For FF2US, targeting for battle items is the first of six bytes in the item data section. The first 5 bits are nothing (I tried changing it once, but I don't think it had any effect) and the most significant 3 bits are the targeting type, like so:
Byte 00:
bits 0-4: Nothing? (on spells this is execution time)
bits 5-7: Targeting Type
000: self/none
001: one ally
010: all allies
011: one/all allies/enemies (defaults to ally)
100: one enemy
101: one ally/enemy
110: all enemies
111: one/all allies/enemies (defaults to enemy)
So, this doesn't seem to correspond with Entroper's FF4A data. Nowhere in the 6 bytes of the stat data (or 1 byte of the price) is the 1 GP price specified, so it must be simply specified somewhere else. I thought maybe somebody knew, but it seems unknown . . .
for now . . .
