øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;sa=topics;start=75e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexe5a6.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=topics;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexe5a6.html.zx³âg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ,/¬¤OKtext/htmlISO-8859-1gzip8:Ö¬¤ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:12:11 GMT0ó°° ®0®P®€§²ð®³âg^¬¤ Show Posts - Dragonsbrethren

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Topics - Dragonsbrethren

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77
Final Fantasy IV Research & Development / FF2/4 Unknown Weapon Bits
« on: December 12, 2007, 10:10:36 PM »
There are a number of weapon bits that I've been unable to document:

  • Bit 1: Silence Staff, Whip, Chain Whip, Blitz Whip, Flame Whip, Dragon Whip, Dwarf Axe, Ogre Axe, Crystal Sword, Ninja Star, Dummy
  • Bit 2: HandAxe, Ogre Axe
  • Bit 3: Silver Hammer, Earth Hammer, Wooden Hammer
  • Bit 5: Lit Arrows

For reference, here are all the bits:

Bit 1: Unknown
Bit 2: Unknown
Bit 3: Unknown
Bit 4: Unknown
Bit 5: Unknown
Bit 6: Long Range
Bit 7: Throwable
Bit 8: Metallic

78
Pandora's Box / New Logo
« on: December 08, 2007, 04:29:36 AM »
I enhanced our logo a bit:



The obvious change is the shiny gold text, the font has been changed back to the FF6 titlescreen font and the white outline has been removed as it was no longer needed. The lines separating the warring triad in the background have also been removed. This is something I've been meaning to do for several months now but kept putting it off and getting sidetracked by more important things.

For comparison, our old logo:


79
Final Fantasy IV Research & Development / Dummied FF4 Feature
« on: December 06, 2007, 05:52:17 PM »
Does everyone remember how FF1, FF2, and FF3 gave you the option to change the battle speed on the load screen? Seems they had the same plan for FF4 but scrapped it, the string is still in with the menu's text, was translated for FF2us, and can be enabled by changing a single byte:



I doubt there's any code remaining to actually get it working and there's no window for it, but I thought it was pretty cool.

For comparison, FF3's save menu:


80
Final Fantasy IV Research & Development / FF2us Window Data
« on: December 05, 2007, 10:02:47 PM »
All offsets are in unheadered SNES LoROM SlowROM format:

(Format 1: Positioning Byte 1, Positioning Byte 2, Width, Height - Windows)
(Format 2: Positioning Byte 1, Positioning Byte 2 - Text)
(Format 3: Y Position - Cursors)
(Format 4: Durr, it's a pointer - Equip Menu Transition)

01/D81E: Main Menu Party Window (1)

01/D822: Main Menu GP Window (1)

01/D826: Main Menu Time Window (1)

01/D82A: Main Menu Selection Window (1)
01/D82E: Main Menu Item Selection Text (2)
01/D835: Main Menu Magic Selection Text (2)
01/D83D: Main Menu Equip Selection Text (2)
01/D845: Main Menu Status Selection Text (2)
01/D84E: Main Menu Form Selection Text (2)
01/D855: Main Menu Change Selection Text (2)
01/D85E: Main Menu Custom Selection Text (2)
01/D867: Main Menu Save Selection Text (2)

01/D8CC: Namingway Menu "ABC" Cursor (3)
01/D8CD: Namingway Menu "END" Cursor (3)
01/D8CE: Namingway Menu "ABC" Text (2)
01/D8D4: Namingway Menu "END" Text (2)

01/D8E0: Item Menu Inventory Window (1)

01/D8E4: Main Menu to Item Menu Transition (1)

01/D8E8: Item Menu Description Window (1)

01/D8ED: Item Menu "No Need" Window (1)
01/D8F0: Item Menu "Ne Need" Text (2)

01/D906: Item Menu "Item" Window (1)
01/D90A: Item Menu "Item" Text (2)

01/D911: Item Menu Unused "Recover HP." Text (2)
01/D91F: Item Menu "Whom?" Text (2)
01/D927: Item Menu "Cannot use here." Text (2)
01/D93A: Item Menu "Nothing here." Text (2)

01/D94A: Item Usage Menu Left Party Window (1)
01/D94E: Item Usage Menu Right Party Window (1)

01/D952: Main Menu "Cannot Use" Window (1)
01/D956: Main Menu "Cannot Use" Text (2)

01/D963: Magic Menu Magic Window (1)

01/D967: Main Menu to Magic Menu First Character Status Window Transition (1)
01/D96B: Main Menu to Magic Menu Second Character Status Window Transition (1)
01/D96F: Main Menu to Magic Menu Third Character Status Window Transition (1)
01/D973: Main Menu to Magic Menu Fourth Character Status Window Transition (1)
01/D977: Main Menu to Magic Menu Fifth Character Status Window Transition (1)

01/D97B: Magic Menu Category Selection Window (1)

01/D97F: Magic Usage Menu Party Window (1)

01/D983: Magic Usage Menu "Whom?" Window (1)

01/D987: Magic Usage Menu "Need MP" Window (1)
01/D98B: Magic Usage Menu "Need MP" Text (2)

01/D995: Magic Usage Menu "Whom?" Text (2)

01/D99D: Main Menu to Equip Menu First Character Transition (4)
01/D99F: Main Menu to Equip Menu Second Character Transition (4)
01/D9A1: Main Menu to Equip Menu Third Character Transition (4)
01/D9A3: Main Menu to Equip Menu Fourth Character Transition (4)
01/D9A5: Main Menu to Equip Menu Fifth Character Transition (4)

01/D9A7: Equip Menu (Hidden) First Character Status Window (1)
01/D9AB: Equip Menu (Hidden) Second Character Status Window (1)
01/D9AF: Equip Menu (Hidden) Third Character Status Window (1)
01/D9B4: Equip Menu (Hidden) Fourth Character Status Window (1)
01/D9B7: Equip Menu (Hidden) Fifth Character Status Window (1)

01/D9BB: Equip Menu Equipment Window (1)

01/D9BF: Equip Menu "RHand" Text (2)
01/D9C7: Equip Menu "LHand" Text (2)
01/D9CF: Equip Menu "Head" Text (2)
01/D9D6: Equip Menu "Body" Text (2)
01/D9DD: Equip Menu "Arms" Text (2)

01/D9E4: Equip Menu (Unused?) "Items full." Text (2)
01/D9F6: Equip Menu " To equip" Text (2)
01/DA02: Equip Menu Unused "with both" Text (2)
01/DA0E: Equip Menu Unused "hands." Text (2)

01/DA17: Status Menu Character Status Window (1)

01/DA1B: Status Menu "Status" Window (1)
01/DA1F: Status Menu "Status" Text (2)

01/DA28: Status Menu "Lv." Text (2)
01/DA2E: Status Menu "Exp." Text (2)
01/DA35: Status Menu "HP" Text (2)
01/DA3A: Status Menu "MP" Text (2)
01/DA3F: Status Menu "Ability" Text (2)
01/DA49: Status Menu "Str." Text (2)
01/DA50: Status Menu "Agil." Text (2)
01/DA58: Status Menu "Vit." Text (2)
01/DA5F: Status Menu "Wis." Text (2)
01/DA66: Status Menu "Will" Text (2)
01/DA6D: Status Menu "Attack" Text (2)
01/DA76: Status Menu "Attack%" Text (2)
01/DA80: Status Menu "Defence" Text (2)
01/DA8A: Status Menu "Defence%" Text (2)
01/DA95: Status Menu "Mag Def" Text (2)
01/DA9F: Status Menu "Mag Def%" Text (2)
01/DAAA: Status Menu Attack "x" Text (2)
01/DAAE: Status Menu Defence "x" Text (2)
01/DAB2: Status Menu Mag Def "x" Text (2)
01/DAB6: Status Menu "For level up" Text (2)

01/DAC5: Shop GP Window (1)

01/DAC9: Shop Selection Window (1)

01/DACD: Shop Type Window (1)

01/DAD1: Shop Dialogue Window (1)

01/DAD5: Shop Items Window (1)

01/DAD9: Shop Party Window (1)

01/DAF5: Shop "May I help you?" Text (2)
01/DB07: Shop "Buy  Sell Exit" Text (2)
01/DB18: Shop "Which one?" Text (2)
01/DB25: Shop "Qty.   1" Text (2)
01/DB30: Shop "GP" Text (2)

01/DB35: Shop "Your bag is full." Window (1)
01/DB39: Shop "Your bag is full." Text (2)
01/DB4D: Shop "Sort it out first!" Text (2)

01/DB62: Shop "Not enough GP!" Window (1)
01/DB66: Shop "Not enough GP!" Text (2)
01/DB77: Shop "Well, good-bye." Text (2)

01/DB89: Shop "Thank you." Window (1)
01/DB8D: Shop "Thank you." Text (2)

01/DB9A: Shop Sell Window (1)
01/DB9E: Shop Sell Window "That's " Text (2)
01/DBA8: Shop Sell Window "GP" Text (2)
01/DBAE: Shop Sell Window "x" Text (2)
01/DBB2: Shop Sell Window "Yes  No" Text (2)

01/DBD6: Save Menu File Windows (1)

01/DBDA: Save Menu Save/New Game Window (1)
01/DBDE: Save Menu "New Game" Text (2)
01/DBE9: Save Menu Unused "Battle Speed" Text (2)

01/DBF8: Save Menu "This Data?" Window (1)

01/DBFC: Save Menu Time Window (1)

01/DC00: Save Menu GP Window (1)

01/DC04: Save Menu "This" Text (2)
01/DC0B: Save Menu "data?" Text (2)
01/DC13: Save Menu "Yes" Text (2)
01/DC19: Save Menu "No" Text (2)

01/DC1E: Save Confirm Menu "Time" Text (2)

01/DC25: Save Confirm Menu "Empty" Text (2)

01/DC2D: Save Menu "Save" Text (2)
01/DC34: Save Menu "Canceled." Text (2)

01/DC41: Save Confirm Menu "Done!" Text (2)
01/DC49: Save Confirm Menu "Save" Text (2)
01/DC50: Save Confirm Menu "here?" Text (2)
01/DC58: Save Confirm Menu "Cancel" Text (2)

01/DC61: Save Confirm Menu "Done!" Window (1)

01/DC65: Namingway "Yes    No" Window (1)

01/DC69: Namingway "Namingway:Change name?" Text (2)
01/DC82: Namingway "Who's name?" Text (2)
01/DCA1: Namingway "Very well." Text (2)
01/DCAF: Namingway Dialogue Window (1)

01/DCB2: Namingway Name Window (1)

01/DCB6: Fat Chocobo Dialogue Window (1)

01/DCBA: Fat Chocobo Inventory Window (1)

01/DCBE: Fat Chocobo "Give  Take" Window (1)
01/DCC2: Fat Chocobo "Give  Take" Text (2)

01/DCCF: Fat Chocobo "What do you want?" Text (2)
01/DCE3: Fat Chocobo Unused "Did you call me?" Text (2)
01/DCF6: Fat Chocobo "What'll you give me?" Text (2)
01/DD0D: Fat Chocobo "What are you taking?" Text (2)
01/DD24: Fat Chocobo "I'm full!" Text (2)
01/DD30: Fat Chocobo "Clean your bag!     " Text (2)

01/DD47: Custom Menu "Customizer" Window (1)
01/DD4B: Custom Menu "Customizer" Text (2)

01/DD58: Custom Menu Options Window(1)
01/DD5C: Custom Menu Battle Speed "Fast" Text (2)
01/DD63: Custom Menu Battle Speed "Slow" Text (2)
01/DD6A: Custom Menu Battle Message "Fast" Text (2)
01/DD71: Custom Menu Battle Message "Slow" Text (2)
01/DD78: Custom Menu "Battle Speed" Text (2)
01/DD87: Custom Menu "Battle Message" Text (2)
01/DD98: Custom Menu "Window Color" Text (2)
01/DDA7: Custom Menu "Sound" Text (2)
01/DDAF: Custom Menu "Stereo Mono" Text (2)

01/DDC9: Treasure Menu Select Window (1)

01/DDCD: Treasure Menu Treasure Window (1)

01/DDD1: Treasure Menu "Treasure" Window (1)
01/DDD5: Treasure Menu "Treasure" Text (2)

01/DDE0: Treasure Menu "Exit" Text (2)
01/DDE7: Treasure Menu "Take all" Text (2)
01/DDF2: Treasure Menu "Exchange" Text (2)


(I'll update this thread as I find more)

85
Pandora's Box / Bloopers Mk. II!
« on: December 02, 2007, 09:17:15 PM »
It is inevitable. Every time I work on the script I end up losing at least one <end> tag and lines get shifted around when the pointers are recalculated. While annoying it can be quiet entertaining when a line fits a situation despite being entirely out of place. The following is a perfect example:



Tritoch seems really happy about the crappy coffee and week-old doughnuts we keep in Pandora's Breakroom...

86
Slick News / Dbi Forum Archive
« on: November 30, 2007, 01:23:24 PM »
First off, let me apologize for not getting this up sooner, I had hoped to have it up a few days after we got this place up and running but I got sidetracked by other things. All the posts from the original forum should be there, the accounts couldn't be restored but the names are there so you'll still know who was who.

http://dragonsbrethren.elazulspad.net/forum/

Let me know if you find any problems with posts in the archive, I'm not sure if there's anything I'll be able to do about it but I'll try.

87
Gaming Discussion / Final Fantasy Prototype
« on: November 27, 2007, 02:04:57 PM »
Stumbled onto this last night while looking for something entirely different, I'm surprised I missed it before:

http://www.digitpress.com/forum/showthread.php?t=92562

I'm half tempted to register there and ask the guy for the rest of the name changes. We don't need the prototype ROM, we can just make one ourselves, I've already got every change he shows in a copy of FF1.

88
Gaming Discussion / Best Genesis games?
« on: November 21, 2007, 04:26:09 PM »
I was never really a big fan of the Genesis, or a fan at all actually, my game collection for it was the smallest out of the consoles I've ever owned. Anyway, even with emulation I've never given it much of a chance, I'm thinking about doing so now via my DS and jEnesisDS. I'd just like a list of what to get and what to avoid.

89
Game Modification Station / Super Mario Advance 4 "lost levels" hack
« on: November 19, 2007, 02:08:32 PM »
Does anyone have any idea where to get this? I've found a few references to it but can't find a download anywhere, it's supposed to unlock all the e-Reader levels that were never released because the e-Reader failed faster than the Virtual Boy.

90
Pandora's Box / Videos
« on: November 16, 2007, 05:02:07 PM »
Pandora's Box videos will be posted in this topic. For the time being, here are all the videos we've posted in the past:

Pandora's Box Preview Series

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