Final Fantasy V Research & Development / Re: FFV Viewer
« on: July 29, 2016, 02:41:30 AM »You could add an option to select the displayed background image.That's exactly what I was wanting to make. I was thinking to put arrows on sided so you can change backgrounds from the game. Unfortunately I don't know how to render a background from ROM. Even the PC version uses couple of layers and it will be hard for me to compose the final image.
Thank you for creating this editor ... anyways, keep up the good work and best of luck in your future endeavors.Thank you for the kind words Dark Knight. Probably there is a confusion because this project is a Viewer (as the name states) and unfortunately it was not designed to edit :(
I have two requests for you, the first would be a shop editor.Thats funny, because adding Shops was what I planned to add next. TBH I like things to be interactive and as close to the game as possible. That's why shops will come more natural when seen on a map - noisecross Map Editor. But since there is request I will do it :)the ability to change innate abilities Changing innates is a very, very hard task.To make myself clearer, I would like to make the Monk learn Kick, but all its slots are filled up (7 slots is the maximum). So, I would just need to replace one of its abilities with Kick. For this example, I'll replace the Monk's HP +10% with Kick. Now, since I don't want to permanently remove HP +10% from the game and I would like to learn HP +10% on another job. Let's say Berserker. Berserker only learns 2 slots used out of 7, so adding a third ability on Berserker would be feasible since its not at the maximum (7). So, having all jobs be able to equip up to 7 learnable abilities would be what I am getting at.Ahh Kick, the trademark of a monk :D It is interesting idea, although Kick itself sux on SNES. If you play PC version thats where Kick shines.
Anyway you can easily do that by using samurai goroh's FF5 Editor
The first daft of Monster Graphics Tutorial is ready!