Final Fantasy IV Research & Development / Re: Developing a comprehensive editor for FF4
« on: September 16, 2012, 06:59:02 AM »I completely disagree with the "inextricably" part. I think it is definitely possible to create a set of tools that allows one to hack a rom and not know what the word Hexadecimal even means. And while some kind of game code (hex or any other base) may creep into this editor due to my laziness or lack of creativity, one of my goals is to try to avoid it wherever possible.well, yes... sort of. your editor (and one or two others I've seen) already do this, to a point. Will such a tool ever be TRULY comprehensive though? unless your editor automatically performs all of the prework described by Dragonsbrethren above on every ROM it loads, it will never allow the hacker to use monster spells. And I don't necessarily see this as a bad thing. I am not a programmer, and not long ago, my only experience ROM hacking was a cosmetic/text hack of the original Legend of Zelda created over ten years ago (and now, sadly, lost). I was inspired to try messing around with FFIV after playing Euclid's LoZ:PW (something like, "This is really cool, but I wonder if I could do something similar with a game I like better than Zelda"). If I ever actually complete a FFIV hack (I've been toying around with editing bits and pieces for months and slowly formulating a plan), I now have enough knowledge to hack other ROMs, too, which I wouldn't have if I remained sheltered from hex.
But this is a serious digression from anything I ever meant to get into with you. The editor is definitely great so far, allows for easy (and reliable) interface with lots of elements of the game that other editors don't even touch on. I don't want you to think that I am not VERY happy with what you're trying to accomplish here.
This would probably be less useful than straight up hex code in both respects...Yes, excepting only to the end of NOT exposing the user to hexadecimals

