OK, BZ I gotcha here...
So, for all intents and purposes, the game uses byte 7E:1A02 in RAM to signify that the player is standing on a save point. When on a save point, it reads 08. When not, it reads 00.
This value is read anytime you open the menu (to determine if "Save" should be white or gray), anytime you try to select "Save" (to determine if you get the save screen or not), every time you open the item menu (to determine if tents and cabins should be white or gray) and every time you try to select a tent or cabin (to determine whether to run the tent/cabin event or not).
So, all we have to do is manipulate those checks so that they always return "true."
SAVE ANYWHEREIn ROM without header, 00/8937 should read "D0." Change that to "80" to make it so "Save" is always white.
In ROM without header, 00/CB5E should
also read "D0." Change
that to "80" to make the save option always functions!
Now you'll be able to save anywhere as long as you have control. This, however, only affects the ability to save, not to sleep. IMHO, that's kinda nice, because it allows save points to maintain their significance, they simply become "rest points."
If you want to be able to tent/cabin anywhere, though...
TENT/CABIN ANYWHEREIn ROM without header, 00/A257-A258 should read "F0 29." Change that to "EA EA" to make tents and cabins always appear white.
In ROM without header, 00/A830 should read "D0." Change that to "80" to make it so tents and cabins are always usable!
Of course, if you make it so the player can rest and save whenever, wherever, then the save point completely loses its function. However, the save point could then be used to do something else if you wanted. It will still run the "this is a save point" event (event 118 in FF4kster) whenever you step on it. You could change event 118 to be something else entirely that always runs when you step on it. Maybe you want to make it a "restore point," like the screen flashes and the player is automatically healed without using a tent at all. For the purposes of FU Remix (wouldn't work in a serious-tone hack), you could make the player do a little dance every time they step on a tile set as a save point, thus triggering random little dances wherever you want. Or whatever, the possibilities are endless, I guess.
