rest of the number determines by how much.

That bit is definately interesting.  One could theoretically create several levels of one of those spells like the3 "Stop" items.  Imagine a 3 level Slow or Stop in the magic list?

1057
There isn't a downside if you do everything from scratch.  This way you can personally tailor the characters to how you like them.  I'd keep in mind at the parts in the game where the characters come in where the monsters are in terms of magic or melee and go from there.  It makes no sense to level quickly a melee character if the monsters/area is more susceptible to magic right?

It might take a few playthroughs to get the right balance of stats and levels.  This is what your beta testers must really pay attention to among other things.

1058
SPC - Hard Core / Re: Final Fantasy V
« on: June 16, 2008, 09:06:18 PM »
http://www9.atwiki.jp/ffbin/pages/34.html
I don't know how accurate their information is, and it's all in Japanese, but maybe this will help a bit.

Looks like most of it was something that I already found.  What interests me is the sequence commands they have listed.  I'd love for a native speaker to translate it.  I've got alot of it documented--but some of it stumps me. 

Quote
D2 xx    xx = チャンネル毎の音量   各Channel最初で必須?
D3 xx yy    xx(時間)でyy(音量)へ   ---
D4 xx    xx = 00(左鳴)→FF(右鳴)   各Channel最初で必須?
D5 xx yy?    音量をyy(時間)で左から右へ   ---
D6 xx yy    直前の音の高さをxxにyy(時間)スライド   ---
D7 xx yy zz    ビブラート指定 / xxがディレイ   各Channel最初など
yyが周期 / zzが振幅
D8   ビブラート解除   ----
D9 xx yy zz   音量を上下に振動 / xxがディレイ   ----
yyが周期 / zzが振幅
DA    音量振動解除   
DB    自動変動バランス指定xx変動幅yy変動速度(00遅FF早)   ----
DC    自動変動バランス解除   ----
DD xx    ????   ----
DE    音が消える(そのチャンネルのみ)   ----
DF    ????   ----
E0    ????   ----
E1    ????   ----
E2    以降 エコー有効    各Channel最初など
E3    以降 エコー無効    各Channel最初など
E4 xx    以降の音程をxxオクターブにする   楽譜が始まる前に設定 *1
E5    以降 1オクターブ上げる   ----
E6    以降 1オクターブ下げる   ----
E7 xx    オクターブ+xx?   
E8 xx    E7と同様?   
E9 xx    オクターブ関係?   
EA xx    xx = 20(No.0),21(No.1),…   各Channel最初で設定
EB xx    音量を時間xxをかけて上げる   各Channel最初など
EC xx    ??   ----
ED xx    音量をxxにする?   ----
EE xx EF    EE~EF間,時間xxかけて音量を下げる   
F0 xx **** F1    (xx+1)回 **** を繰り返す    ****内に F0~F1 も可
F2    (ループがない場合の)終端   ----
F3 xx    xx = テンポ(≒bpm)   Channel 1 最初で設定
F4 xx yy    テンポをyyまでxxかけて変更?(全体)   
F5 xx    xx = エコー強度[F5 32 等]   Channel 1 最初で設定
F6 xx yy   エコーボリュームをyyまでxxかけて変更?(全体)   
F7 xx yy    ??[F7 64 00 等]   Channel 1 最初で設定
F8 xx    xx = 全体の音量   Channel 1 最初で設定
F9 xx yy zz    F0 ** F1間に置かれ,   2重ループ内だと異常? *2
xx回目のループでアドレスzzyyへ飛ぶ
FA xx yy    アドレスyyxxに飛ぶ *3    最後など
FB xx yy   ??   ----
FC-FF    終端?(未定義?)   ----

Great find!

1059
It's an emulator problem that was introduced in the newer versions of ZSNES when they removed a hack that made them display correctly.

Timing issue, not hack.

I'm with JCE on this. It was hump a wall time back in the day.

There's also the one that JCE mentioned in Mist..

There's also the Blacksmith's place, directly east of the stairwell. However, for some fucking lame reason it was removed in FF4A (like the Ether at Rosa's House).

Don't forget the two Carrots in the large Chocobo forest and the hidden items in Silveria.  And the hidden chest in Baron's waterway passage.

It's 3 total IIRC, the Carrots north of Troia.

I also think JCE meant to say blacksmiths... because the Adamant Grotto is the tail trading place.

This is true, apparently I'm having an off day today with typos. 

1060
General Discussion / Re: Bought a new computer
« on: June 16, 2008, 07:53:16 PM »
6200 is low end..  (or is it even onboard?) Either way, you're not gonna need lots of power for that.

That 6200 was an upgrade from my 5700 and costed me only $40 with shipping.  I don't play games much anymore so it suits me. 

I also found out that this video card only takes 200w, my hdds on the other hand I can't seem to find the power ratings for.   :sad:

1061
I'd slant the magic users to gain levels slightly faster than melee characters.  But too much faster. 

Also, the first 5~8 levels when you first get a character should be quick.  While the last 20 or so should be difficult. 

1062
And don't forget the Grotto's Adamant hidden chest.  *tip for players of my FF2usHT

ok, you got me. i hit "a" against every bit of wall and ground. i can't walk through anything. i've tried every bit of grotto that i can walk against. where is this thing? can i at least get some kinda hint?

DKK posted it. 



The tip was what was IN the chest.  If memory serves it was the Venom Axe?  Which rocked.

1063
And don't forget the Grotto's Adamant hidden chest.  *tip for players of my FF2usHT

1064
General Discussion & Support / Re: FF5 Multi Editor
« on: June 16, 2008, 03:47:04 PM »
This guy beat you to it:
http://erick.guillen.com.mx/FFV_Editor.htm

He's also using visual basic I see.  Hopefully he decides to move over to C++ or at least code more features in his program. 

1065
I'm with JCE on this. It was hump a wall time back in the day.

There's also the one that JCE mentioned in Mist..

There's also the Blacksmith's place, directly east of the stairwell. However, for some fucking lame reason it was removed in FF4A (like the Ether at Rosa's House).

Don't forget the two Carrots in the large Chocobo forest and the hidden items in Silveria.  And the hidden chest in Baron's waterway passage.