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Author Topic: Ogre Battle FAQ  (Read 2817 times)

Deathlike2

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Ogre Battle FAQ
« on: November 02, 2008, 05:27:37 AM »
If any of you that have played Ogre Battle, I'd like some feedback on what I wrote a long while ago: http://www.gamefaqs.com/console/snes/file/588541/48963

I wrote this on the Gamefaqs board to announce my intentions: http://www.gamefaqs.com/boards/genmessage.php?board=588541&topic=46330599

Anyways, if someone is willing to provide feedback and whatnot so I can improve upon it, please do so.

I'll have to get off my lazy ass and finish the FF4 Algo doc (perhaps w/o having the item data, because that will take up time and it's unbelievably tedious).
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Dragonsbrethren

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Re: Ogre Battle FAQ
« Reply #1 on: November 02, 2008, 11:05:50 AM »
I've never played the game.

bond697

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Re: Ogre Battle FAQ
« Reply #2 on: November 02, 2008, 11:21:20 AM »
i haven't either. i do have today, tomorrow, and tuesday off, however, so maybe i'll make that my top priority. this and lufia/2.
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Deathlike2

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Re: Ogre Battle FAQ
« Reply #3 on: November 02, 2008, 11:34:34 AM »
It's worth playing... it's not exciting, but you'll find it amusing.
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Odbarc

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Re: Ogre Battle FAQ
« Reply #4 on: November 07, 2008, 09:29:51 PM »
I've played this game a few times.

Personally, I get overwhelmed trying to make my characters "good guys" which often seems to require playing with low level characters (usually half) which end up dying very quickly after a few levels.

I've played the bad guy, killing rampage and then I never get to class upgrades I want.

I find the game pretty frustrating. The graphics are wonderful which is a huge lure for me (Wonderful for sprites, I mean. They're not mind blowing.)
Generally, I love the idea of a tactical field, character formation placements and all that, but I HATE the real time board where they all move on.

I've heard of a Ogre Battle 2 that was ported/translated to the PS and I think there might be a Japanese only SNES version of it at well.
(I know this because I ripped the weapon sprites for personal use. He he)

Deathlike2

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Re: Ogre Battle FAQ
« Reply #5 on: November 08, 2008, 02:59:14 AM »
Personally, I get overwhelmed trying to make my characters "good guys" which often seems to require playing with low level characters (usually half) which end up dying very quickly after a few levels.

That's why you need to soften the other group up for the easy kills. It's easy to do and create a very holy army.

Quote
I've played the bad guy, killing rampage and then I never get to class upgrades I want.

Usually ALI is the culprit initially (Wizards to Mages can be a pain in the ass), but later, it extends to CHA due to high level groups beating the living crap out of low level groups. It's a delicate balance to rotate and deploy units and create what you want.

Here's some simple hints:
CHA is gained when lower level units kill higher level units.
CHA is lost when higher level units kill units 2 levels under the attacker (CHA is also lowered when you run away).
ALI is readjusted depending on the attacker's current ALI vs the target's current ALI.
If an evil unit (usually <= 35 ALI) kills another unit of the same level, the attacker tends to lose ALI .
If a holy unit (usually >= 65 ALI) kills another unit of the same level, the attacker tends to gain ALI.
If the target unit is considered holy normally (clerics, angels, etc.),  the attacker tends to lose ALI.
If the target unit is considered evil normally (imps, wizards, etc.), the attacker tends to gain ALI.
If the target unit has a lower level than the attacker, the attacker tends to lose ALI.
If the target unit has a greater level than the attacker, the attacker tends to gain ALI.

A special exception is when both units are considered neutral (usually around 50 ALI) and have the same level... the default behavior is that the attacker loses ALI on the kill.

Quote
I find the game pretty frustrating. The graphics are wonderful which is a huge lure for me (Wonderful for sprites, I mean. They're not mind blowing.)
Generally, I love the idea of a tactical field, character formation placements and all that, but I HATE the real time board where they all move on.

The real time board is the fun part. You need to decide what movement rate you want to be running on...

Quote
I've heard of a Ogre Battle 2 that was ported/translated to the PS and I think there might be a Japanese only SNES version of it at well.
(I know this because I ripped the weapon sprites for personal use. He he)

I'm still waiting for the Tactics Ogre translation... there's like 3 revisions of the game for the SNES.
« Last Edit: November 08, 2008, 03:17:00 AM by Deathlike2 »
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Deathlike2

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Re: Ogre Battle FAQ
« Reply #6 on: December 08, 2008, 04:04:28 PM »
I've posted a major update on this guide... it'll receive an update or two, but those are for minor things.

Here's a copy of a small revision...

Assuming someone wants to proofread or ask questions... you'll get credit. I had forgotten how big this guide was when I first posted it (which is in a zip file for this very reason).
« Last Edit: December 11, 2008, 07:18:41 PM by Deathlike2 »
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Deathlike2

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Re: Ogre Battle FAQ
« Reply #7 on: December 11, 2008, 07:19:12 PM »
It's been updated... no comments again?  :bah:
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