Final Fantasy V Research & Development / Re: Squall's WiKi documents
« on: August 02, 2016, 07:56:26 AM »A new document added with 'Hardware Register Map'.
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The bits are explained in the wiki.I know the explanation I was curious what you have used in your patch :)
That's a matter of preference.True, but if you strive for consistency you will see that the game designer have defined 3 gear subclasses:
Strength based - Heavy Armor + Heavy Helmet + ___ (gloves???)
Agility based - Light Armor + Light Helmet + ___ (ring???)
Magic based - Mage Robe + Mage Hat + ___ (ring???)

BG3 tiles with priority 1 if bit 3 of $2105 is set
Sprites with priority 3
BG1 tiles with priority 1
BG2 tiles with priority 1
Sprites with priority 2
BG1 tiles with priority 0
BG2 tiles with priority 0
Sprites with priority 1
BG3 tiles with priority 1 if bit 3 of $2105 is clear
Sprites with priority 0
BG3 tiles with priority 0BG1 Priority 0 - for all tiles 'under' sprites
Sprite - only priority 2
BG1 Priority 1 - for all tiles 'above' spritesIs that it?
Exotic weapons
Adds a new equipment type for Full Moon, Rising Sun and Double Lance, and enables Thief and Ninja to use it. Mimic can no longer use these weapons.
In case anybody is interested, I just gave my wiki docs a much needed brush-up.Very nice! How did you remove the contents?
There's nothing new, they have just been polished a bit.*sad face* O Jorgur you should return to FF5 discovery!
My first impression of this daft is that it is not very newbie-friendly. As a graphics-illiterate hacker I don't know all of the prerequisites.Unfortunately the topic itself is heavy, very hard to understand, even for people that have some background. When I started I had 0 knowledge on prerequisites and even less on the rest. I think its no secret that I have quite of expedience as software developer. I can imagine, if it was terrible for me, it could be even worse for people without :(
It would be nice if you could work more on the prerequisites paragraph with some links to tutorials or quick explanations.That is a good idea, but will be a separate wiki-doc, because its really the very basic things you must know if you want to mess with SNES graphics (regardless of the game)