øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=topics;u=324e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexeb40.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=324e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexeb40.html.zxþ…h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ€0f~9OKtext/htmlISO-8859-1gzip0|Ö~9ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 06:48:55 GMT0ó°° ®0®P®€§²ð®þ…h^>~9 Show Posts - noisecross

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Topics - noisecross

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1
Final Fantasy V Research & Development / FF5e Map Editor
« on: July 19, 2016, 03:37:06 AM »
Working to fix some maps issues in the game, I have ended writing a tool with a limited capability to edit the location maps.

I share it here just in case someone finds it useful.

Edit:
It is not able so far to edit the world maps, but still is a work in progress.

Features to implement:
  • Allow edition of monster-in-a-box encounters.
  • Allow edition of Map encounters.
  • Research of Events and Extended Events.
  • Research and development of NPC Actions.

2
Final Fantasy V Research & Development / Text display subroutines
« on: April 16, 2014, 06:17:12 AM »
Hello everybody,

First of all let me introduce myself. I am noisecross and currently I am trying to hack another translation of the SNES FFV to my mother tongue (Spanish).
I have been looking for some information about the memory map of the game, the disassembles, etc... but I can see the less documented part of the game is just the code related with texts displaying.

So, I am here to ask for some information just about that. My goal is not using the RPGe translation project as a template because their patch increases the size of the ROM and I am trying to keep the original 16Mbits size.

Currently I have detected the position of every text table on the ROM, the tables with fixed register sizes (i.e. the items) and the tables with offsets and variable register sizes (i.e. the item descriptions). Probably relocating the text tables I can manage to keep the original ROM size taking into account that the 1bpp graphic table used to store the Japanese kanjis is not going to be used on a western translation.

If you are interested, I will share every interesting info I found on my researches.

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