So! Now that the bulk script changing has been taken care of (though this is not in the scope of my baseline mod), I'm curious. This is what I have so far as far as changing the script from one pointer to the next:
//GAME NAME: Final Fantasy III (U)
#VAR(Table, TABLE)
#ADDTBL("ff6_snes_map.tbl", Table)
#ACTIVETBL(Table)
#HDR($200)
#SMA("HIROM")
#JMP($D0826)
#VAR(MyPtr, CUSTOMPOINTER)
#VAR(PtrTable, POINTERTABLE)
#CREATEPTR(MyPtr, "HIROM", $00, 16)
#PTRTBL(PtrTable, $CE800, 2, MyPtr)
#AUTOWRITE(PtrTable, "<End>")
//POINTER #0 @ $CE800 - STRING #0 @ $D0826
#W16($CE800)
A mysterious young woman, controlled by the Empire, and born with the gift of magic…<End>
//POINTER #1 @ $CE802 - STRING #1 @ $D0200
#W16($CE802)
Biggs<Break>
There's the town…<Wait for key 360 frames><Wait 1 frame><Page>
Wedge<Break>
Hard to believe they found an intact Esper there, 1000 years after the War of the Magi ended.<Wait for key 360 frames><Wait 1 frame><End>
//POINTER #2 @ $CE804 - STRING #2 @ $D0200
#W16($CE804)
Biggs<Break>
There's the town…<Wait for key 360 frames><Wait 1 frame><Page>
Wedge<Break>
Hard to believe they found an intact Esper there, 1000 years after the War of the Magi ended.<Wait for key 360 frames><Wait 1 frame><End>
etc.
Can this script be used to just paste the script strings I need changed instead of needing to go to subsequent strings, or do I need to write individual JMP and WRITE commands for each string I want changed...?