Final Fantasy IV Research & Development / Re: Developing a comprehensive editor for FF4
« on: March 13, 2013, 11:00:02 AM »Map 292 in FF4kster, default name "Tower of Babil 3F"
How in the world they ended up there is beyond me though...
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theres another thing. the program will not allow you to add actors golbez or anna to a party, if you use this program on a rom with an event that adds any actor past Kain3, it wont add this character. I used Golbez actor to join where fusoya normally does but now it wont add him.
It doesn't look like ff4kster enables you to alter the second byte of map properties (the "map index").
i was doing a play as i go fix of all my npc bugs and i got to troia castle, and realized i cannot access the npcs in the troia hospital or in several other places for that matter. but because in my hack you dont have the default games party i cant fix this. and one of the characters, my cid takes palette assignment instead of default player character palette because he is in the golbez slot, so he has the wrong palette here too lol...

That's strange. Are you sure 15 is the last of the available Battle BG's? I didn't see Zeromus' background in there at all.
00: Battle Properties
bits 0-3: Battle Background
bits 4-6: ?
bit 7: Battles have Magnetic Effect if event flag E1 is set
Hey Pinkpuff-
Have you considered putting targeting options into the command editor?
this only affects the cursor, not the actual effects.
Does anybody know... Is it impossible to completely extricate the name of the character in Paladin Cecil's slot from that of the character in DK Cecil's slot?
When I change the name assignment for the Paladin slot, the Dark Knight name still appears in battle, thus making it impossible for these to be two separate characters...
I was able to work around this by using Golbez's Slot, but this leads me to a request about FF4kster:
Pinkpuff - would it be possible to add in the ability to manipulate Golbez's actor? As it stands, I have to use a hex editor to do so. This includes adding/removing the actor in the event editor, in addition to editing starting name and battle commands.
I wish I was smarter than this; I could just truck through this hitch.
1. I can't seem to find the data for the spells Tellah gains back on Mt. Ordeals in ff4kster. How would I go about editing back in Armor, Shell, and Dispel for him?
I have another question! It's super important!!!
...What people were involved in the creation of ff4kster? I want to credit you all in the readme of my patch!
3 Taking a further look into the editor's data of Village Mist and Tomra, is the editor reading the Map Index and just rereading the original data again, looking purely at the map index number to load the data? Since the data for Village Mist and Tomra are exactly the same in the editor but in ROM are...
20 01 04 01 15 04 90 09 22 71 00 28 07 - Mist
23 01 04 01 36 13 10 09 35 71 00 58 00 - Tomra
As can be seen the two are Very different in ROM.
...Wow, thank you, PinkPuff. I feel so dumb now. I should've realized it was calling on events.
...Though this now makes me kind of peeved that it looks like the FFII US team totally removed the event for the shop, which at once baffles me and makes me think I'm wrong.
I am so, so sorry to spread misinformation like that. Shop 31 is not Dwarven Castle Items. I just found out that Cave Eblana and the Dwarven Castle #2 share the same items. It's just that Cave Eblana's "niche" status healing items were changed to regular shop items, like Cure1, Cure2, Tent, etc. so they removed the second Dwarven Castle vendor, since the other one sold the exact same items.
I am so, so, so sorry. Shop 31 is just some dummied shop.
Is there a way to outright remove entries from a shop list? The best I can seem to find is a blank space that costs 0 GP.
Hello again. I'm here with some info and two minor improvement suggestion.
I noticed some of the shop names were unlisted in the shops menu, so here they are.
Shop 21: Mysidia
Shop 25: Eblan
Shop 31: Tomra
Shop 26: Dwarven Castle #2 (Dummied in FFII US)
Furthermore, I've been at it for an hour trying to add back in shop 26 in the NPC editor, and while I've managed to figure out how to put that NPC in its designated spot, there doesn't seem to be a "Bring up shop 19" selection under what speech to assign the NPC, so it's totally impossible to add back in that shop for now.
Secondly, instead of listing the shops in hex under the speech selections, why not just put down "Bring up Baron Shop" and the like? It would make things tons easier and friendlier for newbies.
Thank you for your time, have a nice day.
The version on the timecave has now been updated to include the new config file, as well as access to the map properties editor, though the data cannot yet be edited, only viewed. If someone has any idea of what in the world might be happening with the underground maps please let me know.
Upon second reading I think I may have misinterpreted your original question. Those are in hex mainly because they were just copied and pasted from an existing list of event labels for the original game's events. Changing these is once again simply a matter of changing the config file. So if you don't like "Bring up shop 26" you can go into ./config/events.dat and type in whatever you want to call it. That said, I think I will change the defaults to have something more meaningful there ^_^;