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Author Topic: Monster Hit Rate  (Read 1864 times)

Deathlike2

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Monster Hit Rate
« on: October 22, 2008, 09:19:57 AM »
This probably draws a curious question... but is worth asking.

1) Do monsters increase their hit rate because of their level (like it does for characters)?

2) Is it possible to increase the hit rate over 100% (preferable to 200% or more) if only to negate the back row behavior? This is worth asking since Aim is set to 255%, so the back row and blind hit rate reduction is ignored...

 :edit: Fixed major error.
« Last Edit: October 22, 2008, 10:38:10 AM by Deathlike2 »
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Deathlike2

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Re: Monster Hit Rate
« Reply #1 on: November 19, 2008, 02:25:21 PM »
I hate answering my own question.  :tongue:

The answer is a resounding yes.

Since the back row attributes to reducing the hit rate of a monster, a monster benefits from the hit rate bonus that a character gets due to their level... which is..

Hit Rate = Monster's Hit Rate + Level/2

Just like a character, the monster's level is definately a factor in its hit rate, and therefore won't suffer from hitting under 50% for back row targets.. at maximum, they will have 74% (for the regular game).. although my guess is that they could be programmed to have 255% which would effectively ignore the back row (assuming Blind is not inflicted).

 :edit: Fixed the formula...
« Last Edit: November 19, 2008, 03:02:25 PM by Deathlike2 »
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Deathlike2

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Re: Monster Hit Rate
« Reply #2 on: November 19, 2008, 05:58:01 PM »
Hmmm.. after some more testing, I'm not entirely confident. I believe the answer is yes, but I'm trying to decide how the level plays in since being in the back row cuts the attacker's hit rate in half...

The hit rate bonus is probably Level/2...
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Deathlike2

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Re: Monster Hit Rate
« Reply #3 on: November 19, 2008, 09:26:10 PM »
After some better sorted out testing... the formula looks more like the character's hit rate bonus.

Hit Rate = Monster's (Assigned) Hit Rate + Monster's Level/4
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