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Author Topic: Suggestions  (Read 99504 times)

Odbarc

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Re: Suggestions
« Reply #180 on: October 06, 2008, 12:53:22 PM »
Well, they did make General Leo a full character(Though it's not known how you'll get his ass back from the dead.).

He never really died. Moments after the party leaves the graveyard, Leo comes out and he's not actually dead but just seriously wounded and appeared dead because of his temporary coma! Then with amnesia he goes somewhere safe (with Duncan) while the Floating Island destroys the world. Afterwards, he leaves in search of his memory coincidentally evading every party member that would have known him.
Then... the rest is spoilers. :)

Jishuku

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Re: Suggestions
« Reply #181 on: October 07, 2008, 12:16:33 AM »
... Then with amnesia...

I hope not... unless they rename the game Final Amnesia VI: Who am I again?

Odbarc

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Re: Suggestions
« Reply #182 on: March 24, 2009, 02:39:02 AM »
I thought of something that might be a good suggestion;

Ever think of coding some sort of passwords in the naming process? A few examples could be;
Say you decided to rename all the characters; an obvious password might be their original name. That could grant something simple like, +100 HP/+10 MP.

More complicated name-bonuses could be riddled though out the game causing you play though and figure them out. Such as the Setzer/Cid 'rare' scene, Cid might give away Setzer's bonus name. (Resulting in a slower slots machine or something.)

The bonuses aren't something I've put as much though into so much as the idea that enables it.

Quote
Could someone post a short list of what this new development allows, what is possible, what isn't etc. it might help inspire new ideas.
That would be really good information to have.

+1 more idea
Would it be possible/willing-to-add a method to make your character wear Magi-Tek armor in battles other than their intended battle areas? (Other than Cyan's Dream and in the beginning before you name Terra) A relic-held item or in-battle-item you use on yourself (working like Morph or something).
« Last Edit: April 30, 2009, 02:24:54 PM by Odbarc »

Panzer88

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Re: Suggestions
« Reply #183 on: April 18, 2009, 07:01:06 PM »
As I understand it you guys have found a way to expand the capacities of what you were able to do with the rom before and some things that were impossible are now possible.

Could someone post a short list of what this new development allows, what is possible, what isn't etc. it might help inspire new ideas.

Lenophis

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Re: Suggestions
« Reply #184 on: May 02, 2009, 11:27:27 PM »
I thought of something that might be a good suggestion;

Ever think of coding some sort of passwords in the naming process? A few examples could be;
Say you decided to rename all the characters; an obvious password might be their original name. That could grant something simple like, +100 HP/+10 MP.
This is an extremely intriguing idea.

Quote
+1 more ideaWould it be possible/willing-to-add a method to make your character wear Magi-Tek armor in battles other than their intended battle areas? (Other than Cyan's Dream and in the beginning before you name Terra) A relic-held item or in-battle-item you use on yourself (working like Morph or something).
A lot of people seem to be wanting more Magitek stuff. Seems logical, since it was kind of a gimmick in the first place. We'll explore some ideas, but no promises.

As I understand it you guys have found a way to expand the capacities of what you were able to do with the rom before and some things that were impossible are now possible.
There's an understatement if I ever saw one. :wink:

Quote
Could someone post a short list of what this new development allows,
The data will be much more streamlined than it was before. Atlas and xkas allow us to do things much more freely. We've greatly expanded the core's capability

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what is possible, what isn't etc. it might help inspire new ideas.
Music, spell animations, and HDMA effects are pretty much what we can't do now. It might help if you weren't so broad.

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bond697

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Re: Suggestions
« Reply #185 on: May 04, 2009, 12:08:43 PM »
just out of curiosity, why can't you do spell animations?  i'm just wondering because i know i've read stuff by others in the past(specifically a thread over at caves of narshe where some guy named caesar was doing interesting things with them) who seemed to be editing them no problem.  that is, unless he was making it up(which is entirely possible).  djibriel(from gamefaqs, a pretty reliable guy, seemingly) is involved in the conversation also, which leads me to believe that he isn't.

anyway, the thread is here:
http://www.cavesofnarshe.com/forums/ipb/index.php?showtopic=4088&hl=
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Lenophis

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Re: Suggestions
« Reply #186 on: May 04, 2009, 02:30:53 PM »
The data is relatively unknown, and any information Caesar says he has I haven't seen. For the most part, all we have is Drakkhen's MDE which doesn't state anything. It's about as convoluted as the event data, which doesn't help much.

The only thing I would ask is Caesar really making new animations (new graphics and everything) or is he just rehashing the old ones to make them look new? Everything I've seen so far has been pointing to the latter. So far that's all I've been able to do as well, and since I've crashed the game more often than not with it, I've decided not to really attempt much more with it. :isuck:

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bond697

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Re: Suggestions
« Reply #187 on: May 04, 2009, 04:09:05 PM »
supposedly he is making a few, but who knows. that thread is very old, and i've never actually talked to him.  over the course of a few weeks i read most of that, and it seems like he was, at least.  if you've ever read through the stuff he and runelancer(silverlancer?) posted about ff5, it really throws anything he says into question. 
(see here:http://www.cavesofnarshe.com/forums/ipb/index.php?showtopic=10524)

actually, i got that link from you on rhdn, so nevermind...

thanks for the answer anyway, though.
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Poco Loco

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Re: Suggestions
« Reply #188 on: June 15, 2009, 01:14:23 AM »
I think adding different kinds of weapons would be a good idea like bows & arrows do u guys think it can be done?

and how about adding the # of spells and espers? let me know guys
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Panzer88

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Re: Suggestions
« Reply #189 on: June 26, 2009, 02:17:28 PM »
I asked them previously about the weapons and it wasn't possible at the time, maybe that has changed since then but I don't think so.

can anyone confirm this?

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Re: Suggestions
« Reply #190 on: June 26, 2009, 02:42:15 PM »
Well, it's possible to do anything, but our item list is finalized. Same goes for spells and espers, we struggled to get everything we wanted into the allowed space. There are only 256 entries, and expanding this would be an absolute nightmare.

Deathlike2

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Re: Suggestions
« Reply #191 on: July 01, 2009, 06:08:31 PM »
This suggestion is probably difficult, but something to think about perhaps.

If for any reason the Merit Award was not an option for Gau, I would suggest the following:

Assuming you allow him to equip shields, I would suggest that his attack power would be boosted when equipping the shield.
The graphics would have to be modified/tweaked so that having a shield equipped w/o any weapons would see a shield being used as the weapon.
The benefit of equipping a shield only is that part (or all) of the shield's defense power is added to the attack power of a character... so this would bump up primarily Gau's offense.. since he has no weaponry, unless the Merit Award is involved.

Oh well.  :tongue:
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Panzer88

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Re: Suggestions
« Reply #192 on: July 16, 2009, 11:00:34 PM »
Well, it's possible to do anything, but our item list is finalized. Same goes for spells and espers, we struggled to get everything we wanted into the allowed space. There are only 256 entries, and expanding this would be an absolute nightmare.

oh that's a shame that you couldn't have more weapon types in place of more weapons of the same type. Either way I trust you guys' judgment.

CharMixa64

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Re: Suggestions
« Reply #193 on: August 01, 2009, 08:08:11 PM »
Hmm...battle animations you say? Try the FF6 Misc. (String) Editor.

CharMixa64

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Re: Suggestions
« Reply #194 on: August 02, 2009, 11:12:46 PM »
Would it be possible to make difficulty settings? i.e. Beginner, Veteran, Expert? Also, jumping? Would it be possible to jump 2 "Spaces" ahead of you, being able to get over obsacles like rocks and such?