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Comparison between SPC headers in FFMQ and FFV (minus length header).Quote from: FFV: Ahead on our WayFEE5
FEE5
A1E6
2AE7
1DE8
A5E8
8BE9
B9E9
6FEA
7AEBQuote from: FFMQ: Battle 18785See, there's a duplicate of channel 1's pointer in FFV.
3A86
5387
D487
B288
7289
1E8A
688B
698B
Have you gotten any MQ songs to import to SD2/FFV?
I think one problem is with the channel pointers. I counted 9 in a MQ song and 10 in a FFV song.

Quotehave you tried changing the second byte(spell power) to max? (7F o r FF)
Yes, changing the spell's power to FF results in a super-powered spell. There are two enemy spells that have a spell power of FF: the CPU's Globe199 (which is why it can consistently do 9999 damage) and Bahamut's MegaNuke. For spells like Stop or Wall, it lengthens the duration of the status effect. For Slow and Haste the most significant bit determines a positive or negative speed change, and the rest of the number determines by how much.
http://www9.atwiki.jp/ffbin/pages/34.html
I don't know how accurate their information is, and it's all in Japanese, but maybe this will help a bit.
D2 xx xx = チャンネル毎の音量 各Channel最初で必須?
D3 xx yy xx(時間)でyy(音量)へ ---
D4 xx xx = 00(左鳴)→FF(右鳴) 各Channel最初で必須?
D5 xx yy? 音量をyy(時間)で左から右へ ---
D6 xx yy 直前の音の高さをxxにyy(時間)スライド ---
D7 xx yy zz ビブラート指定 / xxがディレイ 各Channel最初など
yyが周期 / zzが振幅
D8 ビブラート解除 ----
D9 xx yy zz 音量を上下に振動 / xxがディレイ ----
yyが周期 / zzが振幅
DA 音量振動解除
DB 自動変動バランス指定xx変動幅yy変動速度(00遅FF早) ----
DC 自動変動バランス解除 ----
DD xx ???? ----
DE 音が消える(そのチャンネルのみ) ----
DF ???? ----
E0 ???? ----
E1 ???? ----
E2 以降 エコー有効 各Channel最初など
E3 以降 エコー無効 各Channel最初など
E4 xx 以降の音程をxxオクターブにする 楽譜が始まる前に設定 *1
E5 以降 1オクターブ上げる ----
E6 以降 1オクターブ下げる ----
E7 xx オクターブ+xx?
E8 xx E7と同様?
E9 xx オクターブ関係?
EA xx xx = 20(No.0),21(No.1),… 各Channel最初で設定
EB xx 音量を時間xxをかけて上げる 各Channel最初など
EC xx ?? ----
ED xx 音量をxxにする? ----
EE xx EF EE~EF間,時間xxかけて音量を下げる
F0 xx **** F1 (xx+1)回 **** を繰り返す ****内に F0~F1 も可
F2 (ループがない場合の)終端 ----
F3 xx xx = テンポ(≒bpm) Channel 1 最初で設定
F4 xx yy テンポをyyまでxxかけて変更?(全体)
F5 xx xx = エコー強度[F5 32 等] Channel 1 最初で設定
F6 xx yy エコーボリュームをyyまでxxかけて変更?(全体)
F7 xx yy ??[F7 64 00 等] Channel 1 最初で設定
F8 xx xx = 全体の音量 Channel 1 最初で設定
F9 xx yy zz F0 ** F1間に置かれ, 2重ループ内だと異常? *2
xx回目のループでアドレスzzyyへ飛ぶ
FA xx yy アドレスyyxxに飛ぶ *3 最後など
FB xx yy ?? ----
FC-FF 終端?(未定義?) ----
It's an emulator problem that was introduced in the newer versions of ZSNES when they removed a hack that made them display correctly.
Timing issue, not hack.I'm with JCE on this. It was hump a wall time back in the day.
There's also the one that JCE mentioned in Mist..
There's also the Blacksmith's place, directly east of the stairwell. However, for some fucking lame reason it was removed in FF4A (like the Ether at Rosa's House).
Don't forget the two Carrots in the large Chocobo forest and the hidden items in Silveria. And the hidden chest in Baron's waterway passage.
It's 3 total IIRC, the Carrots north of Troia.
I also think JCE meant to say blacksmiths... because the Adamant Grotto is the tail trading place.
6200 is low end.. (or is it even onboard?) Either way, you're not gonna need lots of power for that.
And don't forget the Grotto's Adamant hidden chest. *tip for players of my FF2usHT
ok, you got me. i hit "a" against every bit of wall and ground. i can't walk through anything. i've tried every bit of grotto that i can walk against. where is this thing? can i at least get some kinda hint?

This guy beat you to it:
http://erick.guillen.com.mx/FFV_Editor.htm
I'm with JCE on this. It was hump a wall time back in the day.
There's also the one that JCE mentioned in Mist..
There's also the Blacksmith's place, directly east of the stairwell. However, for some fucking lame reason it was removed in FF4A (like the Ether at Rosa's House).