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Author Topic: Suggestions  (Read 99486 times)

Deathlike2

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Re: Suggestions
« Reply #30 on: November 29, 2007, 10:50:40 AM »
One of our earlier agreements was the no one should really be more or less skilled with the armor. We were confused by Terra getting better armor than anyone else.

I always assumed after finding out more about her abilities that it was tied to them somehow, or perhaps only she could control some of that stuff again due to the half-esperness.

Except for Tekmissile. That one never made sense.

You would think the guards would have total access, instead of Terra for that very reason alone.

Huh? Isn't Bio Blaster relatively weak to begin with? Its usefulness drops off pretty quickly (not that Poison status isn't effective)... are you sure you don't mean Noise Blaster? That's literally almost overpowered for most of the game.
Magitek Bio Blaster, not the tool. It kills everything not immune to poison in one shot and everyone has access to it now.

IIRC, that M-Tek Bio Blaster was about the same power as Edgar's tool.. except that Edgar doesn't have great starting natural Magic Power to do much with it.

I wasn't clear as to what exactly was tweaked... but doesn't your tweak compete with the M-tek X-fer attack (pretty much a different looking X-Zone)?
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Dragonsbrethren

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Re: Suggestions
« Reply #31 on: November 29, 2007, 11:05:12 AM »
X-fer was replaced by Life Force, which I think everyone can agree is a whole lot more useful. Confuser was replaced by Magitek Barrier, which sets protect and shell status.


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Re: Suggestions
« Reply #32 on: November 29, 2007, 11:09:31 AM »
I love Life Force.

Deathlike2

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Re: Suggestions
« Reply #33 on: November 29, 2007, 11:19:07 AM »
X-fer was replaced by Life Force, which I think everyone can agree is a whole lot more useful. Confuser was replaced by Magitek Barrier, which sets protect and shell status.



Life Force is the Life equiv, yes? That's an improvement given that if any of the characters don't live in the first few battles... you won't have to look to reset the game that quickly...  :happy:

As for M-tek barrier.. I've always associated that with reflect though (not suggesting that you should add it, but it gives Reflect??? some much needed life, if you are even keeping that Lore).
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Panzer88

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Re: Suggestions
« Reply #34 on: November 29, 2007, 11:28:39 AM »
I think the reason they had terra overpowered was to make you latch on to her more as a character immediately, and it makes sense that she can super power her armor more, or is more skiller or enlightened in the ways because of her natural magic abilities. still, Celes should be able to use them, as should kefka (I never figured out why he didn't ride them) and strago and relm prolly should too.

the problem was that magitek armor was such a gimmick, it'd be cool it it was used in more parts of the game, and you actually got to do more damage with them later rather than them being static but hopefully not have them be so overpowered in later parts. Maybe even an intense fight with magitek armor that takes a lot of skill, like a super boss.

so it would be impossible to have a chocobo funtion like magitek armor? I suppose it would be impossible to have different moves eh, and that would be lame. ah well.

has anyone tried making edgar's pallete blue and yellow like it supposedly is supposed to be?

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Re: Suggestions
« Reply #35 on: November 29, 2007, 11:39:45 AM »
I think the reason they had terra overpowered was to make you latch on to her more as a character immediately, and it makes sense that she can super power her armor more, or is more skiller or enlightened in the ways because of her natural magic abilities. still, Celes should be able to use them, as should kefka (I never figured out why he didn't ride them) and strago and relm prolly should too.

the problem was that magitek armor was such a gimmick, it'd be cool it it was used in more parts of the game, and you actually got to do more damage with them later rather than them being static but hopefully not have them be so overpowered in later parts. Maybe even an intense fight with magitek armor that takes a lot of skill, like a super boss.
Magitek isn't the overpowered skill you're thinking it is, you'd do more damage to that boss with weapons and normal magic than you would with the armor unless it was very early in the game.

so it would be impossible to have a chocobo funtion like magitek armor? I suppose it would be impossible to have different moves eh, and that would be lame. ah well.
I have no idea.

has anyone tried making edgar's pallete blue and yellow like it supposedly is supposed to be?
He's been blue and yellow for a long time now. Take a look at the right half of the omghax smiley. :omghax:

Edgar, along with a few other characters, are actually getting additional changes to look more like the concept art/SD manual artwork.

Deathlike2

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Re: Suggestions
« Reply #36 on: November 29, 2007, 11:44:58 AM »
I think the reason they had terra overpowered was to make you latch on to her more as a character immediately, and it makes sense that she can super power her armor more, or is more skiller or enlightened in the ways because of her natural magic abilities. still, Celes should be able to use them, as should kefka (I never figured out why he didn't ride them) and strago and relm prolly should too.

the problem was that magitek armor was such a gimmick, it'd be cool it it was used in more parts of the game, and you actually got to do more damage with them later rather than them being static but hopefully not have them be so overpowered in later parts. Maybe even an intense fight with magitek armor that takes a lot of skill, like a super boss.
Magitek isn't the overpowered skill you're thinking it is, you'd do more damage to that boss with weapons and normal magic than you would with the armor unless it was very early in the game.

Heal Force is ridiculous, but the other Beams are like inbetween the level 2 elementals and level 3 elementals in terms of damage. I recall doing like ~6000 with Terra/Celes in Cyan's Dream while at like level 50 or so. Bolt 3 would do a far better job.
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Lenophis

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Re: Suggestions
« Reply #37 on: November 29, 2007, 12:18:08 PM »
Heal Force is ridiculous, but the other Beams are like inbetween the level 2 elementals and level 3 elementals in terms of damage. I recall doing like ~6000 with Terra/Celes in Cyan's Dream while at like level 50 or so. Bolt 3 would do a far better job.
The developer's probably had the same problem we are still having with the armor. They couldn't find a good balance point between the two times you use it. Hence, completely overpowered when you first use it, completely worthless the next time you use it. We'll try to rectify that. :wink:

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Panzer88

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Re: Suggestions
« Reply #38 on: November 29, 2007, 06:06:20 PM »
that'd be great (balancing it more) also maybe fighting enemies where it makes a difference which elemental attack you use on them so the thunder, ice, and fire beam aren't nearly identical, that'd be cool.

Deathlike2

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Re: Suggestions
« Reply #39 on: November 30, 2007, 12:48:31 AM »
Heal Force is ridiculous, but the other Beams are like inbetween the level 2 elementals and level 3 elementals in terms of damage. I recall doing like ~6000 with Terra/Celes in Cyan's Dream while at like level 50 or so. Bolt 3 would do a far better job.
The developer's probably had the same problem we are still having with the armor. They couldn't find a good balance point between the two times you use it. Hence, completely overpowered when you first use it, completely worthless the next time you use it. We'll try to rectify that. :wink:

I don't think you can really balance it though. The M-tek attacks are built more towards the low Magic Power users to be balanced... and is completely lopsided with high Magic Power users.

The more problematic thing is that there aren't any enemies that are even susceptible to the Ice Beam, making it too novelty an attack.
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Panzer88

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Re: Suggestions
« Reply #40 on: November 30, 2007, 12:51:44 AM »
(in reference the the magitek armor) could you make it so certain attacks are available at certain levels? e.g. lvl. 1-10 you just have fire beam etc. etc. and only have tech missle at high levels. This way you could use the armor in more places, and have some progression with it, you could also make the later ones do more damage than they already do.

Tsetra

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Re: Suggestions
« Reply #41 on: December 01, 2007, 12:28:05 PM »
I was just thinking a few days ago how awesome it would be to be able to use the armor more often, or even whenever you wanted, so I have to second any suggestion related to further use of it. However I can definitely see how the balancing issue would occur.
This is going to be a corny idea (not to mention hard to impliment) so don't take it as a suggestion, but it would be cool if you could keep Magitek armor somehow, like on the airships or in some base, and have upgrades for them. Maybe some powers/stats you gain as you level up, and certain things you can get in treasure chests at the Magitek factory or in shops like a Magitek Missile Launcher. Well, this daydream just went way off into left field, and for some odd reason it sounds more like Front Mission now. Anyways...

JCE3000GT

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Re: Suggestions
« Reply #42 on: December 02, 2007, 12:11:28 AM »
Suggestion of epic proportions.  Add positive status attributes permanently.  In other words create icons for Haste, Wall, Safe, Shell, Image, and the like and allow them to be taken out of battle just like negative status effects.  It actually makes good sense...

Panzer88

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Re: Suggestions
« Reply #43 on: December 02, 2007, 01:01:02 AM »
or how about more weapons and armor that give stat effects, +1 of this stat, this attribute always on (like haste) but don't just have it with relics but with armor and weapons too.

and my favorite, have weapons and armor and maybe even relics that teach spells too. I mean that might throw off your esper groove but I think it would be cool.

a fire rod or blade that taught fire etc.

Lenophis

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Re: Suggestions
« Reply #44 on: December 02, 2007, 01:11:09 AM »
or how about more weapons and armor that give stat effects, +1 of this stat,
Already going to happen. :wink:

Quote
and my favorite, have weapons and armor and maybe even relics that teach spells too. I mean that might throw off your esper groove but I think it would be cool.

a fire rod or blade that taught fire etc.
Weapons can't teach magic. And we have some items teaching magic already. :wink:

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