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Messages - Deathlike2

2596
Gaming Discussion / Re: Random Dual Orb 2 Notes...
« on: April 11, 2008, 04:43:47 PM »
Quote from: Nightcrawler
On an unrelated note, a forum is a bad place to hold information.
I believe this to be true. I hope, for your sake and everybody else's that you are making copies of this info locally or somewhere else. If this board goes down, you may never see the info again. :sad:

I'd add the word "permanently" to Nightcrawler's statement. It's good for temporary storage only.

With that said, I should get on with writing that FF4 FAQ when my second Dual Orb 2 run is done.

2597
Gaming Discussion / Re: Random Dual Orb 2 Notes...
« on: April 11, 2008, 02:38:03 PM »
Managing the data in multiple posts is helpful (otherwise, the first post becomes nearly unmanagable). I will try to keep updated to a single post though.

2598
Gaming Discussion / Re: Leviathan or Mist vs Behemoths
« on: April 10, 2008, 03:04:30 PM »
The thread title was meant to confuse you.

Craaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazy!  :banonsmash:

2599
Final Fantasy IV Research & Development / Re: Shadow Party Stats
« on: April 10, 2008, 09:55:32 AM »
FF4A, eat your heart out!

 :cookie: for Phoenix.

2600
Final Fantasy IV Research & Development / Re: Phoenix Hacks patches
« on: April 09, 2008, 05:57:10 PM »
Maybe it is the compression tool you are using?  :hmm:

We need a shrugs icon, but I don't recall there being an animation for that...

2601
Final Fantasy IV Research & Development / Re: Phoenix Hacks patches
« on: April 09, 2008, 05:38:48 PM »
Thanks for the suggestion. I looked into it, but I think it's something else. I believe it's a Mac/PC issue, since I can download and use the patch from RHDN, but they say it's corrupt. I've encountered the issue before with zip files, but I can't remember how I solved it.

It might have to do with folders: that is, I can't zip a folder, only files. I've re-compressed the IPS files and readme and attached it to this post, if anyone has the time try it.

I'm just curious why you even have an OSX patch to begin with... if a proper IPS utility exists for the Mac, it shouldn't have an issue.

The only major difference AFAIK between PCs and Macs is that silly bit system (damnit, I just forgot what that term was) where you read the bytes differently in one direction.

You only need IPS patches. I've never heard of any Mac user that has had issues with IPS files and that needs a special format...

2602
Final Fantasy IV Research & Development / Re: Phoenix Hacks patches
« on: April 09, 2008, 02:40:02 PM »
Ok, here's some insight into the Googlepages problem:

http://www.romhacking.net/forum/index.php/topic,6015.255.html

Quote from: That Thread
The bandwidth or page view limit for this site has been exceeded and the page cannot be viewed at this time. Once the site is below the limit, it will once again begin serving as normal.


2603
Final Fantasy IV Research & Development / Re: "Twin" Command
« on: April 09, 2008, 12:46:33 PM »
Some questions about the command...

1) What is the probability of the spells that are to be cast (if you can find out what that distribution is in FF4A, that would be a nice bonus  :wink:)?

2) The game selects one of the twins Wisdom stat to power the spell being cast, what is the probability for this setup?

3) Are there other random facts that should be known about this command?

2604
Final Fantasy IV Research & Development / Re: Shadow Party Stats
« on: April 08, 2008, 09:44:25 PM »
Bab-il, not Zot.  Idiots on the zsnes boards draining your brain? :laugh:

I admit it, it's shot. Time for  :sleep:

2605
Final Fantasy IV Research & Development / Re: Phoenix Hacks patches
« on: April 08, 2008, 07:49:05 PM »
Just a thought, but you should test the links first on your website first. On the other hand, IIRC, RDHN uses a script to download the file off the website. The problem there may be that Googlepages has one of those anti-file leeching scripts enabled and well that fucks up the system.

I would suggest you ask around for webpages with reliable file support and/or ask about the place hosting your files.

2606
Final Fantasy IV Research & Development / Re: Shadow Party Stats
« on: April 08, 2008, 09:18:27 AM »
I think Cid was supposed to be there, but primarily to get out of the underground and leave after the Giant sequence.

You would have Kain for most of the underground though. It's interesting because the Tower of Zot is accessible (strangely enough) and that warp device that Rubicante used would be somewhat accessible.

Note, there is a section of the floor that you fight Rubicante on that is never normally accessible.. (although the behavior of that area is bugged)  it would be a prime candidate for Tower of Zot revisited v3.

2607
Final Fantasy IV Research & Development / Re: Shadow Party Stats
« on: April 07, 2008, 10:29:59 PM »
But here's a little interesting tidbit for everyone: the information I've found says that Cid's stats are loaded into the second shadow data slot as well. This means that, at some point in development, he was intended to rejoin your party.

 :hmm:

It's simple. He was to replace the $#*)($#*#$ing old man so he would completely own in the Giant.

Edit: The fact that Cid faces zero Mechs during his time with you makes zero sense.

2608
Final Fantasy IV Research & Development / Re: Gird/Endure Behavior
« on: April 06, 2008, 02:01:18 PM »
1) Is this command's success rate determined by the spell's hit rate or not?

2) If it is dictated by the spell's hit rate, I assume it is affected by the slot 1 rule?

3) If is isn't dictated by the spell's hit rate, what's the success rate then?

I get the feeling it uses the spell's hit rate, since I've tested this spell's success by tweaking Yang's Will Power (which is what the spell is based on).

2609
Final Fantasy IV Research & Development / Re: Shadow Party Stats
« on: April 05, 2008, 11:50:39 AM »
Rydia, Kain, Rosa, and Yang all have their equipment specified in the initial equipment bytes. Tellah does, too -- he comes back with slightly different equipment the second time: the first time he is equipped with a Staff and a Leather Robe, the second time he is equipped with a Staff, a Gaea Robe, and an IronRing. All of these work correctly with their initial equipment specification.

I forgot the details.. oh well. I blame the Staff for being useless and being only useful for the Scamaglione (undead version) battle.

Quote
The third instance of Tellah (after Mt. Ordeals) is the one with no specified equipment, but he keeps the same equipment he had in the second instance. My point was that this must be specially coded to work this way, since this is the only character instance where this happens.

No doubt there.

2610
Final Fantasy IV Research & Development / Re: Shadow Party Stats
« on: April 05, 2008, 11:07:01 AM »
My guess is that either Tellah is being handled differently on Mt. Ordeals or that Tellah's shadowed info is still being stored away until that event completes.

Also, you would have to look into the "revised" equipment data that is being changed by the game... using Rosa or Yang under this instance is your best bet. Here are some reasons:

1) Young Rydia switches to Older Rydia profile.
2) Kain comes back fully equipped
3) Tellah comes back with the same equipment you first met him. This might be something you look into further.
4) Dark Knight Cecil switches to Paladin Cecil profile.

For Yang, he starts with a Leather Robe and a Claw. When he rejoins at Baron, he comes back with only a Leather Robe.
For Rosa, she starts with a full set of equipment. When she rejoins, she comes back with the Prisoner Robe only.

Both characters you may want to look into.