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Final Fantasy V Research & Development / Re: Inu's Patches
« Last post by Xardas on April 15, 2018, 08:38:03 AM »This is interesting to me. I'm glad to learn of Inu's impressive hacking history for FFV. I'd like to incorporate these into my personal FF5 bug-fix comp. But the problem is that I don't know what all these patches do. Could anyone give any help regarding that?If the demand is high enough, I will translate all the Japanese text. Also, someone gotta tell me if my translations make sense, since it would be wasted time if the translations aren't good enogh.
Some of the fixes address bugs I never heard of.
Quote
What's the difference between ff5_mimic_blank and ff5_mimic_weapon?1)
What's the difference between ff5_magicshell, ff5_magicshell_fast, ff5_magicshell_group, and ff5_magicshell_reflect?
Which patches are already covered by patches outside of Inu's?
ff5_mimic_blank If you mimic an action where someone used an empty spot (weapon) as an Item in battle, the character who used mimic will just use "Magic Sword Fire". This behavior is fixed with that patch.
ff5_mimic_weapon This patch makes it possible to mimic someone who used a weapon as an item.
2)
ff5_magicshell If the character already is in Shell status, Magiwall won't trigger.
ff5_magicshell_fast Magiwall is now treted as a counterattack and therefore the action is executed faster.
ff5_magicshell_group If more than one character drops in critical state at the same time, every of those characters (who has Magiwall equipped or innate) now gets Magiwall, instead of just one.
ff5_magicshell_reflect Magiwall now trggers when the character in question is in reflect/wall status.
3)
As far as I looked in, Power Drink and Butz' Blue Mage sprite bug fixes have been made by Inu and by other people.
Inu also has a Kiss of Blessing fix - however, his fix works differently. He changed an unused bit into "Kiss of blessing immunity", which then must be set on every seperate monster you want to be immune. IMHO, instructrtrepe's fix is better.
Don't forget that there is no guarantee that every patch is compatible with RPGe's translation! E.g. the Lv.5 Death fix unfortunately does not work on the translation. I only tested a couple of the patches so far.
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