øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=1215e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexe7a8.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexe7a8.html.zxfñg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬vOKtext/htmlISO-8859-1gzip@øÕvÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:54 GMT0ó°° ®0®P®€§²ð®fñg^ÿÿÿÿÿÿÿÿb"v Show Posts - JCE3000GT

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Messages - JCE3000GT

1216
Gaming Discussion / Re: Mario Paint stuffs
« on: January 11, 2008, 08:46:59 AM »
Peep this.




1217
Gaming Discussion / Re: Secret of Mana - Enemy Type Bonuses... Lies?
« on: January 10, 2008, 06:47:52 PM »
Perhaps, but SOM appears much more buggy than SD3.

One word: Nasir.  Ask Leno, he'll know what I'm on about.   :laugh:

1218
General Discussion & Support / Re: My on-going SPC topic
« on: January 10, 2008, 06:40:32 PM »
How's This?

1219
Gaming Discussion / Re: Secret of Mana - Enemy Type Bonuses... Lies?
« on: January 10, 2008, 05:24:26 PM »
Actually I believe Seiken Densetsu 3 was supposed to be on the SNES CD.  I read about it in a Nintendo Power of the day.

1220
SPC - Hard Core / Re: SPC Core info
« on: January 09, 2008, 06:45:27 PM »
IIRC, pSXAuthor has mentioned before that the sound hardware on the PS is a better version of the SPC found on the SNES. In theory, you should be able to do almost the same stuff on the SNES's SPC just as you would on the PS. Sony is responsible for creating the SPC core on the SNES, and the PS one is effectively SPC++ IMO.

So, I wonder if you could just simply copy over the core from FF4 and have the PSX just load it into its APU memory?  I'm not a programmer so I don't really know what I'm talking about in that sense.

1221
Pandora's Box / Re: Videos
« on: January 09, 2008, 05:52:41 PM »
Here's a suggestion, have it cost all HP and MP.  Because in reality it is still rather cheap to just revive him and have him blow up again for unblockable damage.
:hmm: It'll be considered.

Better yet have a randomizer damage multiplier based on a couple of factors instead of just making it hit all 9's or the caster's HP.  And throw some randomness in there!  Hello Fixed dice!

1222
Pandora's Box / Re: Videos
« on: January 09, 2008, 05:32:13 PM »
Here's a suggestion, have it cost all HP and MP.  Because in reality it is still rather cheap to just revive him and have him blow up again for unblockable damage.

1223
SPC - Hard Core / Re: SPC Core info
« on: January 09, 2008, 05:29:01 PM »
:omg:
What an incredible amount of information for the songs! I've been looking for those for a long time, and finally somebody picked the task and located all the midi data. :D Great job dude. Now I can probably force my FF4 Psx not to use streaming for all the tracks.
:hmm:

 :laugh:  No problem man, if you'll notice I've documented other games as well.  And does this mean I get some sort of credit for your project.  yay me likes credits.

* JCE3000GT wishes for an MQ port.   :cycle:

1224
General Discussion / Re: Is there a "Zelda Classic" for FF?
« on: January 09, 2008, 05:27:21 PM »
I added some ocean tiles to JCE's tileset.

Awsome, I forgot about the ocean tiles. 

1225
General Discussion / Re: Is there a "Zelda Classic" for FF?
« on: January 09, 2008, 06:57:27 AM »
I expect the project to evolve over time if it becomes successful, but to start with, I want to keep the featureset manageable, so that I can actually finish it and release something.  The most important things I want are to keep it as bug-free as possible and as usable as possible.

I'm still working on understanding the map data.  I've got the gist, I just need to play with Hackster a bit more to hammer out all the details, then I can design a map format and rip the maps.

Disch has a friend by the name of Zanus (if memory serves) who once tried his hand at coding an RPG maker program.  Both he and Disch know how to code a map editor--you should drop them an email.  I was designing the maps for Disch's FFTribute along time ago before he went solo--he coded a fantastic map editor. 

Oh, and in case you want it here's an FF4 overworld tileset I made a while ago.  Its not complete, but its functional enough to play around with.

I was planning on making an FF5 and FF6 one too...

*edit*

Oh I would also suggest making your own topic--or even ask for your own sub forum for your project.  And maybe it would be a good idea like you said to keep it small and manageable.  Stick with FF1 and read the data from the ROM.

My question is are you making this into a Windows PC exe exclusively?  Or could it be ported to the Pocket PC /
Windows mobile.  Or maybe even the PSP?

*edit 2*
Suggestion, I noticed you talking about all the stuff you want to add to FF1--will there be the option to choose the original style as well as the updated (FF Origins) and remixed (your new) styles?

1226
General Discussion / Re: Is there a "Zelda Classic" for FF?
« on: January 09, 2008, 05:54:48 AM »
This should be very awsome if you finish it.  Will you be allowing for 16-24-32 bit graphics?  And how complex are you going to allow the battle engine to be?  FF1 style, FF4 style, FF6 style, or FF7 style?  If you need ideas I'm your man. 

I'll also be making suggestions since I really want to see a proper RPG "maker" engine get developed--I hate RPG Maker. 

some guy named Kryten was making an "FF3PC" (i.e. a replica of FF3us) several years back, but it never got anywhere.  instead, amuse yourself with these lame pictures found on the guy's server:

http://ff3pc.no-ip.com:81/conv/


Errr, I actually was working with Kryten on that project.  Funny to see it on the internet...I'll see if I can locate the CDR with what we were working on.

1227
Pandora's Box / Re: Videos
« on: January 09, 2008, 05:04:52 AM »
Heh, now something worth it.  But, don't you think it might be a bit too cheap?  All you have to do is revive him.  Maybe you should inflict some sort of status ailment as well...or just simply code a new status ailment that an NPC or expensive item must cure.

1228
Final Fantasy IV Research & Development / Re: FF2us Window Data
« on: January 07, 2008, 06:16:31 PM »
I saw that.  I just haven't posted in it yet,   :happy:

1229
1. Doing a FPS is cheap and requires no real story-telling--which translates to having the need for a smaller staff.
2. Most FPS games use an already assembled engine--thus making it lazy.
3. Companies prefer to spend less time in development and testing thus making them more money.

The results of these three short term.

1. Companies with smaller staffing will be less likely to do other genres due to lack of staff.
2. Companies who choose the lazy way out essentially cut their own hands off when they want to do other larger projects.
3. Companies who prefer to stick or a genre or two will never be a diverse company and thus appeal to a larger audience.

The results of these three long term.

1. A small company wlll be absorbed into a larger company and forgotten.
2. A small company with a light staff will be unable to grow due to its own self imposed limitations.
3. A small company--who's only known for a particular genre--releases a ground breaking or cross platform/genre game it may not be taken seriously until it is too late.

The final results of these three.

1. This result already happend in the last segment.
2. This company will be forced to close, go bankrpt, or sell out.
3. This company will not make a steady income and will be forced to go back to producing the same old rehash for minimal profit until they run out of material and will be forced to close, go bankrupt, or sell out.

==========================================

I've spent some time observing the indutry and thinking about this and has left me with these conclusions.  How many more Battlefeld's, Halo's, Call of Duty's, Unreal's, Quakes, Half-Life's/Counterstrikes do we need?  Why can't game companies do more revolutionary or at the least different genre games?  I'll give you one example of a company who did a cross-genre recently--that is successful.  Age of Empires for the DS.  It was originally an RTS (real-time strategy) game--a really good one too--and it was turned into a command menu driven strategy game. 

Thoughts?

1230
Boo to image resizing! :bah: :lame: