øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1440e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexeb73.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexeb73.html.zx¦âg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈÀKOKtext/htmlISO-8859-1gzip8:ÖÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:58 GMT0ó°° ®0®P®€§²ð®¦âg^t Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1441
General Discussion / Re: Hello
« on: June 07, 2008, 10:55:20 PM »
:wtf: Where is Shadow? I want to know where Shadow is right this instance.

:shadow:

1442
General Discussion / Re: That was annoying (SMF 1.1.4 to 1.1.5)
« on: June 07, 2008, 10:34:04 PM »
...and some AoS avatars to go along with them. Didn't scale these up at all, they'd be too wide, so as a result they're kind of small compared to our others. Oh well.

1443
"Never let logic get in the way of good gameplay." - My philosophy for Pandora's Box

Two-handed weapons giving a defense bonus doesn't have to make sense, it just has to improve the gameplay in a way that exceeds what could be done without them giving a defense bonus. Making them give a direct defense bonus would require changing the way equipment works entirely, either hard coding it to add a bonus if the two-handed bit is enabled or expanding the stats weapons can modify. Without doing that the best one could do would be adding a vitality boost to any two-handed weapon, precisely what axes already do in my hack. Will that make enough of a difference to compensate for the lack of evasion from a shield? I doubt it, but axes are overpowered in my hack for that reason.

We also need to remember that only the game's tanks can equip two-handed weapons, this is especially true of Cid. Sure, you may need to heal more often with them equipped, but is that really a big deal? I don't think it is so much as the weapons just suck, if the poison axe had any redeeming qualities I'd gladly trade the light sword or Defender for it, but it simply doesn't. The Avenger is the complete opposite, no one can deny Cecil or Kain equipped with the Avenger in the SNES, PSX, or DS versions is a killing machine, that small issue of less evasion isn't even worth worrying about when you're tearing through enemies like they're not even there.

Deathlike, for fun make the Ragnarok have 255 attack power: Its damage will overflow and Cecil will end up doing 1 damage to enemies in the Lunar Subterrain. :tongue:

1444
Dbi News / Re: Easy Type Alpha 1
« on: June 07, 2008, 02:13:38 PM »
Didn't feel like writing one, maybe later.

1445
Gaming Discussion / Re: The man who invented espertime is at it again
« on: June 07, 2008, 01:59:45 PM »
Just thought you should know, we're now the second hit for "espertime" on Google. :laugh:

1446
Dbi News / Easy Type Alpha 1
« on: June 07, 2008, 01:49:43 PM »
After giving it some thought, I've decided to release a previously private alpha version of my Final Fantasy IV Easy Type translation at Romhacking.net This is an unsupported release, I have not worked on the project in two months and I don't know when I'll get back to it. This release is far more complete than my old translation, and has the added benefit of actually having accurate translations. There are quite a few problems with it but nothing that should stop you from being able to play through the entire game.

Download Here

1447
General Discussion / Re: That was annoying (SMF 1.1.4 to 1.1.5)
« on: June 07, 2008, 01:01:06 PM »
Just uploaded some SotN avatars.

1448
General Discussion / Re: That was annoying (SMF 1.1.4 to 1.1.5)
« on: June 07, 2008, 12:12:47 AM »
Heh, that's a built-in feature I never enabled before. It's not staying though, I'd use it if it replaced the default news box but having two of them is pretty stupid.

1449
General Discussion & Support / Re: My FF2usHT & FF3usHT Playthroughs
« on: June 06, 2008, 11:07:51 PM »
I just sent you an alpha of the new version, it's a little better and a lot more accurate. If anyone else wants it just let me know, I don't mind giving it out.

1450
General Discussion / Re: That was annoying (SMF 1.1.4 to 1.1.5)
« on: June 06, 2008, 10:28:46 PM »
Alright guys, if you go into your profile you now have a little notepad and comment box. No one else can see your notepad, it's just a place where you can leave little reminders for yourself. The comments are public though, see Leno's profile for an example.

There is also a new notification for PM's, a new option to post a poll, and Leno's getting something else fun set up right now.

Although you probably won't notice any difference all of our other mods have been upgraded to the newest versions, something I didn't bother doing before.

1451
General Discussion / Re: That was annoying (SMF 1.1.4 to 1.1.5)
« on: June 06, 2008, 08:50:21 PM »
Reusing this topic, I'm installing some new mods, so if something is broken ignore it for the time being, I'll have everything back to normal in a few minutes.

1452
Gaming Discussion / Re: FF4 - Magus Sisters Not So Magical
« on: June 06, 2008, 07:19:34 PM »
It's definitely targeted towards the party in the GBA version, as I just played through that part about a week ago and had it happen. Pretty sure it's that way in every version.

1453
Gaming Discussion / Re: FF4 - Magus Sisters Not So Magical
« on: June 06, 2008, 07:13:49 PM »
I never bother with Mindy, everyone (barring Tellah, of course) does enough damage to take Cindy down in a few rounds, then I just finish the other two off with no problem. Sandy trying to kill you by berserking Yang is pretty funny.

1454
Gaming Discussion / Re: FF4 - Magus Sisters Not So Magical
« on: June 06, 2008, 06:57:28 PM »
These sisters were a pain in the ass back in the day.. and I hated them alot.

Well, that right there proves the script was good enough for most players. I used to think they were hard for some reason too, I remember it being a lot more work to kill Cindy than it actually is.

1455
Final Fantasy IV Research & Development / Re: Bow & Arrow Animations
« on: June 05, 2008, 05:54:56 PM »
Yeah, I knew about the other palettes being available, I only documented the ones used by the existing weapons for the document.