Final Fantasy IV Research & Development / Re: Apropos of nothing (except of course FFIV)
« on: December 08, 2014, 12:51:51 PM »Grimoire, do you want to change the physical location of the chocobo forest warp point, or the parameters? If you just want to change where it warpsto, that can be done pretty easily. Search slick for the research I did on world map triggers. They work exactly like location triggers (except no treasure chests).
If you want to change the location on the world map of the warp point, that's tougher because you'd need to change the tile to a trigger forest tile, and as you know editing the world map can be a tricky proposition with the available tools.
I knew you worked on World Map Triggers, I just forgot that you included your methodology (outside of your tremendous work on how to change map tiles through events and the like). Yes, I'd just want to change the warp rather than the location since we can't easily edit the World Map as of yet and it gives a purpose to that useless Chocobo Forest location and it makes it available as soon as you get the Airship.
I was just thinking about this, but I think there's an easy way to add more warps to the Overworld without removing other ones (outside of the Babil ones) In FFIV DS you couldn't enter castles from their upper sides. On the SNES World Map alone that would give an additional ten warps in the Overworld (technically 12 because of the unused Tower of Babil ones) and in the Underworld it would give two more warps. and all it would take is making two sprite tiles unwalkable. Granted what good this does us without more maps to use is questionable.
Hmm... the post I've found on decoding world map triggers only has the method, rather than a list. I guess I'll write down the list, unless you've already done so.