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Messages - Grimoire LD

1
Final Fantasy IV Research & Development / Re: Nuke/Flare Animation Glitch
« on: January 08, 2018, 01:30:27 PM »
There is no one better than speedrunners to ask about how to fix these oversights. Do you have any thoughts on how to avoid these circumstances from occurring? As you noted part of a hacker/modder's job should be to patch up the leaky portions of the code which allow for these aberrations.

2
That looks great Chillyfeez! I am glad to see you finally managed to make it presentable in-game, that is an incredible start! I know how difficult it is to deal even with the most basic of graphical GUI changes.

3
Well this was a curious case as I don't believe it's ever really been looked into before. It took a little time, but I managed to locate it.

000608 ROM - A915 (LDA 15) Change that to anything you like.
0095FE ROM - A915 " " (As above)

Admittedly Prologue does give it a much grander feel, it saps away the subtle beauty of the Crystal Theme, but Prologue does fit as well and since it is the first song was likely the original song played on the title screen.

4
I unfortunately have not. Would you be able to send me the version of the rom you're using so I can patch it correctly? The may be some sort of minor version or SRM difference which is causing issues. Honestly? From what I know of the code that "49" thing should be impossible. The game makes a specific check across many routines, unique to each routine, where damage is dealt. If the damage is above 9999 then it is set to 9999. I do not know how something like this managed to creep in.

5
Final Fantasy IV Research & Development / Re: A Predicament: FF4ed
« on: September 15, 2017, 09:46:02 AM »
Hello, I would suggest picking up FF4 MapEdit, true it can only edit the Overworld (not Moon or Underworld that I've seen). But it's a great update to Yousei's old tool

6
Thank you Squall, well FFXII isn't a hack-and-slash not a bit, it's a faithful translation of the ATB into a 3D Space, I'd say.

Well all of the projects are currently on hiatus, which does make me a bit regretful but it's no matter.

But Spindaboy...

Are you aware of some glitch which is making All Damage/Healing max out at 49? It's one of the strangest bugs I've seen in a hack, I doubt it was intentional, unless it was something to do with the Rom I used? Dealing only 49 damage to everything can quickly become unbearably annoying.

7
Thanks Squall! Yes, my most intimate knowledge of hacking is on Zelda 64, FFIV, and the original dot hack series. I've even made significant amount of tools for the dot hack games with the versatile Nitemare Engine. Though since I know how to make things with the Nitemare Engine I can probably make supplementary tools for a bunch of things now, within limits, of course.

I'm currently finishing up my Bachlor's Degree (last semester!) but what divided my interest so much during the tail-end of summer, FFXII: The Zodiac Age came out and I spent much of July and August playing through that (and loving it!) Since things have settled down I've taken a look at some of my old notes and I do have so many incomplete projects, it is a shame.

I have a Job System that works fully, but since I was basing it on 21 new spell routines I never got around to making... yeah.


There's also Combat Boost, which is my most complete-ish hack, but I got sort of stuck with what I wanted to do with that in the Underworld (also FF4kster continued to break it because of the changes I made to Sing that whenever I saved it would write some default values into it and I could never fix that in the program so I eventually got tired of switching it back manually.)

I also have a random spell selection for the AI to use which works wonderfully akin to FF1-FFIII but again, that's using a bunch of skills that don't yet exist...

Oh! I do have a rom with just that change made, using vanilla version skills neat. I guess I could release that if I wanted to.

 :edit: Alright, let's check this out then...

Starting with the same opening, not bad. You show great respect for character immediately in having Kain as Ceodore's advisor like figure journeying with Cid and Luca. I especially like that you caught that Harley and Edward are sort of supposed to be a couple. It's not outright stated in TAY but it's a harmless assumption to make.

Wow! That was a fast opening, being dropped right next to Damcyan, let's take a look...

Whoa! Apparently levels didn't even pretend to carry over from TAY, he with Ceodore being Level 1. Though that may be a consequence of dealing with the innate level-up system. I would suggest getting in touch with the maker of FFIV shuffle if you want to change that, since he has a Level Up charact from Level 1 to max for everyone somehow.

Ah. you included the Active/Wait choice in the Options Menu, nice!

Well since you give me free reign I can in theory also check out the Waterway...

Beautiful work on these portraits and sprites! May I say! You really have a knack for this!

Nice excuse for not being able to go further in the Waterway Cavern.

One thing that is a little saddening is that neither Cid or Luca have their TAY skills. Study is... useless. Unless you did something special to it.

Nice waving of Cid's white beard when he raises his hand, great attention to detail.

These battle sprites are unreal as if they were ripped right out of TAY.

Damcyan still sounds so sad... granted this was an issue with TAY as well. Damcyan's music really should have changed to Edward's Theme, I feel.

Leather Helm for Ceodore from the treasury, always nice.

The overworld sprites also have an extra glean of polish, terrific work.

Hmm the scene with the party and Edward talking seems to have the text box completely blocking Harley and Edward... I think Chillyfeez has a patch so the modder can decide where the text box appears. I can't specifically recall though.

I think there was an extra L when Edward says that the engineers of Damcyan aren't as skilled as Cid.

I was wondering what that switch on the wall was for... I just realized it's probably the pathway leading to the Fire Crystal.

I can't see much need for a bow at the moment, but may as well pick up some armor for Luca and Ceodore.

Off to the Waterway proper then.

Alright, so Awake is Recall, hmm... would you like the MP cost removed from that?

Yikes, might want to be careful with the Waterfall room, you can see the black end of the map if you keep walking right...

That's all for now, but I'll get back to it later tonight.

8
Always glad to see FFIV getting some attention now and again, this looks promising. Unfortunately Slickproductions traffic may be... less than optima (I'm admittedly part of the problem on that) l to get feedback. I would suggest also posting on romhacking.net, I'll try this out when I get home from class though. I feel I'm one of the few who appreciated FFIV:TAY.

9
I recalled seeing that on Romhacking.net it looks very robust but above all keeps balance in mind... for enemies (no balance with Nuke at Level 1 Black Magic but that's the way the dice rolls). I especially like the convenience options you include to give the person randomizing their own sense of control.

10
Happy New Years everyone.

11

Thanks! Neither of those are intentional. Usually "Found !" means the chest somehow contained either the "no weapon" or "no armor" item. Did you patch the rom first before running the program? Maybe I did something wrong in creating the patch... it should be for an unheadered rom.

In any case, hopefully they're fixed now because it's time once again for another...

Update!

http://www.timecave.net/ff4roguelikeifyer/ff4roguelikeifyer.zip

This time NPCs should be working, including shops, "inns", summoners who teach you summons, and the Fat Chocobo. They're fairly sparse so if you go floor after floor without seeing any, it's not necessarily a bug, it might just be chance.

Hmm, first chest I opened in the new version with a newly patched unheadered rom was "Found !" so... not sure what's going on there. I suspect since you said you're using ?shops? to decide equipment level, I wonder if maybe blank space in shops are being put into the RNG draw?

Hmm, I just found a random NPC in the dungeon which had the text of adding Rydia to my team. (couldn't do so because the party was full) does that mean that you plan on being able to recruit your team completely by chance as an option?

Ran into a random black mage who hinted at the existence of the Underworld, which I'm pretty sure is an Agart line in the normal game.

Tavern girl from the Baron Inn saying that soldiers are acting terrible in there.

And after running into a cadre of NPC's spouting nonsense from various points in the game my journey comes to an end as one has taken residence in front of a door to the next area on the 19th floor.

I found several Shortbows, a lot of Mute arrows (3 stacks, which was nice), 2 Chain Whips, an Ice Shield, an Ogre Axe, and nothing in several chests.

12
Sorry PinkPuff I've been running to and fro these last few days. I will try out this new version, but I only have 20 or so minutes to play around with it before I have to head to work.

Well, alot of the chests I opened just said "Found !" and didn't seem to add anything to my inventory. Is that intentional?

Also the name plates go from B4F to Inn, Item Shop, Weapon Shop, etc. I just assume that's not yet done and at about Floor 24 I ran into the Troian Saloon NPC set, which I assume was part of what you were referring to. After 20 floors there was a save point though, so that was nice. No boss though, I assume that's not yet implemented. So far it's looking like a great proof of concept!

13
This does look much more natural a few too many black spots which take the part of more defined architecture, but it works well enough. I would suggest that each place have a name label as well like "Stage 1" etc. since it can be a little confusing to tell whether you're going forwards or backwards. The enemy scaling works and it provides an excellent base (for caves). I imagine that each tileset will require it's own randomization formulas due to tilesets and the like.

14
I think PinkPuff has the right decision on this. Lufia II allowed you to get armor of varying quality early on in the dungeons where as FFIV has a greater emphasis on equipment (save weapons, of course).

15
That can be done, yes. I'm just worried about checks and balances on what equipment they come with and if they will even be able naturally re-equip the item.