Another question on the 2-handedness:
I thought the bit signifying this was the 6th bit of the 7th byte of a weapon's stats (e.g. the Avenger sword's equipability byte is 27, 20 for the 6th bit being on and 07 for the equip index). Is this right? Because when I change it on any weapon I've tested so far, it doesn't change anything. Am I totally off on this?
I was reading your response to this and I looked into that myself...as there are quite a bit of mods to the weapons I'd like to make eventually...
Originally I thought the extra three bits in that "Who Equip" byte didn't mean anything, and just the first 5 bits specify the character according to the 32 values in the table at $07A750...
However When I expand all the bits and look at weapons
and equipment there are patterns...
On weapons...
Only 2-Handed weapons (Axes, Hammers, Harps, Avenger Sword, Dummied Spare Sword) have bit5 set true.
Only Bows have bit6 set true
Only Arrows have bit7 set true.
No other weapons have any of these bits set.
On equipment...
Shields have NO bits set.
Only Helmets / Hats have bit6 set
Only Armor / Clothing has bit7 set
Only Gauntlets / Rings / Accessories have bit6 & bit7 set.
But your absolutely correct, changing these bits don't seem to have any direct effect on how equipment is actually "equipped" in the game menu.
I tried making a one handed sword 2-handed flipping bit5 on - no change
I tried making a 2-handed axe one handed by flipping bit5 off - no change
I also tried making a helmet an armor by flipping bit 7 on and bit 6 off, and again no change...
So it seems the "Equipment Type" and "Equip On Body How" data must be elsewhere. Although these bits seem like they could specify this somehow anyway...it's just not used by the menu system???
(BTW: I count bits as 7 - 0, and I'm using a headered copy of FF-II v1.0 to test.)
On the same issue...and I don't know if this has been mentioned elsewhere, but does anyone know where the data that specifies the "Fight" graphics are for weapons? As in a table or something that specifies the game to use what weapon graphic and palette for it, etc...?